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Fix AI running into timeout keeping thread running (#7215)
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@@ -68,8 +68,10 @@ import java.util.*;
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import java.util.function.Function;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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import java.util.concurrent.TimeoutException;
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@@ -1707,7 +1709,8 @@ public class AiController {
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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}
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}
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CompletableFuture<SpellAbility> future = CompletableFuture.supplyAsync(() -> {
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final ExecutorService executor = Executors.newSingleThreadExecutor();
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Future<SpellAbility> future = executor.submit(() -> {
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//avoid ComputerUtil.aiLifeInDanger in loops as it slows down a lot.. call this outside loops will generally be fast...
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//avoid ComputerUtil.aiLifeInDanger in loops as it slows down a lot.. call this outside loops will generally be fast...
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boolean isLifeInDanger = useLivingEnd && ComputerUtil.aiLifeInDanger(player, true, 0);
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boolean isLifeInDanger = useLivingEnd && ComputerUtil.aiLifeInDanger(player, true, 0);
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for (final SpellAbility sa : ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player)) {
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for (final SpellAbility sa : ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player)) {
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@@ -1787,11 +1790,9 @@ public class AiController {
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// instead of computing all available concurrently just add a simple timeout depending on the user prefs
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// instead of computing all available concurrently just add a simple timeout depending on the user prefs
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try {
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try {
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if (game.AI_CAN_USE_TIMEOUT)
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return future.get(game.getAITimeout(), TimeUnit.SECONDS);
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return future.completeOnTimeout(null, game.getAITimeout(), TimeUnit.SECONDS).get();
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else
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return future.get(game.getAITimeout(), TimeUnit.SECONDS);
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} catch (InterruptedException | ExecutionException | TimeoutException e) {
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} catch (InterruptedException | ExecutionException | TimeoutException e) {
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future.cancel(true);
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return null;
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return null;
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}
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}
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}
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}
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