Mass renamed classes: GameState -> Game, MatchController (aka MatchState) -> Match

This commit is contained in:
Maxmtg
2013-05-29 12:54:24 +00:00
parent 85fe60c458
commit 40a8f66b52
182 changed files with 526 additions and 526 deletions

View File

@@ -62,7 +62,7 @@ import forge.card.staticability.StaticAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerType;
import forge.card.trigger.ZCTrigger;
import forge.game.GameState;
import forge.game.Game;
import forge.game.GlobalRuleChange;
import forge.game.event.GameEventCardDamaged;
import forge.game.event.GameEventCardEquipped;
@@ -7360,7 +7360,7 @@ public class Card extends GameEntity implements Comparable<Card> {
additionalLog = String.format("(Removing %d Loyalty Counters)", damageToAdd);
} else {
final GameState game = source.getGame();
final Game game = source.getGame();
final String s = this + " - destroy";
@@ -8111,7 +8111,7 @@ public class Card extends GameEntity implements Comparable<Card> {
if (getController() == viewer && isInZone(ZoneType.Battlefield)) {
return true;
}
final GameState game = this.getGame();
final Game game = this.getGame();
if (getController() == viewer && hasKeyword("You may look at this card.")) {
return true;
}
@@ -8244,7 +8244,7 @@ public class Card extends GameEntity implements Comparable<Card> {
* Fetch GameState for this card from references to players who may own or control this card.
*/
@Override
public GameState getGame() {
public Game getGame() {
Player controller = getController();
if (null != controller)

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@@ -30,7 +30,7 @@ import forge.card.ability.ApiType;
import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.properties.NewConstants;
@@ -71,7 +71,7 @@ public final class CardUtil {
*/
public static List<Card> getThisTurnEntered(final ZoneType to, final ZoneType from, final String valid, final Card src) {
List<Card> res = new ArrayList<Card>();
final GameState game = src.getGame();
final Game game = src.getGame();
if (to != ZoneType.Stack) {
for (Player p : game.getPlayers()) {
res.addAll(p.getZone(to).getCardsAddedThisTurn(from));
@@ -87,7 +87,7 @@ public final class CardUtil {
public static List<Card> getThisTurnCast(final String valid, final Card src) {
List<Card> res = new ArrayList<Card>();
final GameState game = src.getGame();
final Game game = src.getGame();
res.addAll(game.getStack().getCardsCastThisTurn());
res = CardLists.getValidCards(res, valid, src.getController(), src);
@@ -97,7 +97,7 @@ public final class CardUtil {
public static List<Card> getLastTurnCast(final String valid, final Card src) {
List<Card> res = new ArrayList<Card>();
final GameState game = src.getGame();
final Game game = src.getGame();
res.addAll(game.getStack().getCardsCastLastTurn());
res = CardLists.getValidCards(res, valid, src.getController(), src);
@@ -162,7 +162,7 @@ public final class CardUtil {
public static List<Card> getRadiance(final Card source, final Card origin, final String[] valid) {
final List<Card> res = new ArrayList<Card>();
final GameState game = source.getGame();
final Game game = source.getGame();
ColorSet cs = CardUtil.getColors(origin);
for (byte color : MagicColor.WUBRG) {
if(!cs.hasAnyColor(color))
@@ -233,7 +233,7 @@ public final class CardUtil {
if (validCard.startsWith("Defined.")) {
cards = AbilityUtils.getDefinedCards(card, validCard.replace("Defined.", ""), abMana);
} else {
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
cards = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), validCard, abMana.getActivatingPlayer(), card);
}

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@@ -20,7 +20,7 @@ package forge;
import java.util.ArrayList;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.util.MyObservable;
@@ -426,5 +426,5 @@ public abstract class GameEntity extends MyObservable {
return this.name;
}
public abstract GameState getGame();
public abstract Game getGame();
}

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@@ -28,7 +28,7 @@ import com.esotericsoftware.minlog.Log;
import forge.card.TriggerReplacementBase;
import forge.card.spellability.SpellAbility;
import forge.card.staticability.StaticAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.GlobalRuleChange;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -370,7 +370,7 @@ public class StaticEffects {
* </p>
* @param game
*/
public final void rePopulateStateBasedList(GameState game) {
public final void rePopulateStateBasedList(Game game) {
this.reset();
final List<Card> cards = game.getCardsIn(ZoneType.Battlefield);

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@@ -12,7 +12,7 @@ import forge.GameEntity;
import forge.card.ability.AbilityUtils;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
@@ -156,7 +156,7 @@ public abstract class TriggerReplacementBase {
protected boolean meetsCommonRequirements(Map<String, String> params) {
final Player hostController = this.getHostCard().getController();
final GameState game = hostController.getGame();
final Game game = hostController.getGame();
if ("True".equalsIgnoreCase(params.get("Metalcraft")) && !hostController.hasMetalcraft()) return false;
if ("True".equalsIgnoreCase(params.get("Threshold")) && !hostController.hasThreshold()) return false;

