Fix loading of existing conquests

This commit is contained in:
drdev
2015-11-27 16:48:49 +00:00
parent 9c913fb649
commit 4224f8a0a8
4 changed files with 4 additions and 23 deletions

View File

@@ -39,23 +39,6 @@ import forge.util.IgnoringXStream;
import forge.util.ItemPool;
public class ConquestDataIO {
public static boolean TEST_MODE = true;
private static ConquestData createTestData() {
/*ConquestData temp = new ConquestData("My Conquest", 0,
ConquestPlane.Alara,
ConquestPlane.Alara.getCardPool().getCard("Rafiq of the Many"));*/
/*ConquestData temp = new ConquestData("My Conquest", 0,
ConquestPlane.Kamigawa,
ConquestPlane.Kamigawa.getCardPool().getCard("Meloku the Clouded Mirror"));*/
/*ConquestData temp = new ConquestData("My Conquest", 0,
ConquestPlane.Mirrodin,
ConquestPlane.Mirrodin.getCardPool().getCard("Glissa Sunseeker"));*/
ConquestData temp = new ConquestData("My Conquest", 0,
ConquestPlane.Ravnica,
ConquestPlane.Ravnica.getCardPool().getCard("Savra, Queen of the Golgari"));
return temp;
}
static {
//ensure save directory exists if this class is used
FileUtil.ensureDirectoryExists(ForgeConstants.CONQUEST_SAVE_DIR);
@@ -72,10 +55,6 @@ public class ConquestDataIO {
}
public static ConquestData loadData(final File xmlSaveFile) {
if (TEST_MODE) {
return createTestData();
}
try {
ConquestData data = null;