Refactor creation of Gui and AI lobby players into GamePlayerUtil

Fix so gui player name updated
Fix so multiple human players receive separate LobbyPlayerHuman instances
This commit is contained in:
drdev
2014-09-15 22:26:55 +00:00
parent e658588771
commit 42b99b0b5e
34 changed files with 147 additions and 189 deletions

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@@ -53,6 +53,7 @@ import forge.interfaces.IGuiBase;
import forge.match.input.ButtonUtil;
import forge.match.input.InputBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import forge.util.Lang;
import forge.util.gui.SGuiChoose;
@@ -309,7 +310,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public Void visit(GameEventAttackersDeclared event) {
// Skip redraw for GUI player?
if (event.player.getLobbyPlayer() == gui.getGuiPlayer()) {
if (event.player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()) {
return null;
}

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@@ -13,6 +13,7 @@ import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.interfaces.IWinLoseView;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.view.IGameView;
public abstract class GauntletWinLoseController {
@@ -48,7 +49,7 @@ public abstract class GauntletWinLoseController {
// the player can restart Forge to replay a match.
// Pretty sure this can't be fixed until in-game states can be
// saved. Doublestrike 07-10-12
LobbyPlayer questPlayer = gui.getQuestPlayer();
LobbyPlayer questPlayer = GamePlayerUtil.getGuiPlayer();
// In all cases, update stats.
lstEventRecords.set(gd.getCompleted(), lastGame.getGamesWonBy(questPlayer) + " - "
@@ -115,8 +116,8 @@ public abstract class GauntletWinLoseController {
GauntletData gd = FModel.getGauntletData();
Deck aiDeck = gd.getDecks().get(gd.getCompleted());
List<RegisteredPlayer> players = Lists.newArrayList();
players.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(gui.getGuiPlayer()));
players.add(new RegisteredPlayer(aiDeck).setPlayer(gui.createAiPlayer()));
players.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
players.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
view.hide();
saveOptions();

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@@ -90,11 +90,6 @@ public interface IGuiBase {
int getAvatarCount();
void copyToClipboard(String text);
void browseToUrl(String url) throws Exception;
LobbyPlayer getGuiPlayer();
LobbyPlayer getAiPlayer(String name);
LobbyPlayer createAiPlayer();
LobbyPlayer createAiPlayer(String name, int avatarIndex);
LobbyPlayer getQuestPlayer();
IAudioClip createAudioClip(String filename);
IAudioMusic createAudioMusic(String filename);
void startAltSoundSystem(String filename, boolean isSynchronized);

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@@ -25,6 +25,7 @@ import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.util.Aggregates;
/**
@@ -139,8 +140,8 @@ public class GauntletMini {
*/
private void startRound() {
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
starter.add(new RegisteredPlayer(humanDeck).setPlayer(gui.getGuiPlayer()));
starter.add(aiOpponents.get(currentRound - 1).setPlayer(gui.createAiPlayer()));
starter.add(new RegisteredPlayer(humanDeck).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(aiOpponents.get(currentRound - 1).setPlayer(GamePlayerUtil.createAiPlayer()));
gui.startMatch(gauntletType, starter);
}

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@@ -4,6 +4,7 @@ import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.interfaces.IWinLoseView;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.view.IGameView;
public abstract class LimitedWinLoseController {
@@ -19,7 +20,7 @@ public abstract class LimitedWinLoseController {
lastGame = game0;
this.gui = gui;
gauntlet = FModel.getGauntletMini(gui);
wonMatch = lastGame.isMatchWonBy(gui.getGuiPlayer());
wonMatch = lastGame.isMatchWonBy(GamePlayerUtil.getGuiPlayer());
}
public void showOutcome() {
@@ -31,7 +32,7 @@ public abstract class LimitedWinLoseController {
resetView();
nextRound = false;
if (lastGame.isWinner(gui.getGuiPlayer())) {
if (lastGame.isWinner(GamePlayerUtil.getGuiPlayer())) {
gauntlet.addWin();
} else {
gauntlet.addLoss();