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@@ -21,7 +21,7 @@ import forge.card.spellability.Ability;
import forge.card.spellability.AbilityStatic;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.HumanPlay;
@@ -79,7 +79,7 @@ public class AbilityUtils {
public static List<Card> getDefinedCards(final Card hostCard, final String def, final SpellAbility sa) {
final List<Card> cards = new ArrayList<Card>();
final String defined = (def == null) ? "Self" : def; // default to Self
final GameState game = hostCard.getGame();
final Game game = hostCard.getGame();
Card c = null;
@@ -287,7 +287,7 @@ public class AbilityUtils {
public static int calculateAmount(final Card card, String amount, final SpellAbility ability) {
// return empty strings and constants
if (StringUtils.isBlank(amount)) { return 0; }
final GameState game = card.getController().getGame();
final Game game = card.getController().getGame();
// Strip and save sign for calculations
final boolean startsWithPlus = amount.charAt(0) == '+';
@@ -696,7 +696,7 @@ public class AbilityUtils {
public static List<Player> getDefinedPlayers(final Card card, final String def, final SpellAbility sa) {
final List<Player> players = new ArrayList<Player>();
final String defined = (def == null) ? "You" : def;
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
if (defined.equals("Targeted")) {
final SpellAbility saTargeting = sa.getSATargetingPlayer();
@@ -943,7 +943,7 @@ public class AbilityUtils {
final SpellAbility sa) {
final ArrayList<SpellAbility> sas = new ArrayList<SpellAbility>();
final String defined = (def == null) ? "Self" : def; // default to Self
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
SpellAbility s = null;
@@ -1034,7 +1034,7 @@ public class AbilityUtils {
AbilityUtils.resolveApiAbility(sa, usedStack, sa.getActivatingPlayer().getGame());
}
private static void resolveSubAbilities(final SpellAbility sa, boolean usedStack, final GameState game) {
private static void resolveSubAbilities(final SpellAbility sa, boolean usedStack, final Game game) {
final AbilitySub abSub = sa.getSubAbility();
if (abSub == null || sa.isWrapper()) {
// every resolving spellAbility will end here
@@ -1050,7 +1050,7 @@ public class AbilityUtils {
AbilityUtils.resolveApiAbility(abSub, usedStack, game);
}
private static void resolveApiAbility(final SpellAbility sa, boolean usedStack, final GameState game) {
private static void resolveApiAbility(final SpellAbility sa, boolean usedStack, final Game game) {
// check conditions
if (sa.getConditions().areMet(sa)) {
if (sa.isWrapper() || StringUtils.isBlank(sa.getParam("UnlessCost"))) {
@@ -1063,7 +1063,7 @@ public class AbilityUtils {
resolveSubAbilities(sa, usedStack, game);
}
private static void handleUnlessCost(final SpellAbility sa, final boolean usedStack, final GameState game) {
private static void handleUnlessCost(final SpellAbility sa, final boolean usedStack, final Game game) {
final Card source = sa.getSourceCard();
String unlessCost = sa.getParam("UnlessCost");
unlessCost = unlessCost.trim();

View File

@@ -10,7 +10,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -33,7 +33,7 @@ public class AnimateAi extends SpellAbilityAi {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final GameState game = aiPlayer.getGame();
final Game game = aiPlayer.getGame();
// TODO - add some kind of check to answer
// "Am I going to attack with this?"

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@@ -8,7 +8,7 @@ import forge.CardLists;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -20,7 +20,7 @@ public class BecomesBlockedAi extends SpellAbilityAi {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();
final GameState game = aiPlayer.getGame();
final Game game = aiPlayer.getGame();
if (!game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_BLOCKERS_INSTANT_ABILITY)
|| !game.getPhaseHandler().getPlayerTurn().isOpponentOf(aiPlayer)) {

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@@ -27,7 +27,7 @@ import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.card.trigger.TriggerType;
import forge.game.GameState;
import forge.game.Game;
import forge.game.GlobalRuleChange;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilBlock;
@@ -1065,7 +1065,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
final Card card = sa.getSourceCard();
final boolean defined = sa.hasParam("Defined");
final Player activator = sa.getActivatingPlayer();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (tgt != null) {
if (!tgt.getTargetPlayers().isEmpty()) {

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@@ -9,7 +9,7 @@ import forge.CardLists;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -23,7 +23,7 @@ public class ChooseCardAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(final Player ai, SpellAbility sa) {
final Card host = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
final Target tgt = sa.getTarget();
if (tgt != null) {

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@@ -13,7 +13,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
@@ -65,7 +65,7 @@ public class ChooseSourceAi extends SpellAbilityAi {
}
}
if (sa.hasParam("AILogic")) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (sa.getParam("AILogic").equals("NeedsPrevention")) {
if (!game.getStack().isEmpty()) {
final SpellAbility topStack = game.getStack().peekAbility();

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@@ -7,7 +7,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -18,7 +18,7 @@ public class CloneAi extends SpellAbilityAi {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final GameState game = source.getGame();
final Game game = source.getGame();
boolean useAbility = true;

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@@ -29,7 +29,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -183,7 +183,7 @@ public class ControlGainAi extends SpellAbilityAi {
@Override
public boolean chkAIDrawback(SpellAbility sa, final Player ai) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
if ((sa.getTarget() == null) || !sa.getTarget().doesTarget()) {
if (sa.hasParam("AllValid")) {
List<Card> tgtCards = CardLists.filterControlledBy(game.getCardsIn(ZoneType.Battlefield), ai.getOpponent());

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@@ -7,7 +7,7 @@ import forge.card.cardfactory.CardFactoryUtil;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.Player;
@@ -20,7 +20,7 @@ public class CounterAi extends SpellAbilityAi {
boolean toReturn = true;
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (game.getStack().isEmpty()) {
return false;
}
@@ -110,7 +110,7 @@ public class CounterAi extends SpellAbilityAi {
final Target tgt = sa.getTarget();
if (tgt != null) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (game.getStack().isEmpty()) {
return false;
}

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@@ -8,7 +8,7 @@ import forge.Card;
import forge.CardPredicates;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -17,7 +17,7 @@ import forge.game.zone.ZoneType;
public abstract class DamageAiBase extends SpellAbilityAi {
protected boolean shouldTgtP(final Player comp, final SpellAbility sa, final int d, final boolean noPrevention) {
int restDamage = d;
final GameState game = comp.getGame();
final Game game = comp.getGame();
final Player enemy = comp.getOpponent();
if (!sa.canTarget(enemy)) {
return false;

