diff --git a/forge-gui/src/main/java/forge/Card.java b/forge-gui/src/main/java/forge/Card.java index 77b29107602..d3e4c260bd4 100644 --- a/forge-gui/src/main/java/forge/Card.java +++ b/forge-gui/src/main/java/forge/Card.java @@ -8666,7 +8666,7 @@ public class Card extends GameEntity implements Comparable { * @param player * @return */ - public List getAllPossibleAbilites(Player player) { + public List getAllPossibleAbilities(Player player) { // this can only be called by the Human final List abilities = new ArrayList(); diff --git a/forge-gui/src/main/java/forge/gui/input/InputPassPriority.java b/forge-gui/src/main/java/forge/gui/input/InputPassPriority.java index 6d7b5454243..8d62e81cbff 100644 --- a/forge-gui/src/main/java/forge/gui/input/InputPassPriority.java +++ b/forge-gui/src/main/java/forge/gui/input/InputPassPriority.java @@ -60,7 +60,7 @@ public class InputPassPriority extends InputSyncronizedBase { @Override protected void onCardSelected(Card card, boolean isRmb) { - final SpellAbility ab = player.getController().getAbilityToPlay(card.getAllPossibleAbilites(player)); + final SpellAbility ab = player.getController().getAbilityToPlay(card.getAllPossibleAbilities(player)); if ( null != ab) { chosenSa = ab; stop(); diff --git a/forge-gui/src/main/java/forge/gui/match/nonsingleton/CField.java b/forge-gui/src/main/java/forge/gui/match/nonsingleton/CField.java index 12c4bac3724..ce7d2a4faae 100644 --- a/forge-gui/src/main/java/forge/gui/match/nonsingleton/CField.java +++ b/forge-gui/src/main/java/forge/gui/match/nonsingleton/CField.java @@ -102,7 +102,7 @@ public class CField implements ICDoc { // TODO: "can play" check needed! // should I check for who owns these cards? Are there any abilities to be played from opponent's graveyard? - final SpellAbility ab = player.getController().getAbilityToPlay(c.getAllPossibleAbilites(player)); + final SpellAbility ab = player.getController().getAbilityToPlay(c.getAllPossibleAbilities(player)); if ( null != ab) { game.getAction().invoke(new Runnable(){ @Override public void run(){ HumanPlay.playSpellAbility(player, ab);