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add Banshee (from The Dark).
NOTE: There is a bit of a glitch before paying the X mana. You are prompted to pay a blank mana cost. Clicking on a mana-producer gets past this with no side-effects. Then, you can pay the X as expected, and the ability works as expected.
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.gitattributes
vendored
1
.gitattributes
vendored
@@ -360,6 +360,7 @@ res/cardsfolder/balshan_collaborator.txt -text svneol=native#text/plain
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res/cardsfolder/balshan_griffin.txt -text svneol=native#text/plain
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res/cardsfolder/baneslayer_angel.txt -text svneol=native#text/plain
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res/cardsfolder/banishing_knack.txt -text svneol=native#text/plain
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res/cardsfolder/banshee.txt -text svneol=native#text/plain
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res/cardsfolder/bant_battlemage.txt -text svneol=native#text/plain
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res/cardsfolder/bant_panorama.txt -text svneol=native#text/plain
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res/cardsfolder/bant_sureblade.txt -text svneol=native#text/plain
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9
res/cardsfolder/banshee.txt
Normal file
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res/cardsfolder/banshee.txt
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@@ -0,0 +1,9 @@
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Name:Banshee
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ManaCost:2 B B
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Types:Creature Spirit
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Text:no text
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PT:0/1
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/banshee.jpg
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End
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@@ -20748,6 +20748,48 @@ public class CardFactory_Creatures {
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card.addComesIntoPlayCommand(intoPlay);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Banshee")) {
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/*
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* X, Tap: Banshee deals half X damage, rounded down, to target creature or
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* player, and half X damage, rounded up, to you.
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*/
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//Ability_Cost abCost = new Ability_Cost("X 0 T", cardName, true);
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//Target tgt = new Target("TgtCP");
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final Ability_Tap ability = new Ability_Tap(card, "X 0") {
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//final Ability_Activated ability = new Ability_Activated(card, abCost, tgt) {
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private static final long serialVersionUID = 2755743211116192949L;
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@Override
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public void resolve() {
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int x = card.getXManaCostPaid();
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if(getTargetPlayer() == null) {
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getTargetCard().addDamage((int)Math.floor(x/2), card);
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}
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else {
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getTargetPlayer().addDamage((int)Math.floor(x/2), card);
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}
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card.getController().addDamage((int)Math.ceil(x/2), card);
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card.setXManaCostPaid(0);
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}//resolve()
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@Override
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public boolean canPlayAI() {
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return false;
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}
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};//SpellAbility
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ability.setIsXCost(true);
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ability.setXManaCost("1");
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ability.setDescription("X, tap: "+"Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.");
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ability.setStackDescription(card.getName()+" - Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.");
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card.addSpellAbility(ability);
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ability.setBeforePayMana(CardFactoryUtil.input_targetCreaturePlayer(ability, true, false));
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}//*************** END ************ END **************************
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if(hasKeyword(card, "Level up") != -1 && hasKeyword(card, "maxLevel") != -1)
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{
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int n = hasKeyword(card, "Level up");
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