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@@ -14,7 +14,7 @@ import forge.card.cost.Cost;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
@@ -232,7 +232,7 @@ public class DamageDealAi extends DamageAiBase {
final boolean isTrigger, final boolean mandatory) {
final Card source = saMe.getSourceCard();
final boolean noPrevention = saMe.hasParam("NoPrevention");
final GameState game = source.getGame();
final Game game = source.getGame();
final PhaseHandler phase = game.getPhaseHandler();
final boolean divided = saMe.hasParam("DividedAsYouChoose");

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@@ -11,7 +11,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
@@ -26,7 +26,7 @@ public class DamagePreventAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
boolean chance = false;
final Cost cost = sa.getPayCosts();
@@ -180,7 +180,7 @@ public class DamagePreventAi extends SpellAbilityAi {
final Target tgt = sa.getTarget();
tgt.resetTargets();
// filter AIs battlefield by what I can target
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> targetables = game.getCardsIn(ZoneType.Battlefield);
targetables = CardLists.getValidCards(targetables, tgt.getValidTgts(), ai, sa.getSourceCard());
final List<Card> compTargetables = CardLists.filterControlledBy(targetables, ai);

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@@ -31,7 +31,7 @@ import forge.card.cost.PaymentDecision;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
@@ -55,7 +55,7 @@ public class DrawAi extends SpellAbilityAi {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (abCost != null) {
// AI currently disabled for these costs
@@ -140,7 +140,7 @@ public class DrawAi extends SpellAbilityAi {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final boolean drawback = (sa instanceof AbilitySub);
final GameState game = ai.getGame();
final Game game = ai.getGame();
Player opp = ai.getOpponent();
int computerHandSize = ai.getCardsIn(ZoneType.Hand).size();

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@@ -10,7 +10,7 @@ import forge.CardLists;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.CombatUtil;
@@ -23,7 +23,7 @@ import forge.util.MyRandom;
public class EffectAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
final Random r = MyRandom.getRandom();
boolean randomReturn = r.nextFloat() <= .6667;
final Player opp = ai.getOpponent();

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@@ -3,7 +3,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -15,7 +15,7 @@ public class FogAi extends SpellAbilityAi {
*/
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
// AI should only activate this during Human's Declare Blockers phase
if (game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer())) {
return false;
@@ -42,7 +42,7 @@ public class FogAi extends SpellAbilityAi {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI should only activate this during Human's turn
boolean chance;
final GameState game = ai.getGame();
final Game game = ai.getGame();
// should really check if other player is attacking this player
if (ai.isOpponentOf(game.getPhaseHandler().getPlayerTurn())) {
@@ -56,7 +56,7 @@ public class FogAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
final GameState game = aiPlayer.getGame();
final Game game = aiPlayer.getGame();
boolean chance;
if (game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer().getOpponent())) {
chance = game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE);

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@@ -9,7 +9,7 @@ import forge.card.cost.Cost;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
@@ -34,7 +34,7 @@ public class LifeGainAi extends SpellAbilityAi {
final Random r = MyRandom.getRandom();
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
final GameState game = source.getGame();
final Game game = source.getGame();
final int life = ai.getLife();
final String amountStr = sa.getParam("LifeAmount");
int lifeAmount = 0;

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@@ -9,7 +9,7 @@ import forge.Card;
import forge.CardPredicates;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -27,7 +27,7 @@ public class PermanentCreatureAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
String logic = sa.getParam("AILogic");
GameState game = aiPlayer.getGame();
Game game = aiPlayer.getGame();
if ("ZeroToughness".equals(logic)) {
// If Creature has Zero Toughness, make sure some static ability is in play

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@@ -9,7 +9,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -133,7 +133,7 @@ public class PhasesAi extends SpellAbilityAi {
* a boolean.
* @return a boolean.
*/
private boolean phasesUnpreferredTargeting(final GameState game, final SpellAbility sa, final boolean mandatory) {
private boolean phasesUnpreferredTargeting(final Game game, final SpellAbility sa, final boolean mandatory) {
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();

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@@ -13,7 +13,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
@@ -66,7 +66,7 @@ public class ProtectAi extends SpellAbilityAi {
*/
private static List<Card> getProtectCreatures(final Player ai, final SpellAbility sa) {
final ArrayList<String> gains = AbilityUtils.getProtectionList(sa);
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> list = ai.getCreaturesInPlay();
list = CardLists.filter(list, new Predicate<Card>() {
@@ -111,7 +111,7 @@ public class ProtectAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
// if there is no target and host card isn't in play, don't activate
if ((sa.getTarget() == null) && !hostCard.isInPlay()) {
return false;
@@ -171,7 +171,7 @@ public class ProtectAi extends SpellAbilityAi {
} // protectPlayAI()
private boolean protectTgtAI(final Player ai, final SpellAbility sa, final boolean mandatory) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (!mandatory && game.getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS_INSTANT_ABILITY)) {
return false;
}
@@ -250,7 +250,7 @@ public class ProtectAi extends SpellAbilityAi {
} // protectTgtAI()
private static boolean protectMandatoryTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> list = game.getCardsIn(ZoneType.Battlefield);
final Target tgt = sa.getTarget();

View File

@@ -17,7 +17,7 @@ import forge.card.cost.CostTapType;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityRestriction;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
@@ -48,7 +48,7 @@ public class PumpAi extends PumpAiBase {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost cost = sa.getPayCosts();
final GameState game = ai.getGame();
final Game game = ai.getGame();
final PhaseHandler ph = game.getPhaseHandler();
final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>();
final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : "";
@@ -181,7 +181,7 @@ public class PumpAi extends PumpAiBase {
private boolean pumpTgtAI(final Player ai, final SpellAbility sa, final int defense, final int attack, final boolean mandatory) {
final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (!mandatory
&& !sa.isTrigger()
@@ -284,7 +284,7 @@ public class PumpAi extends PumpAiBase {
} // pumpTgtAI()
private boolean pumpMandatoryTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> list = game.getCardsIn(ZoneType.Battlefield);
final Target tgt = sa.getTarget();
final Player opp = ai.getOpponent();

