January 2025 cleanup: pass 7 (#6831)

This commit is contained in:
Renato Filipe Vidal Santos
2025-01-22 16:12:50 +00:00
committed by GitHub
parent 82ebeefff7
commit 47a57f50b3
78 changed files with 104 additions and 97 deletions

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@@ -1,7 +1,7 @@
Name:Abuelo's Awakening Name:Abuelo's Awakening
ManaCost:X 3 W ManaCost:X 3 W
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select an Artifact or non-Aura enchantment | AnimateSubAbility$ DBAnimate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | AnimateSubAbility$ DBAnimate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Keywords$ Flying | Types$ Creature,Spirit | Duration$ Permanent SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Keywords$ Flying | Types$ Creature,Spirit | Duration$ Permanent
SVar:X:Count$xPaid SVar:X:Count$xPaid
DeckHas:Ability$Graveyard|Counters & Type$Spirit DeckHas:Ability$Graveyard|Counters & Type$Spirit

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@@ -4,6 +4,6 @@ Types:Creature Ooze
PT:2/2 PT:2/2
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target artifact, enchantment, or land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target artifact, enchantment, or land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment,Land | TgtPrompt$ Select an artifact, enchantment, or land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment,Land | TgtPrompt$ Select target artifact, enchantment, or land
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Acidic Slime enters, destroy target artifact, enchantment, or land. Oracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Acidic Slime enters, destroy target artifact, enchantment, or land.

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@@ -1,8 +1,8 @@
Name:Acolyte's Reward Name:Acolyte's Reward
ManaCost:1 W ManaCost:1 W
Types:Instant Types:Instant
A:SP$ Pump | ValidTgts$ Any | TgtPrompt$ Select any target to damage with shield effect | IsCurse$ True | SubAbility$ AcolytesPrevention | StackDescription$ SpellDescription | AILogic$ Never | SpellDescription$ Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, CARDNAME deals that much damage to any target. A:SP$ Pump | ValidTgts$ Any | TgtPrompt$ Select any target to redirect prevented damage to | IsCurse$ True | SubAbility$ AcolytesPrevention | StackDescription$ SpellDescription | AILogic$ Never | SpellDescription$ Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, CARDNAME deals that much damage to any target.
SVar:AcolytesPrevention:DB$ PreventDamage | ValidTgts$ Creature | TgtPrompt$ Select a creature to prevent damage to | Amount$ X | PreventionSubAbility$ AcolytesRetribution | ShieldEffectTarget$ ParentTarget | StackDescription$ None SVar:AcolytesPrevention:DB$ PreventDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to prevent damage dealt to | Amount$ X | PreventionSubAbility$ AcolytesRetribution | ShieldEffectTarget$ ParentTarget | StackDescription$ None
SVar:AcolytesRetribution:DB$ DealDamage | Defined$ ShieldEffectTarget | NumDmg$ PreventedDamage | SpellDescription$ CARDNAME deals damage to target creature or player for each damage prevented this way. SVar:AcolytesRetribution:DB$ DealDamage | Defined$ ShieldEffectTarget | NumDmg$ PreventedDamage | SpellDescription$ CARDNAME deals damage to target creature or player for each damage prevented this way.
SVar:X:Count$Devotion.White SVar:X:Count$Devotion.White
AI:RemoveDeck:All AI:RemoveDeck:All

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@@ -2,14 +2,14 @@ Name:Alaundo the Seer
ManaCost:2 G U ManaCost:2 G U
Types:Legendary Creature Human Shaman Types:Legendary Creature Human Shaman
PT:3/5 PT:3/5
A:AB$ Draw | Cost$ T | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. A:AB$ Draw | Cost$ T | SubAbility$ DBExile | StackDescription$ REP Draw_{p:You} draws & then exile_then exiles & from your_from their & and put_and puts & Then remove_Then {p:You} removes & you own_they own | SpellDescription$ Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | TgtPrompt$ Select a card to exile with a number of time counters equal to its mana value | WithCountersType$ TIME | WithCountersAmount$ X | SubAbility$ DBAddTrigger | RememberChanged$ True | Mandatory$ True SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | SelectPrompt$ Select a card in your hand to exile with a number of time counters equal to its mana value | WithCountersType$ TIME | WithCountersAmount$ X | SubAbility$ DBAddTrigger | RememberChanged$ True | Mandatory$ True | StackDescription$ None
SVar:X:Remembered$CardManaCost SVar:X:Remembered$CardManaCost
SVar:DBAddTrigger:DB$ Animate | Defined$ Remembered | Triggers$ TWhenLastTimeCounterRemoved | Duration$ Permanent | SubAbility$ DBRemoveTimeCounterOtherCardsInExile SVar:DBAddTrigger:DB$ Animate | Defined$ Remembered | Triggers$ TWhenLastTimeCounterRemoved | Duration$ Permanent | StackDescription$ None | SubAbility$ DBRemoveTimeCounterOtherCardsInExile
SVar:TWhenLastTimeCounterRemoved:Mode$ CounterRemoved | ValidCard$ Card.Self+counters_EQ0_TIME | TriggerZones$ Exile | CounterType$ TIME | Execute$ DBCastWithoutPayingManaCost | TriggerDescription$ When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn. SVar:TWhenLastTimeCounterRemoved:Mode$ CounterRemoved | ValidCard$ Card.Self+counters_EQ0_TIME | TriggerZones$ Exile | CounterType$ TIME | Execute$ DBCastWithoutPayingManaCost | TriggerDescription$ When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.
SVar:DBCastWithoutPayingManaCost:DB$ Play | Valid$ Card.Self | ValidSA$ Spell | ValidZone$ Exile | Destination$ Battlefield | WithoutManaCost$ True | Optional$ True | SubAbility$ DBGiveHaste SVar:DBCastWithoutPayingManaCost:DB$ Play | Valid$ Card.Self | ValidSA$ Spell | ValidZone$ Exile | Destination$ Battlefield | WithoutManaCost$ True | Optional$ True | SubAbility$ DBGiveHaste
SVar:DBGiveHaste:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ Self | ConditionPresent$ Card.Creature | PumpZone$ Stack SVar:DBGiveHaste:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ Self | ConditionPresent$ Card.Creature | PumpZone$ Stack
SVar:DBRemoveTimeCounterOtherCardsInExile:DB$ RemoveCounterAll | ValidCards$ Card.YouOwn+IsNotRemembered | ValidZone$ Exile | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBCleanUp SVar:DBRemoveTimeCounterOtherCardsInExile:DB$ RemoveCounterAll | ValidCards$ Card.YouOwn+IsNotRemembered | ValidZone$ Exile | CounterType$ TIME | CounterNum$ 1 | StackDescription$ None | SubAbility$ DBCleanUp
SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True
DeckHints:Keyword$Suspend DeckHints:Keyword$Suspend
Oracle:{T}:Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. Oracle:{T}:Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

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@@ -5,5 +5,5 @@ PT:2/2
K:Haste K:Haste
K:Echo:3 R K:Echo:3 R
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land
Oracle:Haste\nEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Avalanche Riders enters, destroy target land. Oracle:Haste\nEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Avalanche Riders enters, destroy target land.

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@@ -6,7 +6,7 @@ K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.notnamedBurning-Rune Demon | ChangeNum$ 2 | DifferentNames$ True | RememberChanged$ True | Reveal$ True | Shuffle$ False | AILogic$ Intuition | SubAbility$ DBChoosePlayer SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.notnamedBurning-Rune Demon | ChangeNum$ 2 | DifferentNames$ True | RememberChanged$ True | Reveal$ True | Shuffle$ False | AILogic$ Intuition | SubAbility$ DBChoosePlayer
SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone1 SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone1
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Chooser$ ChosenPlayer | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Chooser$ ChosenPlayer | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to be put into the hand of CARDNAME's controller | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard

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@@ -6,7 +6,7 @@ K:Trample
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters, exile all Mountain cards from your library. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters, exile all Mountain cards from your library. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.
SVar:TrigChangeZone:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Mountain.YouOwn | RememberChanged$ True | SubAbility$ DBImmediateTrig SVar:TrigChangeZone:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Mountain.YouOwn | RememberChanged$ True | SubAbility$ DBImmediateTrig
SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls. SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ X SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ X
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBConjure SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBConjure

