Fix so Gauntlet game screen closed after continuing to next match

This commit is contained in:
drdev
2015-04-19 20:16:58 +00:00
parent 8f28c6f78a
commit 42cfec383f
3 changed files with 23 additions and 26 deletions

View File

@@ -1,15 +1,12 @@
package forge.screens.home.gauntlet;
import forge.GuiBase;
import forge.UiCommand;
import forge.deck.DeckType;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletUtil;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.match.HostedMatch;
import forge.player.GamePlayerUtil;
import javax.swing.*;
@@ -83,8 +80,7 @@ public enum CSubmenuGauntletQuick implements ICDoc {
starter.add(human);
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(GamePlayerUtil.createAiPlayer()));
final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch();
hostedMatch.startMatch(GameType.Gauntlet, null, starter, human, GuiBase.getInterface().getNewGuiGame());
gd.startRound(starter, human);
SwingUtilities.invokeLater(new Runnable() {
@Override