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remove unneeded Mandatory param
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@@ -3,7 +3,7 @@ ManaCost:3 B
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Types:Creature Human Wizard
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PT:2/1
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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SVar:TrigSac:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature.Other | RememberSacrificed$ True | Mandatory$ True | SubAbility$ GainLife
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SVar:TrigSac:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature.Other | RememberSacrificed$ True | SubAbility$ GainLife
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SVar:GainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -11,5 +11,4 @@ SVar:X:RememberedLKI$CardPower
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SVar:NeedsToPlay:Creature.YouCtrl
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DeckHas:Ability$LifeGain
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AI:RemoveDeck:All
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SVar:Picture:http://www.wizards.com/global/images/magic/general/disciple_of_bolas.jpg
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Oracle:When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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@@ -1,7 +1,7 @@
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Name:Empty the Laboratory
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ManaCost:X U U
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Types:Sorcery
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A:SP$ Sacrifice | Defined$ You | Amount$ X | Mandatory$ True | SacValid$ Zombie | RememberSacrificed$ True | SubAbility$ DBDigUntil | StackDescription$ SpellDescription | SpellDescription$ Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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A:SP$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Zombie | RememberSacrificed$ True | SubAbility$ DBDigUntil | StackDescription$ SpellDescription | SpellDescription$ Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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SVar:DBDigUntil:DB$ DigUntil | Amount$ Y | Valid$ Creature.Zombie | FoundDestination$ Library | NoMoveFound$ True | ImprintFound$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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