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@@ -4,7 +4,7 @@ Types:Creature Vampire
PT:2/1 PT:2/1
K:First Strike K:First Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile a card from a graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile a card from a graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentOppType SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentOppType
T:Mode$ LandPlayed | ValidCard$ Land.sharesCardTypeWith ValidExile Card.ExiledWithSource | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, CARDNAME deals 2 damage to that player. T:Mode$ LandPlayed | ValidCard$ Land.sharesCardTypeWith ValidExile Card.ExiledWithSource | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, CARDNAME deals 2 damage to that player.
T:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith ValidExile Card.ExiledWithSource | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, CARDNAME deals 2 damage to that player. T:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith ValidExile Card.ExiledWithSource | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, CARDNAME deals 2 damage to that player.
SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredCardController | ConditionDefined$ TriggeredCardLKICopy | ConditionPresent$ Card.sharesCardTypeWith ValidExile Card.ExiledWithSource SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredCardController | ConditionDefined$ TriggeredCardLKICopy | ConditionPresent$ Card.sharesCardTypeWith ValidExile Card.ExiledWithSource

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@@ -5,7 +5,7 @@ PT:2/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOwnType SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOwnType
S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.
S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.nonLand+TopLibrary+YouCtrl+sharesCardTypeWith Imprinted.ExiledWithSource | AffectedZone$ Library | MayPlay$ True | MayPlayLimit$ 1 | Description$ Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with CARDNAME. S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.nonLand+TopLibrary+YouCtrl+sharesCardTypeWith Imprinted.ExiledWithSource | AffectedZone$ Library | MayPlay$ True | MayPlayLimit$ 1 | Description$ Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with CARDNAME.
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard

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@@ -4,7 +4,7 @@ Types:Creature Human Soldier
PT:3/4 PT:3/4
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile a card from a graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile a card from a graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:Land SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:Land
T:Mode$ LandPlayed | ValidCard$ Land.YouOwn+sharesCardTypeWith Imprinted.ExiledWithSource | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. T:Mode$ LandPlayed | ValidCard$ Land.YouOwn+sharesCardTypeWith Imprinted.ExiledWithSource | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
T:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith Imprinted.ExiledWithSource | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. T:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith Imprinted.ExiledWithSource | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human

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@@ -5,7 +5,7 @@ PT:3/4
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentNonLandNonExiledOwnType SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentNonLandNonExiledOwnType
S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Amount$ AffectedX | Activator$ You | Description$ Spells you cast cost {1} less to cast for each card type they share with cards exiled with CARDNAME. S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Amount$ AffectedX | Activator$ You | Description$ Spells you cast cost {1} less to cast for each card type they share with cards exiled with CARDNAME.
SVar:AffectedX:Count$TypesSharedWith ValidExile Card.ExiledWithSource SVar:AffectedX:Count$TypesSharedWith ValidExile Card.ExiledWithSource
DeckHints:Ability$Graveyard|Discard DeckHints:Ability$Graveyard|Discard

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@@ -3,7 +3,7 @@ ManaCost:G G W W W U U
Types:Sorcery Types:Sorcery
A:SP$ ChooseCard | Defined$ You | Amount$ 5 | Mandatory$ True | Choices$ Permanent.YouCtrl | ChoiceTitle$ Choose five permanents you control | ChoiceZone$ Battlefield | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle. A:SP$ ChooseCard | Defined$ You | Amount$ 5 | Mandatory$ True | Choices$ Permanent.YouCtrl | ChoiceTitle$ Choose five permanents you control | ChoiceZone$ Battlefield | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.ChosenCard | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.ChosenCard | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone
SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with this name from your library SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may choose a card with this name from your library
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Tapped$ True | Searched$ True | Shuffle$ True | StackDescription$ None SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Tapped$ True | Searched$ True | Shuffle$ True | StackDescription$ None
SVar:NeedsToPlayVar:Z GE4 SVar:NeedsToPlayVar:Z GE4
SVar:Z:Count$Valid Permanent.YouCtrl SVar:Z:Count$Valid Permanent.YouCtrl

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@@ -2,7 +2,7 @@ Name:Cultivate
ManaCost:2 G ManaCost:2 G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Oracle:Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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@@ -4,7 +4,7 @@ Types:Enchantment Aura Curse
K:Enchant player K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
R:Event$ Transform | ValidCard$ Card.Self | ReplaceWith$ Attach | Description$ As this permanent transforms into CARDNAME, attach it to a player. R:Event$ Transform | ValidCard$ Card.Self | ReplaceWith$ Attach | Description$ As this permanent transforms into CARDNAME, attach it to a player.
SVar:Attach:DB$ Attach | Object$ Self | Chooser$ You | PlayerChoices$ Player | ChoiceTitle$ Choose a player to curse | AILogic$ Curse SVar:Attach:DB$ Attach | Object$ Self | Chooser$ You | PlayerChoices$ Player | ChoiceTitle$ Choose a player to attach this Curse to | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
SVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife SVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1

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@@ -4,5 +4,5 @@ Types:Legendary Planeswalker Daretti
Loyalty:3 Loyalty:3
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender. A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender.
A:AB$ Destroy | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ Sac<1/Artifact> | UnlessSwitched$ True | UnlessPayer$ You | SpellDescription$ You may sacrifice an artifact. If you do, destroy target artifact or creature. | StackDescription$ SpellDescription A:AB$ Destroy | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ Sac<1/Artifact> | UnlessSwitched$ True | UnlessPayer$ You | SpellDescription$ You may sacrifice an artifact. If you do, destroy target artifact or creature. | StackDescription$ SpellDescription
A:AB$ CopyPermanent | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Artifact | TgtZone$ Battlefield,Graveyard | TgtPrompt$ Select an artifact in graveyard or the battlefield | NumCopies$ 3 | SpellDescription$ Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. A:AB$ CopyPermanent | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Artifact | TgtZone$ Battlefield,Graveyard | TgtPrompt$ Select target artifact card in a graveyard or artifact on the battlefield | NumCopies$ 3 | SpellDescription$ Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Oracle:[+1]: Create a 1/1 colorless Construct artifact creature token with defender.\n[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. Oracle:[+1]: Create a 1/1 colorless Construct artifact creature token with defender.\n[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

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@@ -6,7 +6,7 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | E
A:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T | SpellDescription$ Destroy target land. A:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T | SpellDescription$ Destroy target land.
SVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ B B B | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBChooseOpponent SVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ B B B | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBChooseOpponent
SVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChooseLand SVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChooseLand
SVar:DBChooseLand:DB$ ChooseCard | Defined$ ChosenPlayer | Choices$ Land.YouCtrl | Mandatory$ True | Reveal$ True | ChoiceTitle$ Select a land for opponent to sacrifice | SubAbility$ DBSacLand SVar:DBChooseLand:DB$ ChooseCard | Defined$ ChosenPlayer | Choices$ Land.YouCtrl | Mandatory$ True | Reveal$ True | ChoiceTitle$ Choose a land for CARDNAME's controller to sacrifice | SubAbility$ DBSacLand
SVar:DBSacLand:DB$ SacrificeAll | Defined$ ChosenCard SVar:DBSacLand:DB$ SacrificeAll | Defined$ ChosenCard
SVar:PlayMain1:FALSE SVar:PlayMain1:FALSE
DeckHas:Ability$Sacrifice DeckHas:Ability$Sacrifice

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@@ -5,7 +5,7 @@ PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
K:Suspend:X:XMin1 X 3 R K:Suspend:X:XMin1 X 3 R
T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigDestroy | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, destroy target nonbasic land. T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigDestroy | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, destroy target nonbasic land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select a nonbasic land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land.
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Y:Count$ValidGraveyard Land.nonBasic+OppCtrl SVar:Y:Count$ValidGraveyard Land.nonBasic+OppCtrl
AI:RemoveDeck:All AI:RemoveDeck:All

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@@ -3,7 +3,7 @@ ManaCost:7 U U
Types:Sorcery Types:Sorcery
K:Suspend:3:1 U U K:Suspend:3:1 U U
A:SP$ RepeatEach | ValidTgts$ Opponent | RepeatCards$ Permanent.nonLand+TargetedPlayerCtrl+tapped | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles. A:SP$ RepeatEach | ValidTgts$ Opponent | RepeatCards$ Permanent.nonLand+TargetedPlayerCtrl+tapped | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ TargetedPlayer | Choices$ Card.TargetedPlayerOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with the same name from target opponent's library SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ TargetedPlayer | Choices$ Card.TargetedPlayerOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may choose a card with the same name from target opponent's library
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | GainControl$ True | Searched$ True | StackDescription$ None | SubAbility$ DBShuffle SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | GainControl$ True | Searched$ True | StackDescription$ None | SubAbility$ DBShuffle
SVar:DBShuffle:DB$ Shuffle | Defined$ ParentTarget | StackDescription$ None SVar:DBShuffle:DB$ Shuffle | Defined$ ParentTarget | StackDescription$ None
SVar:NeedsToPlayVar:Z GE3 SVar:NeedsToPlayVar:Z GE3

