Refactor creation of Gui and AI lobby players into GamePlayerUtil

Fix so gui player name updated
Fix so multiple human players receive separate LobbyPlayerHuman instances
This commit is contained in:
drdev
2014-09-15 22:26:55 +00:00
parent e658588771
commit 42b99b0b5e
34 changed files with 147 additions and 189 deletions

View File

@@ -51,6 +51,7 @@ import forge.interfaces.IGuiBase;
import forge.item.PaperCard;
import forge.match.input.InputQueue;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.screens.deckeditor.controllers.CEditorQuestCardShop;
import forge.screens.match.CMatchUI;
@@ -250,7 +251,7 @@ public class GuiDesktop implements IGuiBase {
@Override
public void updatePlayerControl() {
CMatchUI.SINGLETON_INSTANCE.initHandViews(getGuiPlayer());
CMatchUI.SINGLETON_INSTANCE.initHandViews(GamePlayerUtil.getGuiPlayer());
SLayoutIO.loadLayout(null);
VMatchUI.SINGLETON_INSTANCE.populate();
for (VHand h : VMatchUI.SINGLETON_INSTANCE.getHands()) {
@@ -504,31 +505,6 @@ public class GuiDesktop implements IGuiBase {
Desktop.getDesktop().browse(new URI(url));
}
@Override
public LobbyPlayer getGuiPlayer() {
return FControl.instance.getGuiPlayer();
}
@Override
public LobbyPlayer getAiPlayer(String name) {
return FControl.instance.getAiPlayer(name);
}
@Override
public LobbyPlayer createAiPlayer() {
return FControl.instance.getAiPlayer();
}
@Override
public LobbyPlayer createAiPlayer(String name, int avatarIndex) {
return FControl.instance.getAiPlayer(name, avatarIndex);
}
@Override
public LobbyPlayer getQuestPlayer() {
return getGuiPlayer();
}
@Override
public IAudioClip createAudioClip(String filename) {
return AudioClip.fileExists(filename) ? new AudioClip(filename) : null;

View File

@@ -42,7 +42,6 @@ import forge.GuiBase;
import forge.ImageCache;
import forge.LobbyPlayer;
import forge.Singletons;
import forge.ai.AiProfileUtil;
import forge.ai.LobbyPlayerAi;
import forge.assets.FSkinProp;
import forge.control.KeyboardShortcuts.Shortcut;
@@ -88,9 +87,6 @@ import forge.sound.SoundSystem;
import forge.toolbox.FOptionPane;
import forge.toolbox.FSkin;
import forge.toolbox.special.PhaseIndicator;
import forge.util.GuiDisplayUtil;
import forge.util.MyRandom;
import forge.util.NameGenerator;
import forge.view.FFrame;
import forge.view.FView;
import forge.view.IGameView;
@@ -730,38 +726,8 @@ public enum FControl implements KeyEventDispatcher {
//Singletons.getView().getViewMatch().setLayoutParams(prefs.getPref(FPref.UI_LAYOUT_PARAMS));
}
// Ai player creation, will stay here for a while
/** Returns a random name from the supplied list. */
public String getRandomName() {
String playerName = GuiDisplayUtil.getPlayerName();
String aiName = NameGenerator.getRandomName("Any", "Generic", playerName);
return aiName;
}
public final LobbyPlayer getAiPlayer() { return getAiPlayer(getRandomName()); }
public final LobbyPlayer getAiPlayer(String name) {
int avatarCount = GuiBase.getInterface().getAvatarCount();
return getAiPlayer(name, avatarCount == 0 ? 0 : MyRandom.getRandom().nextInt(avatarCount));
}
public final LobbyPlayer getAiPlayer(String name, int avatarIndex) {
LobbyPlayerAi player = new LobbyPlayerAi(name);
// TODO: implement specific AI profiles for quest mode.
String lastProfileChosen = FModel.getPreferences().getPref(FPref.UI_CURRENT_AI_PROFILE);
player.setRotateProfileEachGame(lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_DUEL));
if(lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_MATCH)) {
lastProfileChosen = AiProfileUtil.getRandomProfile();
System.out.println(String.format("AI profile %s was chosen for the lobby player %s.", lastProfileChosen, player.getName()));
}
player.setAiProfile(lastProfileChosen);
player.setAvatarIndex(avatarIndex);
return player;
}
private final LobbyPlayer guiPlayer = new LobbyPlayerHuman("Human", GuiBase.getInterface());
public final LobbyPlayer getGuiPlayer() {
return guiPlayer;
return GamePlayerUtil.getGuiPlayer();
}
}

