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https://github.com/Card-Forge/forge.git
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@@ -426,7 +426,7 @@ public class CountersPutEffect extends SpellAbilityEffect {
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if (sa.hasParam("EachFromSource")) {
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for (Card c : AbilityUtils.getDefinedCards(card, sa.getParam("EachFromSource"), sa)) {
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for (Entry<CounterType, Integer> cti : c.getCounters().entrySet()) {
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if (gameCard != null && gameCard.canReceiveCounters(cti.getKey())) {
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if (gameCard != null) {
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gameCard.addCounter(cti.getKey(), cti.getValue(), placer, table);
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}
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}
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@@ -152,7 +152,7 @@ public class StaticAbility extends CardTraitBase implements IIdentifiable, Clone
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layers.add(StaticAbilityLayer.MODIFYPT);
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}
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if (hasParam("AddHiddenKeyword")
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if (hasParam("AddHiddenKeyword") || hasParam("MayPlay")
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|| hasParam("IgnoreEffectCost") || hasParam("Goad") || hasParam("CanBlockAny") || hasParam("CanBlockAmount")
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|| hasParam("AdjustLandPlays") || hasParam("ControlVote") || hasParam("AdditionalVote") || hasParam("AdditionalOptionalVote")) {
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layers.add(StaticAbilityLayer.RULES);
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@@ -4,8 +4,9 @@ Types:Creature Bird Wizard
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PT:3/1
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K:Flying
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FEATHER | CounterNum$ 1 | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ MimeomancerStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FEATHER | Duration$ Permanent
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FEATHER | CounterNum$ 1 | RememberCards$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MimeomancerStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FEATHER | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:MimeomancerStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | SetPower$ 3 | SetToughness$ 1 | AddKeyword$ Flying | Description$ CARDNAME is 3/1 and has flying for as long as it has a feather counter on it.
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AI:RemoveDeck:All
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Oracle:Flying\nAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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@@ -4,6 +4,7 @@ Types:Creature Elemental
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PT:3/4
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K:Flying
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Flying\nWhen Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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@@ -2,6 +2,5 @@ Name:Hatchet Bully
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ManaCost:3 R
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Types:Creature Goblin Warrior
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PT:3/3
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A:AB$ PutCounter | Cost$ 2 R T | CounterType$ M1M1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | SpellDescription$ Put a -1/-1 counter on a creature you control: CARDNAME deals 2 damage to any target.
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SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2
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A:AB$ DealDamage | Cost$ 2 R T AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.
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Oracle:{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
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@@ -3,7 +3,8 @@ ManaCost:3 W U
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Types:Legendary Creature Merfolk Ally
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PT:4/4
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T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:BuffedBy:Instant,Sorcery
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Oracle:Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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@@ -5,7 +5,7 @@ PT:3/3
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
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SVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
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SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AddKeyword$ Undaunted | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
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SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AddKeyword$ Undaunted | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:HasAttackEffect:TRUE
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K:Choose a Background
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@@ -4,6 +4,7 @@ Types:Creature Wall
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PT:0/6
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K:Defender
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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