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@@ -1,19 +1,21 @@
Name:Doric, Nature's Warden Name:Doric, Nature's Warden
AltName:Casal, Lurkwood Pathfinder
ManaCost:3 G ManaCost:3 G
Types:Legendary Creature Tiefling Druid Types:Legendary Creature Tiefling Druid
PT:3/3 PT:3/3
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters, search your library for a Forest card, put it into the battlefield tapped, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Forest | ChangeNum$ 1 SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Forest | ChangeNum$ 1
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ Whenever NICKNAME attacks, you may pay {1}{G}. If you do, transform her. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ Whenever NICKNAME attacks, you may pay {1}{G}. If you do, transform her.
SVar:TrigTransform:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ Transform SVar:TrigTransform:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ Transform
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
AlternateMode:DoubleFaced AlternateMode:DoubleFaced
Oracle:Vigilance\nWhen Doric, Nature's Warden enters, search your library for a Forest card, put it into the battlefield tapped, then shuffle.\nWhenever Doric attacks, you may pay {1}{G}. If you do, transform her. Oracle:Vigilance\nWhen Doric, Nature's Warden enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.\nWhenever Doric attacks, you may pay {1}{G}. If you do, transform her.
ALTERNATE ALTERNATE
Name:Doric, Owlbear Avenger Name:Doric, Owlbear Avenger
AltName:Casal, Pathbreaker Owlbear
ManaCost:no cost ManaCost:no cost
Colors:green Colors:green
Types:Legendary Creature Bird Bear Types:Legendary Creature Bird Bear

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@@ -2,7 +2,7 @@ Name:Doubling Chant
ManaCost:5 G ManaCost:5 G
Types:Sorcery Types:Sorcery
A:SP$ RepeatEach | RepeatSubAbility$ DBSearch | RepeatCards$ Creature.YouCtrl | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle. A:SP$ RepeatEach | RepeatSubAbility$ DBSearch | RepeatCards$ Creature.YouCtrl | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with the same name from your library SVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may choose a card with the same name from your library
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Searched$ True | Shuffle$ True | StackDescription$ None SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Searched$ True | Shuffle$ True | StackDescription$ None
SVar:NeedsToPlayVar:Z GE2 SVar:NeedsToPlayVar:Z GE2
SVar:Z:Count$Valid Creature.YouCtrl SVar:Z:Count$Valid Creature.YouCtrl

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@@ -1,7 +1,7 @@
Name:Dwarven Catapult Name:Dwarven Catapult
ManaCost:X R ManaCost:X R
Types:Instant Types:Instant
A:SP$ DamageAll | ValidTgts$ Opponent | TgtPrompt$ Select a opponent | ValidCards$ Creature | NumDmg$ Z | SpellDescription$ CARDNAME deals X damage divided evenly, rounded down, among all creatures target opponent controls. A:SP$ DamageAll | ValidTgts$ Opponent | ValidCards$ Creature | NumDmg$ Z | SpellDescription$ CARDNAME deals X damage divided evenly, rounded down, among all creatures target opponent controls.
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Y:Count$Valid Creature.TargetedPlayerCtrl SVar:Y:Count$Valid Creature.TargetedPlayerCtrl
SVar:Z:SVar$X/DivideEvenlyDown.Y SVar:Z:SVar$X/DivideEvenlyDown.Y

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@@ -1,4 +1,5 @@
Name:Edgin, Larcenous Lutenist Name:Edgin, Larcenous Lutenist
AltName:Bohn, Beguiling Balladeer
ManaCost:1 U R ManaCost:1 U R
Types:Legendary Creature Human Bard Types:Legendary Creature Human Bard
PT:3/3 PT:3/3

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@@ -2,7 +2,7 @@ Name:Extract from Darkness
ManaCost:3 U B ManaCost:3 U B
Types:Sorcery Types:Sorcery
A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards. A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | SelectPrompt$ Select a creature card in a graveyard | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control.
AI:RemoveDeck:Random AI:RemoveDeck:Random
DeckHas:Ability$Mill|Graveyard DeckHas:Ability$Mill|Graveyard
Oracle:Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Oracle:Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

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@@ -5,6 +5,6 @@ PT:4/4
K:Trample K:Trample
K:Evoke:4 R K:Evoke:4 R
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land
SVar:NeedsToPlayEvoked:Land.OppCtrl SVar:NeedsToPlayEvoked:Land.OppCtrl
Oracle:Trample\nWhen Faultgrinder enters, destroy target land.\nEvoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) Oracle:Trample\nWhen Faultgrinder enters, destroy target land.\nEvoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

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@@ -2,7 +2,7 @@ Name:Final Parting
ManaCost:3 B B ManaCost:3 B B
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your hand | Shuffle$ False | NoReveal$ True | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | Shuffle$ False | NoReveal$ True | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your graveyard | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your graveyard | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. Oracle:Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

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@@ -3,7 +3,7 @@ ManaCost:1 G G
Types:Sorcery Types:Sorcery
S:Mode$ AlternativeCost | ValidSA$ Spell.Self | EffectZone$ All | Cost$ Sac<1/Creature.Green+nonToken/a nontoken green creature> | Description$ You may sacrifice a nontoken green creature rather than pay this spell's mana cost. S:Mode$ AlternativeCost | ValidSA$ Spell.Self | EffectZone$ All | Cost$ Sac<1/Creature.Green+nonToken/a nontoken green creature> | Description$ You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:You may sacrifice a nontoken green creature rather than pay this spell's mana cost.\nSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Oracle:You may sacrifice a nontoken green creature rather than pay this spell's mana cost.\nSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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@@ -7,8 +7,8 @@ S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Descr
SVar:X:Count$Valid Forest.YouCtrl SVar:X:Count$Valid Forest.YouCtrl
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Forest | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBChangeZone SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Forest | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:BuffedBy:Forest SVar:BuffedBy:Forest
Oracle:Flourishing Bloom-Kin gets +1/+1 for each Forest you control.\nDisguise {4}{G}\nWhen Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. Oracle:Flourishing Bloom-Kin gets +1/+1 for each Forest you control.\nDisguise {4}{G}\nWhen Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

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@@ -1,4 +1,5 @@
Name:Forge, Neverwinter Charlatan Name:Forge, Neverwinter Charlatan
AltName:Evin, Waterdeep Opportunist
ManaCost:3 B ManaCost:3 B
Types:Legendary Creature Human Rogue Types:Legendary Creature Human Rogue
PT:2/4 PT:2/4

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@@ -2,8 +2,8 @@ Name:Fork in the Road
ManaCost:1 G ManaCost:1 G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic+IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic+IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Land.Basic+IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your graveyard | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Land.Basic+IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your graveyard | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHints:Ability$Delirium DeckHints:Ability$Delirium
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard

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@@ -4,7 +4,7 @@ Types:Sorcery
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SubAbility$ DBRepeat | RememberDamaged$ True | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SubAbility$ DBRepeat | RememberDamaged$ True | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | UseImprinted$ True | RepeatSubAbility$ DBDelayedTrigger | SubAbility$ DBCleanup | StackDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | UseImprinted$ True | RepeatSubAbility$ DBDelayedTrigger | SubAbility$ DBCleanup | StackDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Imprinted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigPopulate | TriggerDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Imprinted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigPopulate | TriggerDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Select a creature token to copy SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Choose a creature token to copy
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:MaxTgts:Count$Valid Creature SVar:MaxTgts:Count$Valid Creature

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@@ -3,5 +3,5 @@ ManaCost:3 R
Types:Creature Goblin Types:Creature Goblin
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land
Oracle:When Goblin Settler enters, destroy target land. Oracle:When Goblin Settler enters, destroy target land.

