mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
- Removed some unnecessary chkAIDrawback overrides.
This commit is contained in:
@@ -63,11 +63,6 @@ public class AddTurnAi extends SpellAiLogic {
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return true;
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return true;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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*/
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*/
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@@ -13,12 +13,4 @@ public class AlwaysPlayAi extends SpellAiLogic {
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protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
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protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
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return true;
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return true;
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}
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}
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
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*/
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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}
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}
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@@ -15,14 +15,6 @@ public class CanPlayAsDrawbackAi extends SpellAiLogic {
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return false;
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return false;
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}
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}
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
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*/
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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/**
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/**
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* <p>
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* <p>
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* copySpellTriggerAI.
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* copySpellTriggerAI.
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@@ -8,11 +8,6 @@ import forge.game.player.Player;
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public class ChooseCardNameAi extends SpellAiLogic {
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public class ChooseCardNameAi extends SpellAiLogic {
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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@@ -16,11 +16,6 @@ public class ChooseColorAi extends SpellAiLogic {
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return chance;
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return chance;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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return mandatory || canPlayAI(ai, sa);
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return mandatory || canPlayAI(ai, sa);
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@@ -123,9 +123,4 @@ public class ChooseSourceAi extends SpellAiLogic {
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return true;
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return true;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player ai) {
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return true;
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}
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}
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}
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@@ -18,11 +18,6 @@ public class ChooseTypeAi extends SpellAiLogic {
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return doTriggerAINoCost(aiPlayer, sa, false);
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return doTriggerAINoCost(aiPlayer, sa, false);
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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final Target tgt = sa.getTarget();
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final Target tgt = sa.getTarget();
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@@ -16,14 +16,6 @@ public class ClashAi extends SpellAiLogic {
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return true;
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return true;
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}
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}
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
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*/
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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*/
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*/
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@@ -58,12 +58,6 @@ public class ControlExchangeAi extends SpellAiLogic {
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return false;
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return false;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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// check AI life before playing this drawback?
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return true;
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
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* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
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*/
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*/
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@@ -44,11 +44,6 @@ public class CopyPermanentAi extends SpellAiLogic {
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}
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}
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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final Card source = sa.getSourceCard();
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final Card source = sa.getSourceCard();
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@@ -103,8 +103,50 @@ public class DamageAllAi extends SpellAiLogic {
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}
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}
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@Override
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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public boolean chkAIDrawback(SpellAbility sa, Player ai) {
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// check AI life before playing this drawback?
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final Card source = sa.getSourceCard();
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String validP = "";
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final String damage = sa.getParam("NumDmg");
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int dmg = AbilityFactory.calculateAmount(sa.getSourceCard(), damage, sa);
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if (damage.equals("X") && sa.getSVar(damage).equals("Count$xPaid")) {
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// Set PayX here to maximum value.
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dmg = ComputerUtil.determineLeftoverMana(sa, ai);
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source.setSVar("PayX", Integer.toString(dmg));
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}
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if (sa.hasParam("ValidPlayers")) {
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validP = sa.getParam("ValidPlayers");
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}
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// Evaluate creatures getting killed
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Player enemy = ai.getOpponent();
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final List<Card> humanList = this.getKillableCreatures(sa, enemy, dmg);
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List<Card> computerList = this.getKillableCreatures(sa, ai, dmg);
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final Target tgt = sa.getTarget();
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if (tgt != null && sa.canTarget(enemy)) {
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tgt.resetTargets();
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sa.getTarget().addTarget(enemy);
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computerList.clear();
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}
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// Don't get yourself killed
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if (validP.contains("Each") && (ai.getLife() <= ai.predictDamage(dmg, source, false))) {
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return false;
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}
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// if we can kill human, do it
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if ((validP.contains("Each") || validP.contains("EachOpponent") || validP.contains("Targeted"))
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&& (enemy.getLife() <= enemy.predictDamage(dmg, source, false))) {
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return true;
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}
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if (!computerList.isEmpty() && CardFactoryUtil.evaluateCreatureList(computerList) > CardFactoryUtil
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.evaluateCreatureList(humanList)) {
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -152,7 +194,6 @@ public class DamageAllAi extends SpellAiLogic {
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final String damage = sa.getParam("NumDmg");
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final String damage = sa.getParam("NumDmg");
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int dmg = AbilityFactory.calculateAmount(sa.getSourceCard(), damage, sa);
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int dmg = AbilityFactory.calculateAmount(sa.getSourceCard(), damage, sa);
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if (damage.equals("X") && sa.getSVar(damage).equals("Count$xPaid")) {
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if (damage.equals("X") && sa.getSVar(damage).equals("Count$xPaid")) {
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// Set PayX here to maximum value.
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// Set PayX here to maximum value.
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dmg = ComputerUtil.determineLeftoverMana(sa, ai);
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dmg = ComputerUtil.determineLeftoverMana(sa, ai);
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@@ -21,10 +21,6 @@ import forge.game.player.Player;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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public class DamagePreventAi extends SpellAiLogic {
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public class DamagePreventAi extends SpellAiLogic {
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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@@ -12,14 +12,6 @@ import forge.game.player.Player;
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public class DamagePreventAllAi extends SpellAiLogic {
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public class DamagePreventAllAi extends SpellAiLogic {
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
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*/
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
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*/
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*/
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@@ -63,21 +63,4 @@ public class DebuffAllAi extends SpellAiLogic {
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protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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return true;
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return true;
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}
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}
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/**
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* <p>
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* debuffAllChkDrawbackAI.
