From 48bd65cd3b122a8dc0e7aa40043976172286cc4a Mon Sep 17 00:00:00 2001 From: Agetian Date: Sat, 9 Sep 2017 16:07:29 +0000 Subject: [PATCH] - Do not double the Infect damage when predicting it (already accounted for later) --- forge-ai/src/main/java/forge/ai/ComputerUtilCard.java | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java index b48feb5c1ec..3422dae88f0 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java @@ -1348,14 +1348,7 @@ public class ComputerUtilCard { // predict Infect if (pumpedDmg == 0 && c.hasKeyword("Infect")) { if (poisonPumped > poisonOrig) { - if (phase.is(PhaseType.COMBAT_DECLARE_BLOCKERS) && !combat.isBlocked(c) - && combat.getDefenderByAttacker(c) instanceof Player) { - // We need only 10 counters to finish off an opponent, so each point counts as 2 damage - pumpedDmg = poisonPumped * 2; - } else { - // For other circumstances (dealing damage to creatures and PWs), 1 point = 1 damage - pumpedDmg = poisonPumped; - } + pumpedDmg = poisonPumped; } }