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@@ -4,7 +4,7 @@ Types:Sorcery
K:Affinity:Equipment K:Affinity:Equipment
A:SP$ Token | TokenScript$ r_2_2_rebel | TokenOwner$ You | RememberTokens$ True | TokenAmount$ 5 | SubAbility$ DBRepeat | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. A:SP$ Token | TokenScript$ r_2_2_rebel | TokenOwner$ You | RememberTokens$ True | TokenAmount$ 5 | SubAbility$ DBRepeat | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
SVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBAttach | SubAbility$ DBCleanup SVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBAttach | SubAbility$ DBCleanup
SVar:DBAttach:DB$ Attach | Choices$ Equipment.YouCtrl+!IsRemembered | Defined$ Imprinted | RememberAttached$ True | ChoiceTitle$ Select an equipment to attach to this token | Optional$ True SVar:DBAttach:DB$ Attach | Choices$ Equipment.YouCtrl+!IsRemembered | Defined$ Imprinted | RememberAttached$ True | ChoiceTitle$ Choose an equipment to attach to this token | Optional$ True
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True
DeckHas:Ability$Token & Type$Rebel & Color$Red DeckHas:Ability$Token & Type$Rebel & Color$Red
DeckNeeds:Type$Equipment DeckNeeds:Type$Equipment

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@@ -4,7 +4,7 @@ Types:Creature Dragon
PT:6/5 PT:6/5
K:Flying K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
SVar:TrigChangeZone:DB$ ChangeZone | ChangeType$ Card.IsCommander+YouOwn | SelectPrompt$ Select a commander | ChangeNum$ 1 | Mandatory$ True | Origin$ Command | Destination$ Battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBAnimate SVar:TrigChangeZone:DB$ ChangeZone | ChangeType$ Card.IsCommander+YouOwn | SelectPrompt$ Select a commander you own | ChangeNum$ 1 | Mandatory$ True | Origin$ Command | Destination$ Battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBDelTrig SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBDelTrig
SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return the commander to the command zone. SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return the commander to the command zone.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Command | Defined$ DelayTriggerRememberedLKI SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Command | Defined$ DelayTriggerRememberedLKI

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@@ -1,4 +1,5 @@
Name:Holga, Relentless Rager Name:Holga, Relentless Rager
AltName:Jurin, Leading the Charge
ManaCost:4 R R ManaCost:4 R R
Types:Legendary Creature Human Barbarian Types:Legendary Creature Human Barbarian
PT:4/6 PT:4/6

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@@ -5,7 +5,7 @@ PT:3/3
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCast+Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCast+Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
SVar:TrigSeek:DB$ Seek | Type$ Creature.YouOwn+cmcLE3 | Num$ 2 | RememberFound$ True | SubAbility$ DBChangeZone1 SVar:TrigSeek:DB$ Seek | Type$ Creature.YouOwn+cmcLE3 | Num$ 2 | RememberFound$ True | SubAbility$ DBChangeZone1
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card for the battlefield | SubAbility$ DBChangeZone2 SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card to put onto the battlefield | SubAbility$ DBChangeZone2
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Creature.IsRemembered | Mandatory$ True | Shuffle$ True | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Creature.IsRemembered | Mandatory$ True | Shuffle$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$ValidGraveyard,Library,Hand Creature.YouOwn+cmcLE3 SVar:X:Count$ValidGraveyard,Library,Hand Creature.YouOwn+cmcLE3

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@@ -4,6 +4,6 @@ Types:Enchantment Aura
K:Enchant creature you control K:Enchant creature you control
A:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ Pump A:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters, it deals 4 damage to target creature or planeswalker an opponent controls. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters, it deals 4 damage to target creature or planeswalker an opponent controls.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ 4 SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 4
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.
Oracle:Enchant creature you control\nWhen Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.\nEnchanted creature gets +1/+1. Oracle:Enchant creature you control\nWhen Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.\nEnchanted creature gets +1/+1.

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@@ -2,7 +2,7 @@ Name:Jarad's Orders
ManaCost:2 B G ManaCost:2 B G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Creature | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Creature | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your graveyard | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your graveyard | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. Oracle:Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

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@@ -5,8 +5,8 @@ A:SP$ Charm | Choices$ DosansOldestChant,KodamasReach,TimeOfNeed | Defined$ You
SVar:DosansOldestChant:DB$ GainLife | LifeAmount$ 6 | SubAbility$ DBDraw | SpellDescription$ You gain 6 life. Draw a card. SVar:DosansOldestChant:DB$ GainLife | LifeAmount$ 6 | SubAbility$ DBDraw | SpellDescription$ You gain 6 life. Draw a card.
SVar:DBDraw:DB$ Draw | NumCards$ 1 SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:KodamasReach:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. SVar:KodamasReach:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:TimeOfNeed:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. SVar:TimeOfNeed:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain

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@@ -5,7 +5,7 @@ Loyalty:3
T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Origin$ Battlefield,Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Origin$ Battlefield,Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
SVar:TrigCopy:DB$ Clone | Choices$ Card.TriggeredCards+Creature | ChoiceZone$ Exile | ChoiceTitle$ Choose a creature card among the exiled cards to copy | ValidTgts$ Permanent.token+YouCtrl | TgtPrompt$ Choose target token you control | AddKeywords$ Flying | Duration$ UntilEndOfTurn SVar:TrigCopy:DB$ Clone | Choices$ Card.TriggeredCards+Creature | ChoiceZone$ Exile | ChoiceTitle$ Choose a creature card among the exiled cards to copy | ValidTgts$ Permanent.token+YouCtrl | TgtPrompt$ Choose target token you control | AddKeywords$ Flying | Duration$ UntilEndOfTurn
A:AB$ Surveil | Cost$ AddCounter<2/LOYALTY> | Amount$ 2 | Planeswalker$ True | SubAbility$ DBExile | SpellDescription$ Surveil 2, then exile a card from a graveyard. A:AB$ Surveil | Cost$ AddCounter<2/LOYALTY> | Amount$ 2 | Planeswalker$ True | SubAbility$ DBExile | SpellDescription$ Surveil 2, then exile a card from a graveyard.
SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ wb_1_1_spirit_flying | SpellDescription$ Create a 1/1 white and black Spirit creature token with flying. A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ wb_1_1_spirit_flying | SpellDescription$ Create a 1/1 white and black Spirit creature token with flying.
A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DBForEach | SpellDescription$ Exile target creature you control. For each other player, exile up to one target creature that player controls. A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DBForEach | SpellDescription$ Exile target creature you control. For each other player, exile up to one target creature that player controls.
SVar:DBForEach:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature each other player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True SVar:DBForEach:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature each other player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True

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@@ -4,7 +4,7 @@ Types:Enchantment Saga
K:Chapter:3:DBMill,DBEffect,DBEffect K:Chapter:3:DBMill,DBEffect,DBEffect
SVar:DBMill:DB$ Mill | NumCards$ 4 | Defined$ Player | SubAbility$ DBRepeatEach | SpellDescription$ Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. SVar:DBMill:DB$ Mill | NumCards$ 4 | Defined$ Player | SubAbility$ DBRepeatEach | SpellDescription$ Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
SVar:DBRepeatEach:DB$ RepeatEach | Optional$ True | OptionPrompt$ Do you want to exile a creature or planeswalker card from each graveyard? | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile SVar:DBRepeatEach:DB$ RepeatEach | Optional$ True | OptionPrompt$ Do you want to exile a creature or planeswalker card from each graveyard? | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile
SVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl,Planeswalker.RememberedPlayerCtrl | ChoiceZone$ Graveyard | ChoiceTitle$ Select a creature or planeswalker | Mandatory$ True | RememberChosen$ True SVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl,Planeswalker.RememberedPlayerCtrl | ChoiceZone$ Graveyard | ChoiceTitle$ Choose a creature or planeswalker card in a graveyard | Mandatory$ True | RememberChosen$ True
SVar:DBExile:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card.IsRemembered SVar:DBExile:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card.IsRemembered
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True
SVar:DBEffect:DB$ Effect | StaticAbilities$ PlayExile | SpellDescription$ Until end of turn, you may cast spells from among cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells. SVar:DBEffect:DB$ Effect | StaticAbilities$ PlayExile | SpellDescription$ Until end of turn, you may cast spells from among cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells.

