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Fixed "two indestructible legends not dying" bug, by using sacrificeDestroy instead of destroy in destroyLegendaryCreatures.
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@@ -425,7 +425,7 @@ src/forge/GUI_DeckAnalysis.java -text svneol=native#text/plain
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src/forge/GUI_Filter.java -text svneol=native#text/plain
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src/forge/GUI_ImportPicture.java -text svneol=native#text/plain
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src/forge/GUI_Quest_Filter.java -text svneol=native#text/plain
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src/forge/GameAction.java svneol=native#text/plain
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src/forge/GameAction.java -text svneol=native#text/plain
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src/forge/GameActionUtil.java svneol=native#text/plain
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src/forge/GameInfo.java -text svneol=native#text/plain
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src/forge/GenerateConstructedDeck.java -text svneol=native#text/plain
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@@ -645,7 +645,7 @@ public class GameAction {
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a.remove(0);
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if(1 < b.size()) {
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for(int i = 0; i < b.size(); i++)
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AllZone.GameAction.destroy(b.get(i));
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AllZone.GameAction.sacrificeDestroy(b.get(i));
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}
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