View File

@@ -13,7 +13,7 @@ import forge.CardPredicates;
import forge.CardUtil;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
@@ -51,7 +51,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
* @return true, if is useful keyword
*/
public boolean isUsefulCurseKeyword(final Player ai, final String keyword, final Card card, final SpellAbility sa) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
final PhaseHandler ph = game.getPhaseHandler();
final Player human = ai.getOpponent();
//int attack = getNumAttack(sa);
@@ -157,7 +157,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
* @return true, if is useful keyword
*/
public boolean isUsefulPumpKeyword(final Player ai, final String keyword, final Card card, final SpellAbility sa, final int attack) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
final PhaseHandler ph = game.getPhaseHandler();
final Player opp = ai.getOpponent();
//int defense = getNumDefense(sa);
@@ -384,7 +384,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
protected boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int defense, final int attack,
final List<String> keywords) {
final GameState game = ai.getGame();
final Game game = ai.getGame();
PhaseHandler phase = game.getPhaseHandler();
if (!c.canBeTargetedBy(sa)) {
@@ -503,7 +503,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
*/
protected List<Card> getCurseCreatures(final Player ai, final SpellAbility sa, final int defense, final int attack, final List<String> keywords) {
List<Card> list = ai.getOpponent().getCreaturesInPlay();
final GameState game = ai.getGame();
final Game game = ai.getGame();
list = CardLists.getTargetableCards(list, sa);
if (list.isEmpty()) {

View File

@@ -11,7 +11,7 @@ import forge.CardLists;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
@@ -29,7 +29,7 @@ public class PumpAllAi extends PumpAiBase {
protected boolean canPlayAI(final Player ai, final SpellAbility sa) {
String valid = "";
final Card source = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
final int power = AbilityUtils.calculateAmount(sa.getSourceCard(), sa.getParam("NumAtt"), sa);
final int defense = AbilityUtils.calculateAmount(sa.getSourceCard(), sa.getParam("NumDef"), sa);

View File

@@ -28,7 +28,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
@@ -59,7 +59,7 @@ public class RegenerateAi extends SpellAbilityAi {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
final GameState game = ai.getGame();
final Game game = ai.getGame();
boolean chance = false;
if (abCost != null) {
@@ -174,7 +174,7 @@ public class RegenerateAi extends SpellAbilityAi {
private static boolean regenMandatoryTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
final Card hostCard = sa.getSourceCard();
final GameState game = ai.getGame();
final Game game = ai.getGame();
final Target tgt = sa.getTarget();
tgt.resetTargets();
// filter AIs battlefield by what I can target

View File

@@ -9,7 +9,7 @@ import forge.CardPredicates;
import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
@@ -24,7 +24,7 @@ public class RegenerateAllAi extends SpellAbilityAi {
final Card hostCard = sa.getSourceCard();
boolean chance = false;
final Cost abCost = sa.getPayCosts();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (abCost != null) {
// AI currently disabled for these costs
if (!ComputerUtilCost.checkSacrificeCost(ai, abCost, hostCard)) {

View File

@@ -12,7 +12,7 @@ import forge.CardPredicates.Presets;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.CombatUtil;
@@ -114,7 +114,7 @@ public abstract class TapAiBase extends SpellAbilityAi {
*/
protected boolean tapPrefTargeting(final Player ai, final Card source, final Target tgt, final SpellAbility sa, final boolean mandatory) {
final Player opp = ai.getOpponent();
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> tapList = opp.getCardsIn(ZoneType.Battlefield);
tapList = CardLists.filter(tapList, Presets.UNTAPPED);
tapList = CardLists.getValidCards(tapList, tgt.getValidTgts(), source.getController(), source);
@@ -240,7 +240,7 @@ public abstract class TapAiBase extends SpellAbilityAi {
protected boolean tapUnpreferredTargeting(final Player ai, final SpellAbility sa, final boolean mandatory) {
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();
final GameState game = ai.getGame();
final Game game = ai.getGame();
List<Card> list = game.getCardsIn(ZoneType.Battlefield);
list = CardLists.getValidCards(list, tgt.getValidTgts(), source.getController(), source);

View File

@@ -12,7 +12,7 @@ import forge.CardPredicates.Presets;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
@@ -32,7 +32,7 @@ public class TapAllAi extends SpellAbilityAi {
final Card source = sa.getSourceCard();
final Player opp = ai.getOpponent();
final GameState game = ai.getGame();
final Game game = ai.getGame();
if (game.getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_BEGIN)) {
return false;
@@ -108,7 +108,7 @@ public class TapAllAi extends SpellAbilityAi {
* @return a {@link forge.CardList} object.
*/
private List<Card> getTapAllTargets(final String valid, final Card source) {
final GameState game = source.getGame();
final Game game = source.getGame();
List<Card> tmpList = game.getCardsIn(ZoneType.Battlefield);
tmpList = CardLists.getValidCards(tmpList, valid, source.getController(), source);
tmpList = CardLists.filter(tmpList, Presets.UNTAPPED);

View File

@@ -8,7 +8,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
@@ -66,7 +66,7 @@ public class TokenAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost cost = sa.getPayCosts();
final GameState game = ai.getGame();
final Game game = ai.getGame();
readParameters(sa);
if (ComputerUtil.preventRunAwayActivations(sa)) {

View File

@@ -4,7 +4,7 @@ import forge.Card;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.trigger.TriggerType;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -19,7 +19,7 @@ public class AbandonEffect extends SpellAbilityEffect {
Card source = sa.getSourceCard();
Player controller = source.getController();
final GameState game = controller.getGame();
final Game game = controller.getGame();
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
controller.getZone(ZoneType.Command).remove(source);