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@@ -2,7 +2,7 @@ Name:Kodama's Reach
ManaCost:2 G ManaCost:2 G
Types:Sorcery Arcane Types:Sorcery Arcane
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Oracle:Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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@@ -2,7 +2,7 @@ Name:Life Finds a Way
ManaCost:2 G ManaCost:2 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigPopulate | TriggerDescription$ Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigPopulate | TriggerDescription$ Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)
SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Select a creature token to copy SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Choose a creature token to copy
DeckHints:Ability$Token DeckHints:Ability$Token
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.) Oracle:Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

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@@ -3,12 +3,12 @@ ManaCost:1 U B R
Types:Legendary Creature Human Warlock Types:Legendary Creature Human Warlock
PT:2/4 PT:2/4
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Curse.YouOwn | Execute$ TrigDelayedTrig | TriggerDescription$ Whenever a curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Curse.YouOwn | Execute$ TrigDelayedTrig | TriggerDescription$ Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
SVar:TrigDelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Whenever a curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. SVar:TrigDelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | AttachedToPlayer$ You SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | AttachedToPlayer$ You
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChooseCurse | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Curse.AttachedTo You | TriggerDescription$ At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChooseCurse | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Curse.AttachedTo You | TriggerDescription$ At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
SVar:TrigChooseCurse:DB$ ChooseCard | Choices$ Curse.AttachedTo You | ChoiceTitle$ Select a curse attached to you | SubAbility$ DBChooseOpponent SVar:TrigChooseCurse:DB$ ChooseCard | Choices$ Curse.AttachedTo You | ChoiceTitle$ Choose a Curse attached to you | SubAbility$ DBChooseOpponent
SVar:DBChooseOpponent:DB$ ChoosePlayer | ConditionDefined$ ChosenCard | ConditionPresent$ Card | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to attach the curse to | SubAbility$ DBAttach SVar:DBChooseOpponent:DB$ ChoosePlayer | ConditionDefined$ ChosenCard | ConditionPresent$ Card | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to attach the chosen Curse to | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Object$ ChosenCard | Defined$ ChosenPlayer | RememberAttached$ True | SubAbility$ DBDraw SVar:DBAttach:DB$ Attach | Object$ ChosenCard | Defined$ ChosenPlayer | RememberAttached$ True | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Curse.AttachedTo ChosenPlayer | Defined$ You | NumCards$ 2 | SubAbility$ DBCleanup SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Curse.AttachedTo ChosenPlayer | Defined$ You | NumCards$ 2 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True | ClearRemembered$ True

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@@ -2,7 +2,7 @@ Name:Martyrdom
ManaCost:1 W W ManaCost:1 W W
Types:Instant Types:Instant
A:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Abilities$ Martyr | TransferActivator$ True | StackDescription$ Until end of turn, {c:Targeted} gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." | SpellDescription$ Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. A:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Abilities$ Martyr | TransferActivator$ True | StackDescription$ Until end of turn, {c:Targeted} gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." | SpellDescription$ Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
SVar:Martyr:AB$ Effect | Cost$ 0 | ValidTgts$ Creature,Planeswalker,Player | TgtPrompt$ Select a creature, planeswalker, or player to redirect damage from | Amount$ 1 | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ImprintCards$ Self | ExileOnMoved$ Battlefield | StackDescription$ The next 1 damage that would be dealt to {Targeted} this turn is dealt to {c:Self} instead. | SpellDescription$ The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to CARDNAME instead. SVar:Martyr:AB$ Effect | Cost$ 0 | ValidTgts$ Creature,Planeswalker,Player | TgtPrompt$ Select target creature, planeswalker, or player to redirect damage from | Amount$ 1 | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ImprintCards$ Self | ExileOnMoved$ Battlefield | StackDescription$ The next 1 damage that would be dealt to {Targeted} this turn is dealt to {c:Self} instead. | SpellDescription$ The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to CARDNAME instead.
SVar:DamageEvent:Event$ DamageDone | IsPresent$ Card.IsImprinted+Creature | ValidTarget$ Player.IsRemembered,Card.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ Imprinted | Description$ The next 1 damage that would be dealt to this target this turn is dealt to EFFECTSOURCE instead. SVar:DamageEvent:Event$ DamageDone | IsPresent$ Card.IsImprinted+Creature | ValidTarget$ Player.IsRemembered,Card.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ Imprinted | Description$ The next 1 damage that would be dealt to this target this turn is dealt to EFFECTSOURCE instead.
SVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ Imprinted SVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ Imprinted
Oracle:Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. Oracle:Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

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@@ -5,7 +5,7 @@ PT:3/4
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVillainousChoice | TriggerDescription$ Midnight Entity — Whenever CARDNAME attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVillainousChoice | TriggerDescription$ Midnight Entity — Whenever CARDNAME attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
SVar:TrigVillainousChoice:DB$ VillainousChoice | Defined$ TriggeredDefendingPlayer | Choices$ DBSacrifice,DBGainControl SVar:TrigVillainousChoice:DB$ VillainousChoice | Defined$ TriggeredDefendingPlayer | Choices$ DBSacrifice,DBGainControl
SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature | Defined$ Remembered | SpellDescription$ That player sacrifices a creature. SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature | Defined$ Remembered | SpellDescription$ That player sacrifices a creature.
SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | Choices$ Creature.RememberedPlayerCtrl | ChoiceTitle$ Select a creature that player controls | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBTap | SpellDescription$ You gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | Choices$ Creature.RememberedPlayerCtrl | ChoiceTitle$ Choose a creature that player controls | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBTap | SpellDescription$ You gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
SVar:DBTap:DB$ Tap | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | SubAbility$ DBSetAttacking SVar:DBTap:DB$ Tap | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | SubAbility$ DBSetAttacking
SVar:DBSetAttacking:DB$ ChangeCombatants | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | Attacking$ RememberedPlayer | SubAbility$ DBCleanup SVar:DBSetAttacking:DB$ ChangeCombatants | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | Attacking$ RememberedPlayer | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -6,7 +6,7 @@ K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileGrave | TriggerDescription$ When CARDNAME enters, exile target player's graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileGrave | TriggerDescription$ When CARDNAME enters, exile target player's graveyard.
SVar:TrigExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True SVar:TrigExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True
T:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigPut | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a creature card exiled with CARDNAME onto the battlefield under your control. T:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigPut | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a creature card exiled with CARDNAME onto the battlefield under your control.
SVar:TrigPut:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeType$ Creature.IsRemembered | SelectPrompt$ Select a creature card exiled with this | GainControl$ True SVar:TrigPut:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeType$ Creature.IsRemembered | SelectPrompt$ Select a creature card exiled with CARDNAME | GainControl$ True
T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget
SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup

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@@ -2,7 +2,7 @@ Name:Navigation Orb
ManaCost:3 ManaCost:3
Types:Artifact Types:Artifact
A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic,Gate | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic,Gate | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered,Gate.IsRemembered | ChangeNum$ 1 | Mandatory$ True | ForgetChanged$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered,Gate.IsRemembered | ChangeNum$ 1 | Mandatory$ True | ForgetChanged$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ForgetChanged$ True | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ForgetChanged$ True | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHints:Type$Gate DeckHints:Type$Gate

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@@ -2,7 +2,7 @@ Name:Nicol Bolas, Planeswalker
ManaCost:4 U B B R ManaCost:4 U B B R
Types:Legendary Planeswalker Bolas Types:Legendary Planeswalker Bolas
Loyalty:5 Loyalty:5
A:AB$ Destroy | Cost$ AddCounter<3/LOYALTY> | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select a noncreature permanent. | Planeswalker$ True | SpellDescription$ Destroy target noncreature permanent. A:AB$ Destroy | Cost$ AddCounter<3/LOYALTY> | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | Planeswalker$ True | SpellDescription$ Destroy target noncreature permanent.
A:AB$ GainControl | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | SpellDescription$ Gain control of target creature. A:AB$ GainControl | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | SpellDescription$ Gain control of target creature.
A:AB$ DealDamage | Cost$ SubCounter<9/LOYALTY> | NumDmg$ 7 | ValidTgts$ Player,Planeswalker | Planeswalker$ True | Ultimate$ True | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. A:AB$ DealDamage | Cost$ SubCounter<9/LOYALTY> | NumDmg$ 7 | ValidTgts$ Player,Planeswalker | Planeswalker$ True | Ultimate$ True | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
SVar:DBDiscard:DB$ Discard | Defined$ TargetedOrController | NumCards$ 7 | Mode$ TgtChoose | SubAbility$ DBSac SVar:DBDiscard:DB$ Discard | Defined$ TargetedOrController | NumCards$ 7 | Mode$ TgtChoose | SubAbility$ DBSac

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@@ -3,5 +3,5 @@ ManaCost:4 R
Types:Creature Ogre Types:Creature Ogre
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land
Oracle:When Ogre Arsonist enters, destroy target land. Oracle:When Ogre Arsonist enters, destroy target land.

