- Removed Hidden Stag. Plays land is not the same as Comes into play.

This commit is contained in:
jeffwadsworth
2012-02-15 21:19:32 +00:00
parent f080eec6ac
commit 46a29aae89
2 changed files with 0 additions and 12 deletions

1
.gitattributes vendored
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@@ -4034,7 +4034,6 @@ res/cardsfolder/h/hidden_herd.txt svneol=native#text/plain
res/cardsfolder/h/hidden_horror.txt -text
res/cardsfolder/h/hidden_path.txt svneol=native#text/plain
res/cardsfolder/h/hidden_spider.txt svneol=native#text/plain
res/cardsfolder/h/hidden_stag.txt -text svneol=unset#text/plain
res/cardsfolder/h/hideous_end.txt svneol=native#text/plain
res/cardsfolder/h/hideous_visage.txt svneol=native#text/plain
res/cardsfolder/h/hidetsugus_second_rite.txt svneol=native#text/plain

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@@ -1,11 +0,0 @@
Name:Hidden Stag
ManaCost:1 G
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouDontCtrl | IsPresent$ Card.Self+Enchantment | Execute$ TrigHiddenStagAnimateOppLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent plays a land, if CARDNAME is an enchantment, CARDNAME becomes a 3/2 Elk Beast creature.
SVar:TrigHiddenStagAnimateOppLand:AB$ Animate | Cost$ 0 | Defined$ Self | Types$ Creature,Elk,Beast | Power$ 3 | Toughness$ 2 | OverwriteTypes$ True | Permanent$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | IsPresent$ Card.Self+Creature | Execute$ TrigHiddenStagAnimateYourLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever you play a land, if CARDNAME is a creature, CARDNAME becomes an enchantment.
SVar:TrigHiddenStagAnimateYourLand:AB$ Animate | Cost$ 0 | Defined$ Self | Types$ Enchantment | OverwriteTypes$ True | Permanent$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hidden_stag.jpg
End