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@@ -24,6 +24,7 @@ import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgePreferences.FPref;
import forge.util.ITriggerEvent;
@@ -100,7 +101,7 @@ public class InputPassPriority extends InputSyncronizedBase {
final Game game = player.getGame();
if (game.getStack().isEmpty()) { //phase can't end right now if stack isn't empty
Player player = game.getPhaseHandler().getPriorityPlayer();
if (player != null && player.getManaPool().willManaBeLostAtEndOfPhase() && player.getLobbyPlayer() == getGui().getGuiPlayer()) {
if (player != null && player.getManaPool().willManaBeLostAtEndOfPhase() && player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()) {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game
@Override
public void run() {

View File

@@ -38,6 +38,7 @@ import forge.interfaces.IGuiBase;
import forge.interfaces.IProgressBar;
import forge.itemmanager.ItemManagerConfig;
import forge.limited.GauntletMini;
import forge.player.GamePlayerUtil;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
@@ -91,6 +92,7 @@ public class FModel {
//Preferences are initialized first so that the splash screen can be translated.
try {
preferences = new ForgePreferences();
GamePlayerUtil.getGuiPlayer().setName(preferences.getPref(FPref.PLAYER_NAME));
}
catch (final Exception exn) {
throw new RuntimeException(exn);

View File

@@ -1,9 +1,14 @@
package forge.player;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.ai.AiProfileUtil;
import forge.ai.LobbyPlayerAi;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.util.GuiDisplayUtil;
import forge.util.MyRandom;
import forge.util.gui.SOptionPane;
import org.apache.commons.lang3.StringUtils;
@@ -11,10 +16,51 @@ import org.apache.commons.lang3.StringUtils;
public final class GamePlayerUtil {
private GamePlayerUtil() { };
private final static ForgePreferences prefs = FModel.getPreferences();
private static final LobbyPlayer guiPlayer = new LobbyPlayerHuman("Human", GuiBase.getInterface());
public static final LobbyPlayer getGuiPlayer() {
return guiPlayer;
}
public static final LobbyPlayer getGuiPlayer(String name, int index) {
if (index == 0) {
if (!name.equals(guiPlayer.getName())) {
guiPlayer.setName(name);
FModel.getPreferences().setPref(FPref.PLAYER_NAME, name);
FModel.getPreferences().save();
}
return guiPlayer;
}
//use separate LobbyPlayerHuman instance for human players beyond first
return new LobbyPlayerHuman(name, GuiBase.getInterface());
}
public static final LobbyPlayer getQuestPlayer() {
return guiPlayer; //TODO: Make this a separate player
}
public final static LobbyPlayer createAiPlayer() {
return createAiPlayer(GuiDisplayUtil.getRandomAiName());
}
public final static LobbyPlayer createAiPlayer(String name) {
int avatarCount = GuiBase.getInterface().getAvatarCount();
return createAiPlayer(name, avatarCount == 0 ? 0 : MyRandom.getRandom().nextInt(avatarCount));
}
public final static LobbyPlayer createAiPlayer(String name, int avatarIndex) {
LobbyPlayerAi player = new LobbyPlayerAi(name);
// TODO: implement specific AI profiles for quest mode.
String lastProfileChosen = FModel.getPreferences().getPref(FPref.UI_CURRENT_AI_PROFILE);
player.setRotateProfileEachGame(lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_DUEL));
if (lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_MATCH)) {
lastProfileChosen = AiProfileUtil.getRandomProfile();
System.out.println(String.format("AI profile %s was chosen for the lobby player %s.", lastProfileChosen, player.getName()));
}
player.setAiProfile(lastProfileChosen);
player.setAvatarIndex(avatarIndex);
return player;
}
public static void setPlayerName(final IGuiBase gui) {
String oldPlayerName = prefs.getPref(FPref.PLAYER_NAME);
String oldPlayerName = FModel.getPreferences().getPref(FPref.PLAYER_NAME);
String newPlayerName = null;
if (StringUtils.isBlank(oldPlayerName)) {
@@ -23,13 +69,12 @@ public final class GamePlayerUtil {
newPlayerName = getVerifiedPlayerName(getPlayerNameUsingStandardPrompt(gui, oldPlayerName), oldPlayerName);
}
prefs.setPref(FPref.PLAYER_NAME, newPlayerName);
prefs.save();
FModel.getPreferences().setPref(FPref.PLAYER_NAME, newPlayerName);
FModel.getPreferences().save();
if (StringUtils.isBlank(oldPlayerName) && newPlayerName != "Human") {
showThankYouPrompt(gui, newPlayerName);
}
}
private static void showThankYouPrompt(final IGuiBase gui, final String playerName) {