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@@ -2,5 +2,5 @@ Name:Order of Whiteclay
ManaCost:1 W W ManaCost:1 W W
Types:Creature Kithkin Cleric Types:Creature Kithkin Cleric
PT:1/4 PT:1/4
A:AB$ ChangeZone | Cost$ 1 W W Untap | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.cmcLE3+YouCtrl | TgtPrompt$ Select a creature card with mana value 3 or less from your graveyard | ChangeNum$ 1 | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. A:AB$ ChangeZone | Cost$ 1 W W Untap | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.cmcLE3+YouCtrl | TgtPrompt$ Select target creature card with mana value 3 or less in your graveyard | ChangeNum$ 1 | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Oracle:{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) Oracle:{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

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@@ -2,7 +2,7 @@ Name:Path of the Schemer
ManaCost:4 B ManaCost:4 B
Types:Sorcery Types:Sorcery
A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | AnimateSubAbility$ Animate | SubAbility$ DBSpace | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | AnimateSubAbility$ Animate | SubAbility$ DBSpace | SelectPrompt$ Select a creature card in a graveyard | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent
SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,, SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,,
SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

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@@ -2,8 +2,8 @@ Name:Peregrination
ManaCost:3 G ManaCost:3 G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBScry SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBScry
SVar:DBScry:DB$ Scry | ScryNum$ 1 | StackDescription$ None SVar:DBScry:DB$ Scry | ScryNum$ 1 | StackDescription$ None
Oracle:Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Oracle:Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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@@ -1,6 +1,6 @@
Name:Pongify Name:Pongify
ManaCost:U ManaCost:U
Types:Instant Types:Instant
A:SP$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. A:SP$ Destroy | ValidTgts$ Creature | AILogic$ Pongify | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ TargetedController SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ TargetedController
Oracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Oracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

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@@ -1,6 +1,6 @@
Name:Rapid Hybridization Name:Rapid Hybridization
ManaCost:U ManaCost:U
Types:Instant Types:Instant
A:SP$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. A:SP$ Destroy | ValidTgts$ Creature | AILogic$ Pongify | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_frog_lizard | TokenOwner$ TargetedController SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_frog_lizard | TokenOwner$ TargetedController
Oracle:Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Oracle:Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

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@@ -3,5 +3,5 @@ ManaCost:3 R R
Types:Creature Human Soldier Types:Creature Human Soldier
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land
Oracle:When Ravaging Horde enters, destroy target land. Oracle:When Ravaging Horde enters, destroy target land.

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@@ -3,5 +3,5 @@ ManaCost:3 R
Types:Creature Monkey Types:Creature Monkey
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target nonbasic land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target nonbasic land.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select a nonbasic land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land.
Oracle:When Ravenous Baboons enters, destroy target nonbasic land. Oracle:When Ravenous Baboons enters, destroy target nonbasic land.

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@@ -2,7 +2,7 @@ Name:Realmbreaker, the Invasion Tree
ManaCost:3 ManaCost:3
Types:Legendary Artifact Types:Legendary Artifact
A:AB$ Mill | Cost$ 2 T | NumCards$ 3 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBChangeZone | StackDescription$ {p:Targeted} mills three cards. {p:You} puts a land card from their graveyard onto the battlefield tapped under {p:You}'s control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." | SpellDescription$ Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." A:AB$ Mill | Cost$ 2 T | NumCards$ 3 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBChangeZone | StackDescription$ {p:Targeted} mills three cards. {p:You} puts a land card from their graveyard onto the battlefield tapped under {p:You}'s control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." | SpellDescription$ Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Hidden$ True | ChangeType$ Land.TargetedPlayerCtrl | Tapped$ True | RememberChanged$ True | SubAbility$ DBAnimate | TgtPrompt$ Select a land card from targeted opponent's graveyard | StackDescription$ None SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Hidden$ True | ChangeType$ Land.TargetedPlayerCtrl | Tapped$ True | RememberChanged$ True | SubAbility$ DBAnimate | SelectPrompt$ Select a land card in targeted opponent's graveyard | StackDescription$ None
SVar:DBAnimate:DB$ Animate | Replacements$ ReplaceLeaves | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup | StackDescription$ None SVar:DBAnimate:DB$ Animate | Replacements$ ReplaceLeaves | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup | StackDescription$ None
SVar:ReplaceLeaves:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this land would leave the battlefield, exile it instead of putting it anywhere else. SVar:ReplaceLeaves:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this land would leave the battlefield, exile it instead of putting it anywhere else.
SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard

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@@ -2,7 +2,7 @@ Name:Realms Uncharted
ManaCost:2 G ManaCost:2 G
Types:Instant Types:Instant
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the graveyard | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select two cards to be put into the graveyard of CARDNAME's controller | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. Oracle:Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

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@@ -1,8 +1,8 @@
Name:Reincarnation Name:Reincarnation
ManaCost:1 G G ManaCost:1 G G
Types:Instant Types:Instant
A:SP$ DelayedTrigger | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | AILogic$ SaveCreature | TriggerDescription$ When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. | StackDescription$ When {c:Targeted} dies this turn, return a creature card from {p:TargetedOwner}'s graveyard to the battlefield under the control of that creature's owner. | SpellDescription$ Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. A:SP$ DelayedTrigger | ValidTgts$ Creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | AILogic$ SaveCreature | TriggerDescription$ When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. | StackDescription$ When {c:Targeted} dies this turn, return a creature card from {p:TargetedOwner}'s graveyard to the battlefield under the control of that creature's owner. | SpellDescription$ Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
SVar:TrigReturn:DB$ ChangeZone | ChangeType$ Creature.sharesOwnerWith TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Mandatory$ True | ChangeNum$ 1 | Hidden$ True | SelectPrompt$ Select a creature card from that creature's owner's graveyard SVar:TrigReturn:DB$ ChangeZone | ChangeType$ Creature.sharesOwnerWith TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Mandatory$ True | ChangeNum$ 1 | Hidden$ True | SelectPrompt$ Select a creature card in the graveyard of that creature's owner
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard
DeckHints:Ability$Discard|Sacrifice DeckHints:Ability$Discard|Sacrifice
Oracle:Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. Oracle:Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

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@@ -2,7 +2,7 @@ Name:A-Navigation Orb
ManaCost:3 ManaCost:3
Types:Artifact Types:Artifact
A:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic,Gate | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. A:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic,Gate | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered,Gate.IsRemembered | ChangeNum$ 1 | Mandatory$ True | ForgetChanged$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered,Gate.IsRemembered | ChangeNum$ 1 | Mandatory$ True | ForgetChanged$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ForgetChanged$ True | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ForgetChanged$ True | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHints:Type$Gate DeckHints:Type$Gate

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@@ -5,7 +5,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi
SVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True SVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True
T:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one. T:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.
T:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one. T:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.
SVar:TrigFind:DB$ ChangeZone | ChangeType$ TriggeredCard.sharesNameWith | Hidden$ True | TgtPrompt$ Select a card that shares a name with the played card | Origin$ Exile | Destination$ Hand | ChangeNum$ 1 | ForgetChanged$ True | SubAbility$ SacSelf SVar:TrigFind:DB$ ChangeZone | ChangeType$ TriggeredCard.sharesNameWith | Hidden$ True | SelectPrompt$ Select a card exiled with CARDNAME that shares a name with the played card | Origin$ Exile | Destination$ Hand | ChangeNum$ 1 | ForgetChanged$ True | SubAbility$ SacSelf
SVar:SacSelf:DB$ Sacrifice | ConditionCheckSVar$ StillLooking | ConditionSVarCompare$ EQ0 | RememberSacrificed$ True | SubAbility$ AllFoundCelebration SVar:SacSelf:DB$ Sacrifice | ConditionCheckSVar$ StillLooking | ConditionSVarCompare$ EQ0 | RememberSacrificed$ True | SubAbility$ AllFoundCelebration
SVar:AllFoundCelebration:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 SVar:AllFoundCelebration:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1
SVar:StillLooking:Remembered$Amount SVar:StillLooking:Remembered$Amount

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@@ -1,4 +1,5 @@
Name:Simon, Wild Magic Sorcerer Name:Simon, Wild Magic Sorcerer
AltName:Mathise, Surge Channeler
ManaCost:2 U ManaCost:2 U
Types:Legendary Creature Human Elf Shaman Types:Legendary Creature Human Elf Shaman
PT:1/1 PT:1/1

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@@ -1,8 +1,8 @@
Name:Slimefoot's Survey Name:Slimefoot's Survey
ManaCost:4 G ManaCost:4 G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.hasABasicLandType | ChangeNum$ 2 | Tapped$ True | SubAbility$ DBDig | SpellDescription$ Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.hasABasicLandType | ChangeNum$ 2 | Tapped$ True | SubAbility$ DBDig | SpellDescription$ Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | DestinationZone$ Library | LibraryPosition$ 0 | Optional$ True SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | DestinationZone$ Library | LibraryPosition$ 0 | Optional$ True
SVar:X:Count$Domain SVar:X:Count$Domain
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. Oracle:Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.

