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- Fixed "precombat main phase" triggers
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@@ -235,6 +235,12 @@ public abstract class Trigger extends TriggerReplacementBase {
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}
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}
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if (this.mapParams.containsKey("PreCombatMain")) {
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if (!phaseHandler.isPreCombatMain()) {
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return false;
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}
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}
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if (this.mapParams.containsKey("PlayerTurn")) {
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if (!phaseHandler.isPlayerTurn(this.getHostCard().getController())) {
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return false;
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@@ -1,7 +1,7 @@
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Name:Altar of Shadows
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ManaCost:7
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Types:Artifact
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
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SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | References$ X | SpellDescription$ Add {X}{B} to your mana pool
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A:AB$ Destroy | Cost$ 7 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter | SpellDescription$ Destroy target creature. Then put a charge counter on CARDNAME.
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SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1
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@@ -3,7 +3,7 @@ ManaCost:3 B B
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME.
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SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on CARDNAME.
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SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | References$ X | SpellDescription$ Add {X}{B} to your mana pool
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SVar:X:Count$CardCounters.CHARGE
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SVar:Picture:http://www.wizards.com/global/images/magic/general/black_market.jpg
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@@ -1,7 +1,7 @@
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Name:Blinkmoth Urn
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ManaCost:5
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Types:Artifact
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self+untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's precombat main phase, if CARDNAME is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self+untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's precombat main phase, if CARDNAME is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.
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SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ X | References$ X | Defined$ TriggeredPlayer
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SVar:X:Count$Valid Artifact.ActivePlayerCtrl
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SVar:RemRandomDeck:True
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@@ -1,7 +1,7 @@
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Name:Bounty of the Luxa
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ManaCost:2 G U
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Types:Enchantment
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ FLOOD | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$PutCounter | Defined$ Self | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | CounterType$ FLOOD | CounterNum$ 1 | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBGetMana
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@@ -3,7 +3,7 @@ ManaCost:3
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Types:Artifact
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A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
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A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ TrigGetMana
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SVar:TrigGetMana:DB$ Mana | Produced$ Combo Any | Amount$ NumRemoved | References$ NumRemoved | AILogic$ MostProminentInComputerHand | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -2,7 +2,7 @@ Name:Eladamri, Lord of Leaves Avatar
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ManaCost:no cost
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Types:Vanguard
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HandLifeModifier:-1/+2
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
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SVar:TrigAddMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
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SVar:RemRandomDeck:True
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SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Eladamri, Lord of Leaves Avatar.full.jpg
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@@ -1,7 +1,7 @@
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Name:Eladamri's Vineyard
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ManaCost:G
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Types:Enchantment
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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SVar:TrigMana:DB$Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
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SVar:Picture:http://www.wizards.com/global/images/magic/general/eladamris_vineyard.jpg
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Oracle:At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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@@ -3,7 +3,7 @@ ManaCost:2 G G
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Types:Enchantment Aura
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K:Enchant permanent
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A:SP$ Attach | Cost$ 2 G G | ValidTgts$ Permanent | AILogic$ Pump
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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SVar:TrigMana:DB$ Mana | Produced$ Special EnchantedManaCost
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SVar:Picture:http://www.wizards.com/global/images/magic/general/elemental_resonance.jpg
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Oracle:Enchant permanent\nAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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@@ -2,7 +2,7 @@ Name:Kilnspire District
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ManaCost:no cost
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Types:Plane Ravnica
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T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | TriggerZones$ Command | Execute$ PutCounter | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ PutCounter | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Command | Execute$ PutCounter | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your precombat main phase, put a charge counter on CARDNAME, then add {R} to your mana pool for each charge counter on it.
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SVar:PutCounter:DB$PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | SubAbility$ DBMana
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SVar:DBMana:DB$ Mana | Produced$ R | Amount$ Y | References$ Y
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T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ DBPay | TriggerDescription$ Whenever you roll {CHAOS}, you may pay {X}. If you do, CARDNAME deals X damage to target creature or player.
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@@ -2,7 +2,7 @@ Name:Magus of the Vineyard
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ManaCost:G
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Types:Creature Human Wizard
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PT:1/1
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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SVar:TrigMana:DB$Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
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SVar:Picture:http://www.wizards.com/global/images/magic/general/magus_of_the_vineyard.jpg
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Oracle:At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
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@@ -2,7 +2,7 @@ Name:Orcish Squatters Avatar
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ManaCost:no cost
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Types:Vanguard
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HandLifeModifier:-1/-1
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add an amount of {C} to your mana pool equal to the number of lands target opponent controls.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add an amount of {C} to your mana pool equal to the number of lands target opponent controls.
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SVar:TrigGetMana:DB$ Pump | ValidTgts$ Player | RememberObjects$ Targeted | SubAbility$ DBMana
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SVar:DBMana:DB$ Mana | Produced$ C | Amount$ X | References$ X | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -2,7 +2,7 @@ Name:Plasm Capture
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ManaCost:G G U U
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Types:Instant
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A:SP$ Counter | Cost$ G G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
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SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. | RememberNumber$ True | SubAbility$ DBCleanup
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SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. | RememberNumber$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X | References$ X | AILogic$ MostProminentInComputerHand
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SVar:X:Count$TriggerRememberAmount
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@@ -2,7 +2,7 @@ Name:Ventifact Bottle
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ManaCost:3
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Types:Artifact
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A:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | References$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.
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T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.
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SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | References$ Y | SubAbility$ DBTap
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SVar:DBTap:DB$ Tap | Defined$ Self
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