View File

@@ -18,7 +18,7 @@ import forge.card.spellability.Target;
import forge.card.staticability.StaticAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -43,7 +43,7 @@ public class AnimateAllEffect extends AnimateEffectBase {
if (sa.hasParam("Toughness")) {
toughness = AbilityUtils.calculateAmount(host, sa.getParam("Toughness"), sa);
}
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
// Every Animate event needs a unique time stamp
final long timestamp = game.getNextTimestamp();

View File

@@ -17,7 +17,7 @@ import forge.card.spellability.Target;
import forge.card.staticability.StaticAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.game.GameState;
import forge.game.Game;
public class AnimateEffect extends AnimateEffectBase {
@@ -53,7 +53,7 @@ public class AnimateEffect extends AnimateEffectBase {
toughness = AbilityUtils.calculateAmount(host, sa.getParam("Toughness"), sa);
}
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
// Every Animate event needs a unique time stamp
final long timestamp = game.getNextTimestamp();

View File

@@ -13,7 +13,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.ability.ai.AttachAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -184,7 +184,7 @@ public class AttachEffect extends SpellAbilityEffect {
return false;
}
aura.setActivatingPlayer(source.getController());
final GameState game = source.getGame();
final Game game = source.getGame();
final Target tgt = aura.getTarget();
if (source.getController().isHuman()) {

View File

@@ -13,7 +13,7 @@ import forge.card.spellability.Ability;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.card.trigger.TriggerType;
import forge.game.GameState;
import forge.game.Game;
public class BecomesBlockedEffect extends SpellAbilityEffect {
@@ -32,7 +32,7 @@ public class BecomesBlockedEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final Target tgt = sa.getTarget();
for (final Card c : getTargetCards(sa)) {
if ((tgt == null) || c.canBeTargetedBy(sa)) {

View File

@@ -14,7 +14,7 @@ import forge.CardPredicates;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -44,7 +44,7 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
List<Card> cards = new ArrayList<Card>();
List<Player> tgtPlayers = getTargetPlayersEmptyAsDefault(sa);
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
if ((tgtPlayers == null) || tgtPlayers.isEmpty() || sa.hasParam("UseAllOriginZones")) {
cards = game.getCardsIn(origin);

View File

@@ -21,7 +21,7 @@ import forge.card.spellability.SpellAbilityStackInstance;
import forge.card.spellability.Target;
import forge.card.trigger.TriggerType;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.Zone;
@@ -375,7 +375,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
final Target tgt = sa.getTarget();
final Player player = sa.getActivatingPlayer();
final Card hostCard = sa.getSourceCard();
final GameState game = player.getGame();
final Game game = player.getGame();
final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination"));
final List<ZoneType> origin = ZoneType.listValueOf(sa.getParam("Origin"));
@@ -619,7 +619,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
final List<Card> movedCards = new ArrayList<Card>();
final boolean defined = sa.hasParam("Defined");
final boolean optional = sa.hasParam("Optional");
final GameState game = player.getGame();
final Game game = player.getGame();
final Target tgt = sa.getTarget();
if (tgt != null) {
@@ -923,7 +923,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
* object.
* @param game
*/
private static void removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si, final GameState game) {
private static void removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si, final Game game) {
game.getStack().remove(si);
if (srcSA.hasParam("Destination")) {

View File

@@ -13,7 +13,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
@@ -34,7 +34,7 @@ public class ChooseCardEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final ArrayList<Card> chosen = new ArrayList<Card>();
final Target tgt = sa.getTarget();

View File

@@ -12,7 +12,7 @@ import forge.Constant;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -67,7 +67,7 @@ public class ChooseColorEffect extends SpellAbilityEffect {
} else {
List<String> chosen = new ArrayList<String>();
Player ai = sa.getActivatingPlayer();
final GameState game = ai.getGame();
final Game game = ai.getGame();
Player opp = ai.getOpponent();
if (sa.hasParam("AILogic")) {
final String logic = sa.getParam("AILogic");

View File

@@ -15,7 +15,7 @@ import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityStackInstance;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.player.Player;
@@ -38,7 +38,7 @@ public class ChooseSourceEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final Target tgt = sa.getTarget();
final List<Player> tgtPlayers = getTargetPlayers(sa);
@@ -174,7 +174,7 @@ public class ChooseSourceEffect extends SpellAbilityEffect {
}
}
private Card ChooseCardOnStack(SpellAbility sa, Player ai, GameState game) {
private Card ChooseCardOnStack(SpellAbility sa, Player ai, Game game) {
for (SpellAbilityStackInstance si : game.getStack()) {
final Card source = si.getSourceCard();
final SpellAbility abilityOnStack = si.getSpellAbility();

View File

@@ -5,7 +5,7 @@ import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
public class CleanUpEffect extends SpellAbilityEffect {
@@ -15,7 +15,7 @@ public class CleanUpEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
Card source = sa.getSourceCard();
final GameState game = source.getGame();
final Game game = source.getGame();
if (sa.hasParam("ClearRemembered")) {
source.clearRemembered();

View File

@@ -18,7 +18,7 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.game.GameState;
import forge.game.Game;
import forge.gui.GuiDialog;
import forge.properties.ForgePreferences.FPref;
@@ -200,7 +200,7 @@ public class CloneEffect extends SpellAbilityEffect {
}
};
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
String duration = sa.getParam("Duration");
if (duration.equals("UntilEndOfTurn")) {
game.getEndOfTurn().addUntil(unclone);