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* </p>
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* @param sa
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* a {@link forge.card.spellability.SpellAbility} object.
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* @param af
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* a {@link forge.card.abilityfactory.AbilityFactory} object.
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*
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* @return a boolean.
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*/
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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}
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}
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@@ -74,6 +74,7 @@ public class DestroyAllAi extends SpellAiLogic {
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@Override
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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//TODO: Check for bad outcome
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return true;
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return true;
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}
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}
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@@ -59,11 +59,6 @@ public class DigAi extends SpellAiLogic {
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return randomReturn;
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return randomReturn;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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@Override
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@Override
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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final Target tgt = sa.getTarget();
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final Target tgt = sa.getTarget();
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@@ -44,11 +44,6 @@ public class DigUntilAi extends SpellAiLogic {
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return randomReturn;
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return randomReturn;
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}
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
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}
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|
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@Override
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@Override
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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@@ -82,12 +82,6 @@ public class FightAi extends SpellAiLogic {
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return false;
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return false;
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}
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}
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|
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@Override
|
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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// check AI life before playing this drawback?
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return true;
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}
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|
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/* (non-Javadoc)
|
/* (non-Javadoc)
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||||||
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
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* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
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*/
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*/
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@@ -27,11 +27,6 @@ public class GameLossAi extends SpellAiLogic {
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return true;
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return true;
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}
|
}
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|
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@Override
|
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
|
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}
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|
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@Override
|
@Override
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||||||
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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|
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@@ -24,12 +24,6 @@ public class GameWinAi extends SpellAiLogic {
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return true;
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return true;
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}
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}
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|
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|
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@Override
|
|
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
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return true;
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}
|
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|
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@Override
|
@Override
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||||||
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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return true;
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return true;
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@@ -20,14 +20,6 @@ import forge.util.MyRandom;
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|
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public class PlayAi extends SpellAiLogic {
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public class PlayAi extends SpellAiLogic {
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|
|
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/* (non-Javadoc)
|
|
||||||
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
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|
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*/
|
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@Override
|
|
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public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
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return true;
|
|
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}
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|
|
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@Override
|
@Override
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||||||
protected boolean canPlayAI(Player ai, SpellAbility sa) {
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
|
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final Cost abCost = sa.getPayCosts();
|
final Cost abCost = sa.getPayCosts();
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||||||
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|||||||
@@ -45,12 +45,4 @@ public class ProtectAllAi extends SpellAiLogic {
|
|||||||
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* (non-Javadoc)
|
|
||||||
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
} // protectAllDrawbackAI()
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -167,11 +167,6 @@ public class RegenerateAi extends SpellAiLogic {
|
|||||||
return chance;
|
return chance;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static boolean regenMandatoryTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
|
private static boolean regenMandatoryTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
|
||||||
final Card hostCard = sa.getSourceCard();
|
final Card hostCard = sa.getSourceCard();
|
||||||
final Target tgt = sa.getTarget();
|
final Target tgt = sa.getTarget();
|
||||||
|
|||||||
@@ -82,11 +82,6 @@ public class RegenerateAllAi extends SpellAiLogic {
|
|||||||
return chance;
|
return chance;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
||||||
boolean chance = true;
|
boolean chance = true;
|
||||||
|
|||||||
@@ -21,14 +21,4 @@ public class RepeatAi extends SpellAiLogic {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* (non-Javadoc)
|
|
||||||
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ import forge.game.zone.ZoneType;
|
|||||||
|
|
||||||
public abstract class RevealAiBase extends SpellAiLogic {
|
public abstract class RevealAiBase extends SpellAiLogic {
|
||||||
|
|
||||||
protected boolean revealHandTargetAI(final Player ai, final SpellAbility sa/*, final boolean primarySA, final boolean mandatory*/) {
|
protected boolean revealHandTargetAI(final Player ai, final SpellAbility sa) {
|
||||||
final Target tgt = sa.getTarget();
|
final Target tgt = sa.getTarget();
|
||||||
|
|
||||||
Player opp = ai.getOpponent();
|
Player opp = ai.getOpponent();
|
||||||
@@ -38,6 +38,7 @@ public abstract class RevealAiBase extends SpellAiLogic {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
|
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
|
||||||
return revealHandTargetAI(ai, sa/*, false, false*/);
|
revealHandTargetAI(ai, sa);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,6 +77,7 @@ public class SacrificeAllAi extends SpellAiLogic {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
||||||
|
//TODO: Add checks for bad outcome
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,13 +23,6 @@ public class StoreSVarAi extends SpellAiLogic {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
|
||||||
|
|
||||||
|
|||||||
@@ -146,10 +146,4 @@ public class TapAllAi extends SpellAiLogic {
|
|||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -57,11 +57,6 @@ public class TwoPilesAi extends SpellAiLogic {
|
|||||||
return size > 2;
|
return size > 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* (non-Javadoc)
|
/* (non-Javadoc)
|
||||||
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
|
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -7,11 +7,6 @@ import forge.game.player.Player;
|
|||||||
|
|
||||||
public class UntapAllAi extends SpellAiLogic {
|
public class UntapAllAi extends SpellAiLogic {
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
|
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
|
||||||
// check SubAbilities DoTrigger?
|
// check SubAbilities DoTrigger?
|
||||||
|
|||||||
Reference in New Issue
Block a user