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FIX a bug which caused the deck catalog not to update after saving the deck when current game type was not constructed!
This commit FIX #1961 Signed-off-by: leriomaggio <valeriomaggio@gmail.com>
This commit is contained in:
@@ -1,5 +1,9 @@
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package forge.screens.deckeditor;
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package forge.screens.deckeditor;
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import forge.gui.framework.ICDoc;
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import forge.gui.framework.IVDoc;
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import forge.screens.deckeditor.controllers.*;
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import forge.screens.deckeditor.views.*;
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import org.apache.commons.lang3.StringUtils;
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import org.apache.commons.lang3.StringUtils;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableList;
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@@ -9,10 +13,6 @@ import forge.deck.DeckProxy;
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import forge.deck.io.DeckPreferences;
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import forge.deck.io.DeckPreferences;
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import forge.gui.framework.FScreen;
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import forge.gui.framework.FScreen;
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import forge.model.FModel;
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import forge.model.FModel;
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import forge.screens.deckeditor.controllers.CAllDecks;
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import forge.screens.deckeditor.controllers.DeckController;
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import forge.screens.deckeditor.views.VAllDecks;
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import forge.screens.deckeditor.views.VCurrentDeck;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.FOptionPane;
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import forge.util.Localizer;
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import forge.util.Localizer;
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@@ -58,8 +58,28 @@ public class SEditorIO {
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if (performSave) {
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if (performSave) {
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controller.saveAs(name);
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controller.saveAs(name);
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CAllDecks.SINGLETON_INSTANCE.refresh(); //pull new deck into deck list and select it
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switch (CDeckEditorUI.SINGLETON_INSTANCE.getCurrentEditorController().getGameType()){
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VAllDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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case Brawl:
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CBrawlDecks.SINGLETON_INSTANCE.refresh();
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VBrawlDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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break;
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case Commander:
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CCommanderDecks.SINGLETON_INSTANCE.refresh();
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VCommanderDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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break;
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case TinyLeaders:
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CTinyLeadersDecks.SINGLETON_INSTANCE.refresh();
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VTinyLeadersDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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break;
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case Oathbreaker:
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COathbreakerDecks.SINGLETON_INSTANCE.refresh();
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VOathbreakerDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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break;
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default:
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CAllDecks.SINGLETON_INSTANCE.refresh(); //pull new deck into deck list and select it
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VAllDecks.SINGLETON_INSTANCE.getLstDecks().setSelectedString(deckStr);
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break;
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}
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// Set current quest deck to selected
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// Set current quest deck to selected
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if (Singletons.getControl().getCurrentScreen() == FScreen.DECK_EDITOR_QUEST) {
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if (Singletons.getControl().getCurrentScreen() == FScreen.DECK_EDITOR_QUEST) {
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FModel.getQuest().setCurrentDeck(name);
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FModel.getQuest().setCurrentDeck(name);
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