View File

@@ -1,6 +1,6 @@
package forge.screens.home.gauntlet;
import forge.GuiBase;
import forge.Singletons;
import forge.UiCommand;
import forge.deck.Deck;
import forge.game.GameType;
@@ -9,8 +9,9 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletIO;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import javax.swing.*;
import java.awt.event.ActionEvent;
@@ -102,11 +103,10 @@ public enum CSubmenuGauntletContests implements ICDoc {
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
IGuiBase fc = GuiBase.getInterface();
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(fc.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(fc.createAiPlayer()));
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
fc.startMatch(GameType.Gauntlet, starter);
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -1,6 +1,6 @@
package forge.screens.home.gauntlet;
import forge.GuiBase;
import forge.Singletons;
import forge.UiCommand;
import forge.deck.Deck;
import forge.deck.DeckType;
@@ -11,8 +11,8 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletIO;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import javax.swing.*;
@@ -130,11 +130,10 @@ public enum CSubmenuGauntletLoad implements ICDoc {
});
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
IGuiBase fc = GuiBase.getInterface();
starter.add(new RegisteredPlayer(userDeck).setPlayer(fc.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(fc.createAiPlayer()));
starter.add(new RegisteredPlayer(userDeck).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
fc.startMatch(GameType.Gauntlet, starter);
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -2,7 +2,6 @@ package forge.screens.home.gauntlet;
import forge.UiCommand;
import forge.Singletons;
import forge.control.FControl;
import forge.deck.DeckType;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
@@ -10,6 +9,8 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletUtil;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.player.GamePlayerUtil;
import javax.swing.*;
import java.awt.event.ActionEvent;
@@ -73,11 +74,10 @@ public enum CSubmenuGauntletQuick implements ICDoc {
final GauntletData gd = GauntletUtil.createQuickGauntlet(view.getLstDecks().getPlayer().getDeck(), view.getSliOpponents().getValue(), allowedDeckTypes);
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
FControl fc = Singletons.getControl();
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(fc.getGuiPlayer()));
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(fc.getAiPlayer()));
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(GamePlayerUtil.createAiPlayer()));
fc.startMatch(GameType.Gauntlet, starter);
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -1,6 +1,5 @@
package forge.screens.home.sanctioned;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.UiCommand;
import forge.Singletons;
@@ -13,12 +12,12 @@ import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.gui.GuiDialog;
import forge.gui.framework.ICDoc;
import forge.interfaces.IGuiBase;
import forge.item.PaperCard;
import forge.menus.IMenuProvider;
import forge.menus.MenuUtil;
import forge.model.CardCollections;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.toolbox.FList;
@@ -224,13 +223,12 @@ public enum CSubmenuConstructed implements ICDoc, IMenuProvider {
}
}
IGuiBase fc = GuiBase.getInterface();
List<RegisteredPlayer> players = new ArrayList<RegisteredPlayer>();
for (final int i : view.getParticipants()) {
String name = view.getPlayerName(i);
LobbyPlayer lobbyPlayer = view.isPlayerAI(i)
? fc.createAiPlayer(name, view.getPlayerAvatar(i))
: fc.getGuiPlayer();
? GamePlayerUtil.createAiPlayer(name, view.getPlayerAvatar(i))
: GamePlayerUtil.getGuiPlayer(name, i);
RegisteredPlayer rp = view.getDeckChooser(i).getPlayer();
if (variantTypes.isEmpty()) {

