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texts; the bottom table shows the real price that will be paid for cards being sold
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@@ -106,7 +106,7 @@ public final class DeckEditorShop extends DeckEditorBase {
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int maxSellPrice = questData.getCards().getSellPriceLimit();
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int maxSellPrice = questData.getCards().getSellPriceLimit();
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if (maxSellPrice < Integer.MAX_VALUE) { maxSellingPrice = String.format("Max selling price: %d", maxSellPrice); }
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if (maxSellPrice < Integer.MAX_VALUE) { maxSellingPrice = String.format("Max selling price: %d", maxSellPrice); }
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sellPercentageLabel.setText("(Sell percentage: " + formatter.format(multiPercent) + "% of value)" + maxSellingPrice);
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sellPercentageLabel.setText("<html>(You can sell cards at " + formatter.format(multiPercent) + "% of their value)<br>" + maxSellingPrice + "</html>");
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top.sort(1, true);
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top.sort(1, true);
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bottom.sort(1, true);
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bottom.sort(1, true);
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@@ -150,7 +150,7 @@ public final class DeckEditorShop extends DeckEditorBase {
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columnsBelow.add(new TableColumnInfo<InventoryItem>("#Dk", 30, fnDeckCompare, fnDeckGet));
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columnsBelow.add(new TableColumnInfo<InventoryItem>("#Dk", 30, fnDeckCompare, fnDeckGet));
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columnsBelow.add(new TableColumnInfo<InventoryItem>("New", 30, questData.getCards().fnNewCompare, questData.getCards().fnNewGet));
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columnsBelow.add(new TableColumnInfo<InventoryItem>("New", 30, questData.getCards().fnNewCompare, questData.getCards().fnNewGet));
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columnsBelow.add(new TableColumnInfo<InventoryItem>("Price", 40, fnPriceCompare, fnPriceGet));
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columnsBelow.add(new TableColumnInfo<InventoryItem>("Price", 40, fnPriceCompare, fnPriceSellGet));
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bottom.setup(columnsBelow, cardView);
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bottom.setup(columnsBelow, cardView);
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this.setSize(1024, 768);
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this.setSize(1024, 768);
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@@ -277,13 +277,11 @@ public final class DeckEditorShop extends DeckEditorBase {
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} else if (item instanceof BoosterPack) {
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} else if (item instanceof BoosterPack) {
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top.removeCard(item);
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top.removeCard(item);
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BoosterPack booster = (BoosterPack) item;
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BoosterPack booster = (BoosterPack) item;
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questData.getCards().buyBooster(booster, value);
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List<CardPrinted> newCards = booster.getCards();
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List<CardPrinted> newCards = booster.getCards();
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for (CardPrinted card : newCards) { bottom.addCard(card); }
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for (CardPrinted card : newCards) { bottom.addCard(card); }
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CardListViewer c = new CardListViewer(booster.getName(), "You have found the following cards inside:", newCards);
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CardListViewer c = new CardListViewer(booster.getName(), "You have found the following cards inside:", newCards);
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c.show();
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c.show();
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questData.getCards().buyBooster(booster, value);
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}
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}
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creditsLabel.setText("Total credits: " + questData.getCredits());
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creditsLabel.setText("Total credits: " + questData.getCredits());
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@@ -318,6 +316,9 @@ public final class DeckEditorShop extends DeckEditorBase {
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private final Lambda1<Object, Entry<InventoryItem, Integer>> fnPriceGet =
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private final Lambda1<Object, Entry<InventoryItem, Integer>> fnPriceGet =
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new Lambda1<Object, Entry<InventoryItem, Integer>>() { @Override
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new Lambda1<Object, Entry<InventoryItem, Integer>>() { @Override
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public Object apply(final Entry<InventoryItem, Integer> from) { return getCardValue(from.getKey()); } };
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public Object apply(final Entry<InventoryItem, Integer> from) { return getCardValue(from.getKey()); } };
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private final Lambda1<Object, Entry<InventoryItem, Integer>> fnPriceSellGet =
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new Lambda1<Object, Entry<InventoryItem, Integer>>() { @Override
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public Object apply(final Entry<InventoryItem, Integer> from) { return (int) (multiplier * getCardValue(from.getKey())); } };
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@SuppressWarnings("rawtypes")
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@SuppressWarnings("rawtypes")
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private final Lambda1<Comparable, Entry<InventoryItem, Integer>> fnDeckCompare =
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private final Lambda1<Comparable, Entry<InventoryItem, Integer>> fnDeckCompare =
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@@ -10,6 +10,9 @@ import net.slightlymagic.braids.util.lambda.Lambda1;
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* Predicate class allows to select items or type <U>, which are or contain an object of type <T>,
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* Predicate class allows to select items or type <U>, which are or contain an object of type <T>,
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* matching to some criteria set by predicate. No need to write that simple operations by hand.
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* matching to some criteria set by predicate. No need to write that simple operations by hand.
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*
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*
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* PS: com.google.common.base.Predicates contains almost the same functionality, except for they keep filtering,
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* transformations aside from the predicate in class Iterables
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*
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* @author Max
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* @author Max
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*
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*
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* @param <T> - class to check condition against
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* @param <T> - class to check condition against
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