mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 03:08:02 +00:00
Fix so Gauntlet game screen closed after continuing to next match
This commit is contained in:
@@ -1,15 +1,12 @@
|
||||
package forge.screens.home.gauntlet;
|
||||
|
||||
import forge.GuiBase;
|
||||
import forge.UiCommand;
|
||||
import forge.deck.DeckType;
|
||||
import forge.game.GameType;
|
||||
import forge.game.player.RegisteredPlayer;
|
||||
import forge.gauntlet.GauntletData;
|
||||
import forge.gauntlet.GauntletUtil;
|
||||
import forge.gui.SOverlayUtils;
|
||||
import forge.gui.framework.ICDoc;
|
||||
import forge.match.HostedMatch;
|
||||
import forge.player.GamePlayerUtil;
|
||||
|
||||
import javax.swing.*;
|
||||
@@ -83,8 +80,7 @@ public enum CSubmenuGauntletQuick implements ICDoc {
|
||||
starter.add(human);
|
||||
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(GamePlayerUtil.createAiPlayer()));
|
||||
|
||||
final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch();
|
||||
hostedMatch.startMatch(GameType.Gauntlet, null, starter, human, GuiBase.getInterface().getNewGuiGame());
|
||||
gd.startRound(starter, human);
|
||||
|
||||
SwingUtilities.invokeLater(new Runnable() {
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user