View File

@@ -12,7 +12,7 @@ import forge.card.mana.ManaCost;
import forge.card.spellability.Ability;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -97,7 +97,7 @@ public class ControlGainEffect extends SpellAbilityEffect {
controllers = new ArrayList<Player>();
final Player newController = controllers.isEmpty() ? sa.getActivatingPlayer() : controllers.get(0);
final GameState game = newController.getGame();
final Game game = newController.getGame();
if (sa.hasParam("AllValid")) {
tgtCards = game.getCardsIn(ZoneType.Battlefield);
@@ -202,7 +202,7 @@ public class ControlGainEffect extends SpellAbilityEffect {
@Override
public void run() {
final GameState game = hostCard.getGame();
final Game game = hostCard.getGame();
final Ability ability = new Ability(hostCard, ManaCost.ZERO) {
@Override
public void resolve() {

View File

@@ -5,7 +5,7 @@ import java.util.List;
import forge.Command;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.util.Lang;
@@ -26,7 +26,7 @@ public class ControlPlayerEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
List<Player> tgtPlayers = getTargetPlayers(sa);

View File

@@ -24,7 +24,7 @@ import forge.card.mana.ManaCost;
import forge.card.spellability.Ability;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -55,7 +55,7 @@ public class CopyPermanentEffect extends SpellAbilityEffect {
@Override
public void resolve(final SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = hostCard.getGame();
final Game game = hostCard.getGame();
final ArrayList<String> keywords = new ArrayList<String>();
if (sa.hasParam("Keywords")) {
keywords.addAll(Arrays.asList(sa.getParam("Keywords").split(" & ")));

View File

@@ -7,7 +7,7 @@ import java.util.List;
import forge.Card;
import forge.card.ability.SpellAbilityEffect;
import forge.card.cardfactory.CardFactoryUtil;
import forge.game.GameState;
import forge.game.Game;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityStackInstance;
import forge.card.spellability.SpellPermanent;
@@ -17,7 +17,7 @@ import forge.gui.GuiChoose;
public class CounterEffect extends SpellAbilityEffect {
@Override
protected String getStackDescription(SpellAbility sa) {
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final StringBuilder sb = new StringBuilder();
final List<SpellAbility> sas;
@@ -62,7 +62,7 @@ public class CounterEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
// TODO Before this resolves we should see if any of our targets are
// still on the stack
final List<SpellAbility> sas;
@@ -139,7 +139,7 @@ public class CounterEffect extends SpellAbilityEffect {
* @param sa
*/
private void removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si) {
final GameState game = tgtSA.getActivatingPlayer().getGame();
final Game game = tgtSA.getActivatingPlayer().getGame();
game.getStack().remove(si);
String destination = srcSA.hasParam("Destination") ? srcSA.getParam("Destination") : "Graveyard";

View File

@@ -9,7 +9,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -43,7 +43,7 @@ public class CountersPutAllEffect extends SpellAbilityEffect {
final int counterAmount = AbilityUtils.calculateAmount(sa.getSourceCard(), sa.getParam("CounterNum"), sa);
final String valid = sa.getParam("ValidCards");
final ZoneType zone = sa.hasParam("ValidZone") ? ZoneType.smartValueOf(sa.getParam("ValidZone")) : ZoneType.Battlefield;
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
List<Card> cards = game.getCardsIn(zone);
cards = CardLists.getValidCards(cards, valid, sa.getSourceCard().getController(), sa.getSourceCard());

View File

@@ -9,7 +9,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -47,7 +47,7 @@ public class CountersRemoveAllEffect extends SpellAbilityEffect {
int counterAmount = AbilityUtils.calculateAmount(sa.getSourceCard(), sa.getParam("CounterNum"), sa);
final String valid = sa.getParam("ValidCards");
final ZoneType zone = sa.hasParam("ValidZone") ? ZoneType.smartValueOf(sa.getParam("ValidZone")) : ZoneType.Battlefield;
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
List<Card> cards = game.getCardsIn(zone);
cards = CardLists.getValidCards(cards, valid, sa.getSourceCard().getController(), sa.getSourceCard());

View File

@@ -10,7 +10,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -55,7 +55,7 @@ public class CountersRemoveEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card card = sa.getSourceCard();
final GameState game = card.getGame();
final Game game = card.getGame();
final String type = sa.getParam("CounterType");
int counterAmount = 0;
if (!sa.getParam("CounterNum").equals("All") && !sa.getParam("CounterNum").equals("Remembered")) {

View File

@@ -9,7 +9,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -46,7 +46,7 @@ public class DamageAllEffect extends SpellAbilityEffect {
final List<Card> definedSources = AbilityUtils.getDefinedCards(sa.getSourceCard(), sa.getParam("DamageSource"), sa);
final Card card = definedSources.get(0);
final Card source = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final String damage = sa.getParam("NumDmg");
final int dmg = AbilityUtils.calculateAmount(sa.getSourceCard(), damage, sa);

View File

@@ -7,7 +7,7 @@ import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -19,7 +19,7 @@ public class DamagePreventAllEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card source = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final int numDam = AbilityUtils.calculateAmount(sa.getSourceCard(), sa.getParam("Amount"), sa);
String players = "";

View File

@@ -9,7 +9,7 @@ import forge.CardLists;
import forge.Command;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.zone.ZoneType;
public class DebuffAllEffect extends SpellAbilityEffect {
@@ -40,7 +40,7 @@ public class DebuffAllEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final List<String> kws = sa.hasParam("Keywords") ? Arrays.asList(sa.getParam("Keywords").split(" & ")) : new ArrayList<String>();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
String valid = "";

View File

@@ -9,7 +9,7 @@ import forge.Card;
import forge.Command;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
public class DebuffEffect extends SpellAbilityEffect {
@@ -56,7 +56,7 @@ public class DebuffEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final List<String> kws = sa.hasParam("Keywords") ? Arrays.asList(sa.getParam("Keywords").split(" & ")) : new ArrayList<String>();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final long timestamp = game.getNextTimestamp();
for (final Card tgtC : getTargetCards(sa)) {