View File

@@ -16,6 +16,7 @@ import forge.itemmanager.ItemManagerConfig;
import forge.limited.BoosterDraft;
import forge.limited.LimitedPoolType;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.screens.deckeditor.controllers.CEditorDraftingProcess;
@@ -137,13 +138,13 @@ public enum CSubmenuDraft implements ICDoc {
}
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
starter.add(new RegisteredPlayer(humanDeck.getDeck()).setPlayer(GuiBase.getInterface().getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GuiBase.getInterface().createAiPlayer()));
starter.add(new RegisteredPlayer(humanDeck.getDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
for (RegisteredPlayer pl : starter) {
pl.assignConspiracies();
}
GuiBase.getInterface().startMatch(GameType.Draft, starter);
Singletons.getControl().startMatch(GameType.Draft, starter);
}
/** */

View File

@@ -9,7 +9,6 @@ import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.gui.GuiChoose;
import forge.gui.SOverlayUtils;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.deck.DeckProxy;
@@ -20,6 +19,7 @@ import forge.toolbox.FOptionPane;
import forge.itemmanager.ItemManagerConfig;
import forge.limited.LimitedPoolType;
import forge.limited.WinstonDraft;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import javax.swing.*;
@@ -128,10 +128,9 @@ public enum CSubmenuWinston implements ICDoc {
throw new IllegalStateException("Draft: Computer deck is null!");
}
IGuiBase fc = GuiBase.getInterface();
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
starter.add(new RegisteredPlayer(humanDeck.getDeck()).setPlayer(fc.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(fc.createAiPlayer()));
starter.add(new RegisteredPlayer(humanDeck.getDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
Singletons.getControl().startMatch(GameType.Winston, starter);
}

View File

@@ -27,6 +27,7 @@ import forge.assets.FSkinProp;
import forge.gui.SOverlayUtils;
import forge.gui.framework.FScreen;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.quest.QuestController;
import forge.quest.QuestDraftUtils;
import forge.screens.home.quest.CSubmenuChallenges;
@@ -78,7 +79,7 @@ public class QuestDraftWinLose extends ControlWinLose {
QuestController quest = FModel.getQuest();
final LobbyPlayer questLobbyPlayer = GuiBase.getInterface().getQuestPlayer();
final LobbyPlayer questLobbyPlayer = GamePlayerUtil.getQuestPlayer();
final List<PlayerView> players = lastGame.getPlayers();
boolean gameHadHumanPlayer = false;
for (final PlayerView p : players) {

View File

@@ -31,6 +31,7 @@ import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.gui.framework.SLayoutIO;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.FileLocation;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
@@ -115,7 +116,7 @@ public enum CDock implements ICDoc {
* View deck list.
*/
public void viewDeckList() {
final Deck deck = FControl.instance.getGameView().getDeck(GuiBase.getInterface().getGuiPlayer());
final Deck deck = FControl.instance.getGameView().getDeck(GamePlayerUtil.getGuiPlayer());
if (deck != null) {
FDeckViewer.show(deck);
}

View File

@@ -17,6 +17,7 @@ import forge.game.GameType;
import forge.game.Match;
import forge.game.player.RegisteredPlayer;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.util.Lang;
public class SimulateMatch {
@@ -44,12 +45,13 @@ public class SimulateMatch {
System.out.println(String.format("Ai-%s vs Ai_%s - %s", d1.getName(), d2.getName(), Lang.nounWithNumeral(nGames, "game")));
List<RegisteredPlayer> pp = new ArrayList<RegisteredPlayer>();
pp.add(new RegisteredPlayer(d1).setPlayer(GuiBase.getInterface().createAiPlayer("Ai-" + d1.getName(), 0)));
pp.add(new RegisteredPlayer(d2).setPlayer(GuiBase.getInterface().createAiPlayer("Ai_" + d2.getName(), 1)));
pp.add(new RegisteredPlayer(d1).setPlayer(GamePlayerUtil.createAiPlayer("Ai-" + d1.getName(), 0)));
pp.add(new RegisteredPlayer(d2).setPlayer(GamePlayerUtil.createAiPlayer("Ai_" + d2.getName(), 1)));
GameRules rules = new GameRules(GameType.Constructed);
Match mc = new Match(rules, pp);
for(int iGame = 0; iGame < nGames; iGame++)
for (int iGame = 0; iGame < nGames; iGame++) {
simulateSingleMatch(mc, iGame);
}
System.out.flush();
}
/**