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- Improve the CostDiscard logic a little for cases where CARDNAME itself is discarded.
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@@ -5,6 +5,6 @@ A:SP$ DealDamage | Cost$ 6 U R | ValidTgts$ Creature,Player,Planeswalker | TgtPr
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SVar:DBTap:DB$ Tap | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ 2
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A:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token.
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A:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | AILogic$ AlwaysOnDiscard | SpellDescription$ Create a Treasure token.
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DeckHas:Ability$Token
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Oracle:Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\n{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
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