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@@ -4,5 +4,5 @@ Types:Creature Soltari Cleric
PT:2/2 PT:2/2
K:Shadow K:Shadow
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, destroy target enchantment that player controls. T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, destroy target enchantment that player controls.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select an enchantment that player controls. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target enchantment that player controls.
Oracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Oracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

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@@ -1,7 +1,7 @@
Name:Sorin's Thirst Name:Sorin's Thirst
ManaCost:B B ManaCost:B B
Types:Instant Types:Instant
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select a creature | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to target creature and you gain 2 life. A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to target creature and you gain 2 life.
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Sorin's Thirst deals 2 damage to target creature and you gain 2 life. Oracle:Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

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@@ -4,7 +4,7 @@ Types:Sorcery
A:SP$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBConjureAll | FalseSubAbility$ DBConjureTwo | SpellDescription$ If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield. A:SP$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBConjureAll | FalseSubAbility$ DBConjureTwo | SpellDescription$ If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
SVar:DBConjureAll:DB$ MakeCard | Conjure$ True | Names$ First Little Pig,Second Little Pig,Third Little Pig | Zone$ Battlefield SVar:DBConjureAll:DB$ MakeCard | Conjure$ True | Names$ First Little Pig,Second Little Pig,Third Little Pig | Zone$ Battlefield
SVar:DBConjureTwo:DB$ MakeCard | Conjure$ True | SpellbookName$ the Three Pigs | Spellbook$ First Little Pig,Second Little Pig,Third Little Pig | SpellbookAmount$ 2 | RememberMade$ True | Zone$ Hand | SubAbility$ DBPutBattlefield SVar:DBConjureTwo:DB$ MakeCard | Conjure$ True | SpellbookName$ the Three Pigs | Spellbook$ First Little Pig,Second Little Pig,Third Little Pig | SpellbookAmount$ 2 | RememberMade$ True | Zone$ Hand | SubAbility$ DBPutBattlefield
SVar:DBPutBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card for the battlefield | SubAbility$ DBCleanup SVar:DBPutBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card to put onto the battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$DifferentCardNames_Boar.YouCtrl+inRealZoneBattlefield SVar:X:Count$DifferentCardNames_Boar.YouCtrl+inRealZoneBattlefield
DeckHints:Type$Boar DeckHints:Type$Boar

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@@ -4,7 +4,7 @@ Types:Artifact Equipment
K:Equip:2 K:Equip:2
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfTruthAndJusticeCE | AddKeyword$ Protection from white & Protection from blue | Description$ Equipped creature gets +2/+2 and has protection from white and from blue. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfTruthAndJusticeCE | AddKeyword$ Protection from white & Protection from blue | Description$ Equipped creature gets +2/+2 and has protection from white and from blue.
T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SVar:TrigPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl | ChoiceTitle$ Select a creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBProliferate | SpellDescription$ Put a +1/+1 counter on target creature you control and then proliferate. SVar:TrigPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBProliferate | SpellDescription$ Put a +1/+1 counter on target creature you control and then proliferate.
SVar:DBProliferate:DB$ Proliferate SVar:DBProliferate:DB$ Proliferate
SVar:SwordOfTruthAndJusticeCE:SVar:MustBeBlocked:AttackingPlayerConservative SVar:SwordOfTruthAndJusticeCE:SVar:MustBeBlocked:AttackingPlayerConservative
DeckHas:Ability$Proliferate|Counters DeckHas:Ability$Proliferate|Counters

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@@ -4,7 +4,7 @@ Types:Creature Avatar
PT:6/8 PT:6/8
K:Reach K:Reach
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DestroyOneEach | TriggerDescription$ When CARDNAME enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DestroyOneEach | TriggerDescription$ When CARDNAME enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
SVar:DestroyOneEach:DB$ Destroy | ValidTgts$ Permanent.nonCreature+OppCtrl | TgtPrompt$ Select a noncreature permanent each opponent controls. | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | RememberDestroyed$ True | SubAbility$ GetForests SVar:DestroyOneEach:DB$ Destroy | ValidTgts$ Permanent.nonCreature+OppCtrl | TgtPrompt$ For each opponent, select target noncreature permanent that player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | RememberDestroyed$ True | SubAbility$ GetForests
SVar:GetForests:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ X | Tapped$ True | SubAbility$ DBCleanup SVar:GetForests:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ X | Tapped$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount SVar:X:Remembered$Amount

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@@ -5,7 +5,7 @@ PT:3/4
K:Flying K:Flying
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ My Will Be Done — Whenever CARDNAME attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ My Will Be Done — Whenever CARDNAME attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | RememberMilled$ True | SubAbility$ DBChangeZone SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | RememberMilled$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | Hidden$ True | Optional$ True | ChangeType$ Creature.IsRemembered+Artifact,Vehicle.IsRemembered | ChangeTypeDesc$ artifact creature card or vehicle card milled this way | ChangeNum$ 1 | SelectPrompt$ Select an artifact creature card or vehicle card milled this way | SubAbility$ DBCleanup SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | Hidden$ True | Optional$ True | ChangeType$ Creature.IsRemembered+Artifact,Vehicle.IsRemembered | ChangeTypeDesc$ artifact creature card or vehicle card milled this way | ChangeNum$ 1 | SelectPrompt$ Select an artifact creature card or Vehicle card milled this way | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Mill DeckHas:Ability$Mill
DeckNeeds:Type$Artifact|Creature|Vehicle DeckNeeds:Type$Artifact|Creature|Vehicle

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@@ -4,7 +4,7 @@ Types:Creature Spirit
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard. Put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters or attacks, exile a card from a graveyard. Put a +1/+1 counter on CARDNAME.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, exile a card from a graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | SubAbility$ DBCounter SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card in a graveyard | Mandatory$ True | Hidden$ True | SubAbility$ DBCounter
SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1
S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SharedKeywordsZone$ Exile | SharedRestrictions$ Card.ExiledWithSource | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | Description$ CARDNAME has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SharedKeywordsZone$ Exile | SharedRestrictions$ Card.ExiledWithSource | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | Description$ CARDNAME has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE

