Fixed "two indestructible legends not dying" bug, by using sacrificeDestroy instead of destroy in destroyLegendaryCreatures.

This commit is contained in:
jendave
2011-08-06 05:37:13 +00:00
parent 7183d230f8
commit 464034b950
2 changed files with 3762 additions and 3762 deletions

2
.gitattributes vendored
View File

@@ -425,7 +425,7 @@ src/forge/GUI_DeckAnalysis.java -text svneol=native#text/plain
src/forge/GUI_Filter.java -text svneol=native#text/plain
src/forge/GUI_ImportPicture.java -text svneol=native#text/plain
src/forge/GUI_Quest_Filter.java -text svneol=native#text/plain
src/forge/GameAction.java svneol=native#text/plain
src/forge/GameAction.java -text svneol=native#text/plain
src/forge/GameActionUtil.java svneol=native#text/plain
src/forge/GameInfo.java -text svneol=native#text/plain
src/forge/GenerateConstructedDeck.java -text svneol=native#text/plain

View File

@@ -645,7 +645,7 @@ public class GameAction {
a.remove(0);
if(1 < b.size()) {
for(int i = 0; i < b.size(); i++)
AllZone.GameAction.destroy(b.get(i));
AllZone.GameAction.sacrificeDestroy(b.get(i));
}