View File

@@ -1299,7 +1299,7 @@ public class PlayerControllerHuman extends PlayerController {
}
public boolean isGuiPlayer() {
return lobbyPlayer == getGui().getGuiPlayer();
return lobbyPlayer == GamePlayerUtil.getGuiPlayer();
}
/*

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@@ -38,6 +38,7 @@ import forge.interfaces.IGuiBase;
import forge.item.PaperCard;
import forge.item.PreconDeck;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgeConstants;
import forge.quest.bazaar.QuestBazaarManager;
import forge.quest.bazaar.QuestItemType;
@@ -481,7 +482,7 @@ public class QuestController {
if (ev instanceof GameEventMulligan) {
GameEventMulligan mev = (GameEventMulligan) ev;
// First mulligan is free
if (mev.player.getLobbyPlayer() == gui.getGuiPlayer()
if (mev.player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()
&& getAssets().hasItem(QuestItemType.SLEIGHT) && mev.player.getStats().getMulliganCount() < 7) {
mev.player.drawCard();
}

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@@ -14,6 +14,7 @@ import forge.game.Match;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import forge.util.storage.IStorage;
@@ -145,12 +146,12 @@ public class QuestDraftUtils {
if (humanIndex > -1) {
matchup.hasHumanPlayer = true;
matchup.matchStarter.add(new RegisteredPlayer(decks.getHumanDeck()).setPlayer(gui.getGuiPlayer()));
matchup.matchStarter.add(new RegisteredPlayer(decks.getHumanDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
int aiName = Integer.parseInt(draft.getStandings()[aiIndex]) - 1;
int aiDeckIndex = Integer.parseInt(draft.getStandings()[aiIndex]) - 1;
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(gui.createAiPlayer(draft.getAINames()[aiName], draft.getAIIcons()[aiName])));
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(GamePlayerUtil.createAiPlayer(draft.getAINames()[aiName], draft.getAIIcons()[aiName])));
} else {
@@ -158,10 +159,10 @@ public class QuestDraftUtils {
int aiName2 = Integer.parseInt(draft.getStandings()[player2]) - 1;
int aiDeckIndex = Integer.parseInt(draft.getStandings()[player1]) - 1;
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(gui.createAiPlayer(draft.getAINames()[aiName1], draft.getAIIcons()[aiName1])));
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(GamePlayerUtil.createAiPlayer(draft.getAINames()[aiName1], draft.getAIIcons()[aiName1])));
aiDeckIndex = Integer.parseInt(draft.getStandings()[player2]) - 1;
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(gui.createAiPlayer(draft.getAINames()[aiName2], draft.getAIIcons()[aiName2])));
matchup.matchStarter.add(new RegisteredPlayer(decks.getAiDecks().get(aiDeckIndex)).setPlayer(GamePlayerUtil.createAiPlayer(draft.getAINames()[aiName2], draft.getAIIcons()[aiName2])));
}