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@@ -5,7 +5,7 @@ Loyalty:4
A:AB$ GenericChoice | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AtRandom$ Urza | ShowChoice$ Description | Choices$ Pump1,PutCounter2,Destroy3,Token4,Token5,Token6,Dig7,MustAttack8,PutCounter9,Effect10,Exile11,Dig12,Animate13,Draw14,Animate15,PumpAll16,Dig17,DealDamage18,Animate19,Mana20 | ShowChoice$ Description | StackDescription$ SpellDescription | SpellDescription$ Head to AskUrza.com and click +1. A:AB$ GenericChoice | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AtRandom$ Urza | ShowChoice$ Description | Choices$ Pump1,PutCounter2,Destroy3,Token4,Token5,Token6,Dig7,MustAttack8,PutCounter9,Effect10,Exile11,Dig12,Animate13,Draw14,Animate15,PumpAll16,Dig17,DealDamage18,Animate19,Mana20 | ShowChoice$ Description | StackDescription$ SpellDescription | SpellDescription$ Head to AskUrza.com and click +1.
SVar:Pump1:DB$ Pump | TargetMin$ 0 | TargetMax$ 1 | KW$ First Strike & Vigilance & Lifelink | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ First Strike & Vigilance & Lifelink | SpellDescription$ Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. SVar:Pump1:DB$ Pump | TargetMin$ 0 | TargetMax$ 1 | KW$ First Strike & Vigilance & Lifelink | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ First Strike & Vigilance & Lifelink | SpellDescription$ Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
SVar:PutCounter2:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to distribute counters to | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ Distribute three +1/+1 counters among one, two, or three target creatures you control. SVar:PutCounter2:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to distribute counters to | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ Distribute three +1/+1 counters among one, two, or three target creatures you control.
SVar:Destroy3:DB$ Destroy | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select a noncreature permanent | SpellDescription$ Destroy target noncreature permanent. SVar:Destroy3:DB$ Destroy | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | SpellDescription$ Destroy target noncreature permanent.
SVar:Token4:DB$ Token | TokenAmount$ 2 | TokenScript$ r_3_1_elemental_haste | AtEOT$ Exile | SpellDescription$ Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. SVar:Token4:DB$ Token | TokenAmount$ 2 | TokenScript$ r_3_1_elemental_haste | AtEOT$ Exile | SpellDescription$ Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
SVar:Token5:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_soldier | SpellDescription$ Create three 1/1 white Soldier creature tokens. SVar:Token5:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_soldier | SpellDescription$ Create three 1/1 white Soldier creature tokens.
SVar:Token6:DB$ Token | TokenScript$ b_3_3_beast_deathtouch | SpellDescription$ Create a 3/3 black Beast creature token with deathtouch. SVar:Token6:DB$ Token | TokenScript$ b_3_3_beast_deathtouch | SpellDescription$ Create a 3/3 black Beast creature token with deathtouch.
@@ -45,7 +45,7 @@ SVar:Effect5M:DB$ Effect | Name$ Emblem — Urza, Academy Headmaster (5M) | Stat
SVar:STPump5M:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. SVar:STPump5M:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.
SVar:ChangeZone6M:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ You may put a creature card from your hand onto the battlefield. SVar:ChangeZone6M:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ You may put a creature card from your hand onto the battlefield.
SVar:Draw7M:DB$ Draw | NumCards$ 3 | SubAbility$ DBChangeZone7M | SpellDescription$ Draw three cards, then put a card from your hand on top of your library. SVar:Draw7M:DB$ Draw | NumCards$ 3 | SubAbility$ DBChangeZone7M | SpellDescription$ Draw three cards, then put a card from your hand on top of your library.
SVar:DBChangeZone7M:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card from your hand to put on top of your library SVar:DBChangeZone7M:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card in your hand to put on top of your library
SVar:Mill8M:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 10 | SpellDescription$ Target player puts the top ten cards of their library into their graveyard. SVar:Mill8M:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 10 | SpellDescription$ Target player puts the top ten cards of their library into their graveyard.
SVar:Dig9M:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBTwoPiles9M | SpellDescription$ Reveal the top five cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other on the bottom of your library in any order. SVar:Dig9M:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBTwoPiles9M | SpellDescription$ Reveal the top five cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
SVar:DBTwoPiles9M:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand9M | UnchosenPile$ DBLibraryBottom9M SVar:DBTwoPiles9M:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand9M | UnchosenPile$ DBLibraryBottom9M
@@ -62,7 +62,7 @@ SVar:Token14M:DB$ Token | TokenScript$ b_5_5_demon_flying | SubAbility$ DBLoseli
SVar:DBLoselife14M:DB$ LoseLife | LifeAmount$ 2 SVar:DBLoselife14M:DB$ LoseLife | LifeAmount$ 2
SVar:Token15M:DB$ Token | TokenScript$ c_4_4_dragon_flying | SpellDescription$ Create a 4/4 gold Dragon creature token with flying. SVar:Token15M:DB$ Token | TokenScript$ c_4_4_dragon_flying | SpellDescription$ Create a 4/4 gold Dragon creature token with flying.
SVar:SetLife16M:DB$ SetLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 10 | SpellDescription$ Target player's life total becomes 10. SVar:SetLife16M:DB$ SetLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 10 | SpellDescription$ Target player's life total becomes 10.
SVar:Destroy17M:DB$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select a nonland permanent | SpellDescription$ Destroy target nonland permanent. SVar:Destroy17M:DB$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | SpellDescription$ Destroy target nonland permanent.
SVar:Return18M:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target permanent in a graveyard | ValidTgts$ Permanent | SpellDescription$ Return target permanent from a graveyard to the battlefield under your control. SVar:Return18M:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target permanent in a graveyard | ValidTgts$ Permanent | SpellDescription$ Return target permanent from a graveyard to the battlefield under your control.
SVar:Token19M:DB$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_beast | SpellDescription$ Create two 3/3 green Beast creature tokens. SVar:Token19M:DB$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_beast | SpellDescription$ Create two 3/3 green Beast creature tokens.
SVar:Draw20M:DB$ Draw | NumCards$ 4 | SubAbility$ DBDiscard20M | SpellDescription$ Draw four cards, then discard two cards. SVar:Draw20M:DB$ Draw | NumCards$ 4 | SubAbility$ DBDiscard20M | SpellDescription$ Draw four cards, then discard two cards.

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@@ -5,8 +5,8 @@ S:Mode$ AlternativeCost | ValidSA$ Spell.Self | EffectZone$ All | Cost$ 3 G | De
A:SP$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 4 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBBranch | StackDescription$ Search your library for up to four basic land cards and reveal them. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. | SpellDescription$ Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. A:SP$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 4 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBBranch | StackDescription$ Search your library for up to four basic land cards and reveal them. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. | SpellDescription$ Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
SVar:DBBranch:DB$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppShare | FalseSubAbility$ DBChangeZone2 SVar:DBBranch:DB$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppShare | FalseSubAbility$ DBChangeZone2
SVar:OppShare:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone SVar:OppShare:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a land to put on the battlefield tapped under an opponent's control | GainControl$ ChosenPlayer | ForgetChanged$ True | NoShuffle$ True | SubAbility$ DBChangeZone2 SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a land to put onto the battlefield tapped under an opponent's control | GainControl$ ChosenPlayer | ForgetChanged$ True | NoShuffle$ True | SubAbility$ DBChangeZone2
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | SelectPrompt$ Select two lands to put on the battlefield tapped under your control | ForgetChanged$ True | NoShuffle$ True | SubAbility$ DBChangeZoneAll SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | SelectPrompt$ Select two lands to put onto the battlefield tapped under your control | ForgetChanged$ True | NoShuffle$ True | SubAbility$ DBChangeZoneAll
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Shuffle$ True | SubAbility$ DBCleanup SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Shuffle$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:AltCostPaid:Count$AltCost.1.0 SVar:AltCostPaid:Count$AltCost.1.0

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@@ -86,7 +86,7 @@ PT:4/4
T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.
SVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBSeek SVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBSeek
SVar:DBSeek:DB$ Seek | Type$ Card.Creature+cmcLEX | Num$ 2 | RememberFound$ True | SubAbility$ DBBattlefield SVar:DBSeek:DB$ Seek | Type$ Card.Creature+cmcLEX | Num$ 2 | RememberFound$ True | SubAbility$ DBBattlefield
SVar:DBBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ Select a card seeked this way to put onto the battlefield | ChangeType$ Card.IsRemembered | ForgetChanged$ True | SubAbility$ DBShuffle SVar:DBBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ Select a card to put onto the battlefield | ChangeType$ Card.IsRemembered | ForgetChanged$ True | SubAbility$ DBShuffle
SVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Shuffle$ True | Defined$ RememberedCard | SubAbility$ DBCleanup SVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Shuffle$ True | Defined$ RememberedCard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$RememberedSize SVar:X:Count$RememberedSize

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@@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchan
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | SubAbility$ DBLog SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card in a graveyard | Hidden$ True | SubAbility$ DBLog
SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ X/Plus.1 SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ X/Plus.1
SVar:X:Number$1 SVar:X:Number$1
T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True

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@@ -3,7 +3,7 @@ ManaCost:4 G
Types:Sorcery Types:Sorcery
K:Freerunning:2 G K:Freerunning:2 G
A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 3 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle. A:SP$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 3 | RememberChanged$ True | Reveal$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put onto the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | StackDescription$ None | SubAbility$ DBCleanup SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to put into your hand | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)\nSearch your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle. Oracle:Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)\nSearch your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

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@@ -3,7 +3,7 @@ ManaCost:3 B R
Types:Sorcery Types:Sorcery
A:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouOwn | TgtPrompt$ Choose up to two target creature cards in your graveyard | TgtZone$ Graveyard | RememberObjects$ Targeted | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription | SpellDescription$ Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. A:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouOwn | TgtPrompt$ Choose up to two target creature cards in your graveyard | TgtZone$ Graveyard | RememberObjects$ Targeted | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription | SpellDescription$ Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBOppChoose | StackDescription$ None SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBOppChoose | StackDescription$ None
SVar:DBOppChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Defined$ ChosenPlayer | ChoiceTitle$ Select a card for the hand | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBChangeZone1 | StackDescription$ None SVar:DBOppChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Defined$ ChosenPlayer | ChoiceTitle$ Choose a card to be put into the hand of CARDNAME's controller | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBChangeZone1 | StackDescription$ None
SVar:DBChangeZone1:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone2 | StackDescription$ None SVar:DBChangeZone1:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone2 | StackDescription$ None
SVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StackDescription$ None | SubAbility$ DBAnimate SVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StackDescription$ None | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | StackDescription$ None | SubAbility$ DBCleanup SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | StackDescription$ None | SubAbility$ DBCleanup

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@@ -4,6 +4,6 @@ Types:Creature Treefolk Shaman
PT:6/6 PT:6/6
K:Trample K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target noncreature permanent. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters, destroy target noncreature permanent.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select a noncreature permanent. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent.
K:Persist K:Persist
Oracle:Trample\nWhen Woodfall Primus enters, destroy target noncreature permanent.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Oracle:Trample\nWhen Woodfall Primus enters, destroy target noncreature permanent.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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@@ -1,4 +1,5 @@
Name:Xenk, Paladin Unbroken Name:Xenk, Paladin Unbroken
AltName:Rashel, Fist of Torm
ManaCost:2 W W ManaCost:2 W W
Types:Legendary Creature Human Knight Types:Legendary Creature Human Knight
PT:2/4 PT:2/4