diff --git a/src/forge/GameAction.java b/src/forge/GameAction.java index 5831534f8d9..6ecdc997511 100644 --- a/src/forge/GameAction.java +++ b/src/forge/GameAction.java @@ -86,7 +86,7 @@ public class GameAction { // Ideally move to should never be called without a prevZone // Remove card from Current Zone, if it has one PlayerZone prev = AllZone.getZone(c); - String prevName = prev != null ? prev.getZoneName() : ""; + //String prevName = prev != null ? prev.getZoneName() : ""; if(c.hasKeyword("If CARDNAME would leave the battlefield, exile it instead of putting it anywhere else.") && !zone.is(Constant.Zone.Exile)) { @@ -95,7 +95,7 @@ public class GameAction { return moveTo(removed, c); } - Card lastKnownInfo = c; + //Card lastKnownInfo = c; c = changeZone(prev, zone, c); @@ -486,7 +486,6 @@ public class GameAction { GameActionUtil.stSetPT.execute(); GameActionUtil.stPump.execute(); - //System.out.println("checking state effects"); CardList list = AllZoneUtil.getCardsInPlay(); Card c;