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@@ -40,6 +40,7 @@ import forge.limited.BoosterDraft;
import forge.limited.LimitedPoolType;
import forge.model.CardBlock;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.quest.data.QuestPreferences.QPref;
import forge.quest.io.ReadPriceList;
import forge.util.NameGenerator;
@@ -801,7 +802,7 @@ public class QuestEventDraft {
}
List<String> usedNames = new ArrayList<>();
usedNames.add(quest.getGui().getGuiPlayer().getName());
usedNames.add(GamePlayerUtil.getGuiPlayer().getName());
for (int i = 0; i < 7; i++) {
event.aiNames[i] = NameGenerator.getRandomName("Any", "Any", usedNames);

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@@ -39,6 +39,7 @@ import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperToken;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import forge.quest.bazaar.IQuestBazaarItem;
import forge.quest.bazaar.QuestItemType;
@@ -564,9 +565,9 @@ public class QuestUtil {
}
List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
starter.add(humanStart.setPlayer(gui.getQuestPlayer()));
starter.add(humanStart.setPlayer(GamePlayerUtil.getQuestPlayer()));
LobbyPlayer aiPlayer = gui.getAiPlayer(event.getOpponent() == null ? event.getTitle() : event.getOpponent());
LobbyPlayer aiPlayer = GamePlayerUtil.createAiPlayer(event.getOpponent() == null ? event.getTitle() : event.getOpponent());
gui.setPlayerAvatar(aiPlayer, event);
starter.add(aiStart.setPlayer(aiPlayer));

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@@ -16,6 +16,7 @@ import forge.interfaces.IGuiBase;
import forge.interfaces.IWinLoseView;
import forge.item.*;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
import forge.quest.bazaar.QuestItemType;
import forge.quest.data.QuestPreferences;
@@ -47,7 +48,7 @@ public abstract class QuestWinLoseController {
this.gui = gui;
qData = FModel.getQuest();
qEvent = qData.getCurrentEvent();
wonMatch = lastGame.isMatchWonBy(gui.getQuestPlayer());
wonMatch = lastGame.isMatchWonBy(GamePlayerUtil.getQuestPlayer());
isAnte = FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE);
}
@@ -61,7 +62,7 @@ public abstract class QuestWinLoseController {
qc.getCards().getShopList();
}
final LobbyPlayer questLobbyPlayer = gui.getQuestPlayer();
final LobbyPlayer questLobbyPlayer = GamePlayerUtil.getQuestPlayer();
PlayerView player = null;
for (final PlayerView p : lastGame.getPlayers()) {
if (p.getLobbyPlayer().equals(questLobbyPlayer)) {
@@ -236,7 +237,7 @@ public abstract class QuestWinLoseController {
boolean hasNeverLost = true;
int lifeDifferenceCredits = 0;
final LobbyPlayer localHuman = gui.getQuestPlayer();
final LobbyPlayer localHuman = GamePlayerUtil.getQuestPlayer();
for (final GameOutcome game : lastGame.getOutcomesOfMatch()) {
if (!game.isWinner(localHuman)) {
hasNeverLost = false;

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@@ -10,6 +10,7 @@ import forge.events.UiEvent;
import forge.game.event.GameEvent;
import forge.interfaces.IGuiBase;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences.FPref;
@@ -29,7 +30,7 @@ public class SoundSystem {
public SoundSystem(final IGuiBase gui) {
this.gui = gui;
this.visualizer = new EventVisualizer(gui.getGuiPlayer());
this.visualizer = new EventVisualizer(GamePlayerUtil.getGuiPlayer());
}
private boolean isUsingAltSystem() {
return FModel.getPreferences().getPrefBoolean(FPref.UI_ALT_SOUND_SYSTEM);

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@@ -33,5 +33,9 @@ public final class GuiDisplayUtil {
final String playerName = FModel.getPreferences().getPref(FPref.PLAYER_NAME);
return text.replaceAll("(?i)human", playerName);
}
public static String getRandomAiName() {
return NameGenerator.getRandomName("Any", "Generic", getPlayerName());
}
} // end class GuiDisplayUtil