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Fix a few cards
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@@ -25,8 +25,8 @@ public final class MagicColor {
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public static final byte[] WUBRG = new byte[] { WHITE, BLUE, BLACK, RED, GREEN };
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public static final byte[] WUBRGC = new byte[] { WHITE, BLUE, BLACK, RED, GREEN, COLORLESS };
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public static final byte[] COLORPAIR = new byte[] { WHITE | BLUE, BLUE | BLACK, BLACK | RED, RED | GREEN, GREEN |WHITE,
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WHITE | BLACK, BLUE | RED, BLACK | GREEN, RED | WHITE, GREEN | BLUE};
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public static final byte[] COLORPAIR = new byte[] { WHITE | BLUE, BLUE | BLACK, BLACK | RED, RED | GREEN, GREEN | WHITE,
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WHITE | BLACK, BLUE | RED, BLACK | GREEN, RED | WHITE, GREEN | BLUE };
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/**
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* Private constructor to prevent instantiation.
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@@ -4,7 +4,7 @@ Types:Creature Zombie Jackal Warrior
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBAmass:DB$ Amass | Num$ 2
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S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
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S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
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SVar:PlayMain1:TRUE
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DeckHints:Ability$Amass & Type$Zombie
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DeckHas:Ability$Amass & Ability$Counters & Ability$Token
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@@ -2,7 +2,8 @@ Name:Forget
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ManaCost:U U
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Types:Sorcery
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A:SP$ Discard | Cost$ U U | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | NumCards$ 2 | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Target player discards two cards, then draws as many cards as they discarded this way.
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SVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | References$ X
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SVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | References$ X | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Remembered$Amount
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SVar:Picture:http://www.wizards.com/global/images/magic/general/forget.jpg
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Oracle:Target player discards two cards, then draws as many cards as they discarded this way.
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@@ -5,7 +5,7 @@ PT:0/0
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K:etbCounter:P1P1:X
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SVar:X:Count$xPaid
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from CARDNAME.
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SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ CounterNum$ Y | References$ Y
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SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | References$ Y
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SVar:Y:ReplaceCount$DamageAmount
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DeckHas:Ability$Counters
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Oracle:Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.\nIf damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
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