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Merge branch 'alwaysTriggerFix' into 'master'
GameAction: always trigger should not run if used preList Closes #617 See merge request core-developers/forge!789
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@@ -876,7 +876,9 @@ public class GameAction {
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}
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}
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}
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}
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if (runEvents) {
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// preList means that this is run by a pre Check with LKI objects
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// in that case Always trigger should not Run
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if (preList.isEmpty()) {
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final Map<String, Object> runParams = Maps.newHashMap();
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final Map<String, Object> runParams = Maps.newHashMap();
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game.getTriggerHandler().runTrigger(TriggerType.Always, runParams, false);
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game.getTriggerHandler().runTrigger(TriggerType.Always, runParams, false);
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}
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}
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@@ -1598,7 +1600,7 @@ public class GameAction {
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if (landCount == 0 ){
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if (landCount == 0 ){
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return 0;
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return 0;
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}
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}
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return new Float(landCount)/new Float(deck.size());
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return Float.valueOf(landCount)/Float.valueOf(deck.size());
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}
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}
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private float getHandScore(List<Card> hand, float landRatio){
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private float getHandScore(List<Card> hand, float landRatio){
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