View File

@@ -9,7 +9,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -48,7 +48,7 @@ public class DestroyAllEffect extends SpellAbilityEffect {
final boolean noRegen = sa.hasParam("NoRegen");
final Card card = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final Target tgt = sa.getTarget();
Player targetPlayer = null;

View File

@@ -9,7 +9,7 @@ import forge.CardUtil;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
public class DestroyEffect extends SpellAbilityEffect {
/* (non-Javadoc)
@@ -69,7 +69,7 @@ public class DestroyEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card card = sa.getSourceCard();
final GameState game = card.getGame();
final Game game = card.getGame();
final boolean remDestroyed = sa.hasParam("RememberDestroyed");
if (remDestroyed) {

View File

@@ -13,7 +13,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.PlayerZone;
@@ -52,7 +52,7 @@ public class DigEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final Player player = sa.getActivatingPlayer();
final GameState game = player.getGame();
final Game game = player.getGame();
Player choser = player;
int numToDig = AbilityUtils.calculateAmount(host, sa.getParam("DigNum"), sa);
final ZoneType destZone1 = sa.hasParam("DestinationZone") ? ZoneType.smartValueOf(sa.getParam("DestinationZone"))
@@ -365,7 +365,7 @@ public class DigEffect extends SpellAbilityEffect {
* a {@link forge.CardList} object.
* @return a {@link forge.CardList} object.
*/
private List<Card> sharesNameWithCardOnBattlefield(final GameState game, final List<Card> list) {
private List<Card> sharesNameWithCardOnBattlefield(final Game game, final List<Card> list) {
final List<Card> toReturn = new ArrayList<Card>();
final List<Card> play = game.getCardsIn(ZoneType.Battlefield);
for (final Card c : list) {

View File

@@ -11,7 +11,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.PlayerZone;
import forge.game.zone.ZoneType;
@@ -137,7 +137,7 @@ public class DigUntilEffect extends SpellAbilityEffect {
if (revealed.size() > 0) {
GuiChoose.one(p + " revealed: ", revealed);
}
final GameState game = p.getGame();
final Game game = p.getGame();
if (foundDest != null) {
// Allow ordering of found cards

View File

@@ -13,7 +13,7 @@ import forge.card.spellability.SpellAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.card.trigger.TriggerType;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -37,7 +37,7 @@ public class EffectEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = hostCard.getGame();
final Game game = hostCard.getGame();
String[] effectAbilities = null;
String[] effectTriggers = null;

View File

@@ -8,7 +8,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -29,7 +29,7 @@ public class EncodeEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final Player player = sa.getActivatingPlayer();
final GameState game = player.getGame();
final Game game = player.getGame();
// make list of creatures that controller has on Battlefield
List<Card> choices = game.getCardsIn(ZoneType.Battlefield);

View File

@@ -4,7 +4,7 @@ package forge.card.ability.effects;
import forge.Card;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
public class EndTurnEffect extends SpellAbilityEffect {
@@ -19,7 +19,7 @@ public class EndTurnEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
GameState game = sa.getActivatingPlayer().getGame();
Game game = sa.getActivatingPlayer().getGame();
// Steps taken from gatherer's rulings on Time Stop.
// 1) All spells and abilities on the stack are exiled. This includes
// Time Stop, though it will continue to resolve. It also includes

View File

@@ -13,7 +13,7 @@ import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameActionUtil;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -39,7 +39,7 @@ public class ManaEffect extends SpellAbilityEffect {
final List<Player> tgtPlayers = getTargetPlayers(sa);
final Target tgt = sa.getTarget();
final boolean optional = sa.hasParam("Optional");
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
if (optional) {
if (!GuiDialog.confirm(sa.getSourceCard(), "Do you want to add mana to your mana pool?")) {

View File

@@ -6,7 +6,7 @@ import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
/**
@@ -20,7 +20,7 @@ public class PlaneswalkEffect extends SpellAbilityEffect {
*/
@Override
public void resolve(SpellAbility sa) {
GameState game = sa.getActivatingPlayer().getGame();
Game game = sa.getActivatingPlayer().getGame();
for(Player p : game.getPlayers())
{

View File

@@ -19,7 +19,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.Spell;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityRestriction;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.HumanPlay;
@@ -55,7 +55,7 @@ public class PlayEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card source = sa.getSourceCard();
Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
boolean optional = sa.hasParam("Optional");
boolean remember = sa.hasParam("RememberPlayed");
boolean wasFaceDown = false;

View File

@@ -12,7 +12,7 @@ import forge.card.MagicColor;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -40,7 +40,7 @@ public class ProtectAllEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final boolean isChoice = sa.getParam("Gains").contains("Choice");
final ArrayList<String> choices = AbilityUtils.getProtectionList(sa);

View File

@@ -12,7 +12,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.gui.GuiChoose;
@@ -97,7 +97,7 @@ public class ProtectEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card host = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final boolean isChoice = sa.getParam("Gains").contains("Choice");
final ArrayList<String> choices = AbilityUtils.getProtectionList(sa);

View File

@@ -10,7 +10,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -18,7 +18,7 @@ public class PumpAllEffect extends SpellAbilityEffect {
private void applyPumpAll(final SpellAbility sa, final List<Card> list, final int a,
final int d, final List<String> keywords, final ArrayList<ZoneType> affectedZones) {
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final long timestamp = game.getNextTimestamp();
final ArrayList<String> kws = new ArrayList<String>();
final ArrayList<String> hiddenkws = new ArrayList<String>();
@@ -115,7 +115,7 @@ public class PumpAllEffect extends SpellAbilityEffect {
List<Card> list;
final List<Player> tgtPlayers = getTargetPlayersEmptyAsDefault(sa);
final ArrayList<ZoneType> affectedZones = new ArrayList<ZoneType>();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
if (sa.hasParam("PumpZone")) {
for (final String zone : sa.getParam("PumpZone").split(",")) {

