Fix a few cards

This commit is contained in:
swordshine
2019-05-05 08:50:06 +08:00
parent 1b76daa64f
commit 49bb679a12
4 changed files with 6 additions and 5 deletions

View File

@@ -25,8 +25,8 @@ public final class MagicColor {
public static final byte[] WUBRG = new byte[] { WHITE, BLUE, BLACK, RED, GREEN };
public static final byte[] WUBRGC = new byte[] { WHITE, BLUE, BLACK, RED, GREEN, COLORLESS };
public static final byte[] COLORPAIR = new byte[] { WHITE | BLUE, BLUE | BLACK, BLACK | RED, RED | GREEN, GREEN |WHITE,
WHITE | BLACK, BLUE | RED, BLACK | GREEN, RED | WHITE, GREEN | BLUE};
public static final byte[] COLORPAIR = new byte[] { WHITE | BLUE, BLUE | BLACK, BLACK | RED, RED | GREEN, GREEN | WHITE,
WHITE | BLACK, BLUE | RED, BLACK | GREEN, RED | WHITE, GREEN | BLUE };
/**
* Private constructor to prevent instantiation.

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@@ -4,7 +4,7 @@ Types:Creature Zombie Jackal Warrior
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Num$ 2
S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
SVar:PlayMain1:TRUE
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass & Ability$Counters & Ability$Token

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@@ -2,7 +2,8 @@ Name:Forget
ManaCost:U U
Types:Sorcery
A:SP$ Discard | Cost$ U U | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | NumCards$ 2 | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Target player discards two cards, then draws as many cards as they discarded this way.
SVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | References$ X
SVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | References$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
SVar:Picture:http://www.wizards.com/global/images/magic/general/forget.jpg
Oracle:Target player discards two cards, then draws as many cards as they discarded this way.

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@@ -5,7 +5,7 @@ PT:0/0
K:etbCounter:P1P1:X
SVar:X:Count$xPaid
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from CARDNAME.
SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ CounterNum$ Y | References$ Y
SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | References$ Y
SVar:Y:ReplaceCount$DamageAmount
DeckHas:Ability$Counters
Oracle:Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.\nIf damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.