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https://github.com/Card-Forge/forge.git
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- Dev Mode: added a new function "Remove Card from Game", which allows to completely remove a card from the game in case it was added previously by mistake.
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@@ -79,7 +79,7 @@ public enum CSubmenuPuzzleCreate implements ICDoc, IMenuProvider {
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private void startPuzzleCreate() {
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String firstPlayer = SGuiChoose.one("Who should be the first to take a turn?",
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Arrays.asList(new String[] {"Human", "AI"}));
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Arrays.asList("Human", "AI"));
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final Puzzle emptyPuzzle = new Puzzle(generateEmptyPuzzle(firstPlayer));
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@@ -46,6 +46,7 @@ public final class CDev implements ICDoc {
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view.getLblWinGame().addMouseListener(madWinGame);
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view.getLblCardToBattlefield().addMouseListener(madCardToBattlefield);
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view.getLblExileFromPlay().addMouseListener(madExileFromPlay);
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view.getLblRemoveFromGame().addMouseListener(madRemoveFromGame);
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view.getLblRiggedRoll().addMouseListener(madRiggedRoll);
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view.getLblWalkTo().addMouseListener(madWalkToPlane);
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}
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@@ -246,6 +247,16 @@ public final class CDev implements ICDoc {
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getController().cheat().exileCardsFromBattlefield();
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}
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private final MouseListener madRemoveFromGame = new MouseAdapter() {
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@Override
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public void mousePressed(final MouseEvent e) {
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removeCardsFromGame();
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}
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};
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public void removeCardsFromGame() {
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getController().cheat().removeCardsFromGame();
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}
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private final MouseListener madRiggedRoll = new MouseAdapter() {
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@Override
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public void mousePressed(final MouseEvent e) {
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@@ -72,6 +72,7 @@ public class VDev implements IVDoc<CDev>, IDevListener {
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private final DevLabel lblCardToLibrary = new DevLabel("Add Card to Library");
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private final DevLabel lblCardToGraveyard = new DevLabel("Add Card to Graveyard");
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private final DevLabel lblCardToExile = new DevLabel("Add Card to Exile");
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private final DevLabel lblRemoveFromGame = new DevLabel("Remove Card from Game");
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private final DevLabel lblRiggedRoll = new DevLabel("Rigged Planar Roll");
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private final DevLabel lblWalkTo = new DevLabel("Planeswalk to");
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@@ -97,8 +98,9 @@ public class VDev implements IVDoc<CDev>, IDevListener {
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viewport.add(this.lblCardToLibrary, halfConstraintsLeft);
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viewport.add(this.lblCardToGraveyard, halfConstraints);
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viewport.add(this.lblCardToExile, halfConstraintsLeft);
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viewport.add(this.lblSetLife, halfConstraints);
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viewport.add(this.lblWinGame, constraints);
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viewport.add(this.lblRemoveFromGame, halfConstraints);
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viewport.add(this.lblSetLife, halfConstraintsLeft);
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viewport.add(this.lblWinGame, halfConstraints);
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viewport.add(this.lblSetupGame, halfConstraintsLeft);
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viewport.add(this.lblDumpGame, halfConstraints);
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viewport.add(this.lblUnlimitedLands, constraints);
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@@ -223,6 +225,11 @@ public class VDev implements IVDoc<CDev>, IDevListener {
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return this.lblExileFromPlay;
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}
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/** @return {@link forge.screens.match.views.VDev.DevLabel} */
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public DevLabel getLblRemoveFromGame() {
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return this.lblRemoveFromGame;
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}
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/** @return {@link forge.screens.match.views.VDev.DevLabel} */
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public DevLabel getLblCounterPermanent() {
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return this.lblCounterPermanent;
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