View File

@@ -13,7 +13,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
@@ -27,7 +27,7 @@ public class PumpEffect extends SpellAbilityEffect {
&& !sa.getSourceCard().isInPlay()) {
return;
}
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final long timestamp = game.getNextTimestamp();
final ArrayList<String> kws = new ArrayList<String>();
@@ -88,7 +88,7 @@ public class PumpEffect extends SpellAbilityEffect {
}
private void applyPump(final SpellAbility sa, final Player p, final List<String> keywords) {
final GameState game = p.getGame();
final Game game = p.getGame();
for (int i = 0; i < keywords.size(); i++) {
p.addKeyword(keywords.get(i));
}
@@ -189,7 +189,7 @@ public class PumpEffect extends SpellAbilityEffect {
List<Card> tgtCards = new ArrayList<Card>();
final ArrayList<Card> untargetedCards = new ArrayList<Card>();
final Target tgt = sa.getTarget();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
List<Player> tgtPlayers = new ArrayList<Player>();
String pumpRemembered = null;
String pumpForget = null;

View File

@@ -7,7 +7,7 @@ import forge.CardLists;
import forge.Command;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.zone.ZoneType;
public class RegenerateAllEffect extends SpellAbilityEffect {
@@ -20,7 +20,7 @@ public class RegenerateAllEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = hostCard.getGame();
final Game game = hostCard.getGame();
String valid = "";
if (sa.hasParam("ValidCards")) {

View File

@@ -8,7 +8,7 @@ import forge.Command;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
public class RegenerateEffect extends SpellAbilityEffect {
@@ -45,7 +45,7 @@ public class RegenerateEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Target tgt = sa.getTarget();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
for (final Card tgtC : getTargetCards(sa)) {
final Command untilEOT = new Command() {

View File

@@ -8,7 +8,7 @@ import forge.Card;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
public class RemoveFromCombatEffect extends SpellAbilityEffect {
@@ -29,7 +29,7 @@ public class RemoveFromCombatEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
final Target tgt = sa.getTarget();

View File

@@ -13,7 +13,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -32,7 +32,7 @@ public class RepeatEachEffect extends SpellAbilityEffect {
repeat.setActivatingPlayer(sa.getActivatingPlayer());
((AbilitySub) repeat).setParent(sa);
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
boolean useImprinted = sa.hasParam("UseImprinted");
boolean loopOverCards = false;

View File

@@ -11,7 +11,7 @@ import forge.card.ability.SpellAbilityEffect;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Expressions;
@@ -70,7 +70,7 @@ public class RepeatEffect extends SpellAbilityEffect {
private boolean checkRepeatConditions(final SpellAbility sa) {
//boolean doAgain = false;
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
if (sa.hasParam("RepeatPresent")) {

View File

@@ -16,7 +16,7 @@ import forge.card.trigger.TriggerType;
import forge.game.GameAction;
import forge.game.GameAge;
import forge.game.GameNew;
import forge.game.GameState;
import forge.game.Game;
import forge.game.RegisteredPlayer;
import forge.game.player.Player;
import forge.game.zone.PlayerZone;
@@ -30,7 +30,7 @@ public class RestartGameEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
List<Player> players = game.getPlayers();
Map<Player, List<Card>> playerLibraries = new HashMap<Player, List<Card>>();

View File

@@ -2,7 +2,7 @@ package forge.card.ability.effects;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.PlanarDice;
import forge.game.player.Player;
import forge.gui.GuiDialog;
@@ -20,7 +20,7 @@ public class RollPlanarDiceEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
boolean countedTowardsCost = !sa.hasParam("NotCountedTowardsCost");
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
if(countedTowardsCost) {
game.getPhaseHandler().incPlanarDiceRolledthisTurn();

View File

@@ -7,7 +7,7 @@ import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -36,7 +36,7 @@ public class SacrificeAllEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card card = sa.getSourceCard();
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
String valid = "";

View File

@@ -8,7 +8,7 @@ import forge.CardPredicates;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
@@ -19,7 +19,7 @@ public class SacrificeEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
final Card card = sa.getSourceCard();
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
// Expand Sacrifice keyword here depending on what we need out of it.
final String num = sa.hasParam("Amount") ? sa.getParam("Amount") : "1";

View File

@@ -8,7 +8,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -29,7 +29,7 @@ public class TapAllEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
final Card card = sa.getSourceCard();
final boolean remTapped = sa.hasParam("RememberTapped");
if (remTapped) {

View File

@@ -9,7 +9,7 @@ import forge.CardLists;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -45,7 +45,7 @@ public class TapOrUntapAllEffect extends SpellAbilityEffect {
public void resolve(SpellAbility sa) {
List<Card> validCards = getTargetCards(sa);
final Player activator = sa.getActivatingPlayer();
final GameState game = activator.getGame();
final Game game = activator.getGame();
List<Player> targetedPlayers = getTargetPlayersEmptyAsDefault(sa);

View File

@@ -30,7 +30,7 @@ import forge.card.cardfactory.CardFactory;
import forge.card.spellability.SpellAbility;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.game.GameState;
import forge.game.Game;
import forge.game.event.GameEventTokenCreated;
import forge.game.player.Player;
import forge.gui.GuiChoose;
@@ -276,7 +276,7 @@ public class TokenEffect extends SpellAbilityEffect {
}
}
final GameState game = controller.getGame();
final Game game = controller.getGame();
for (final Card c : tokens) {
if (this.tokenTapped) {
c.setTapped(true);

View File

@@ -9,7 +9,7 @@ import forge.CardLists;
import forge.GameEntity;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -150,7 +150,7 @@ public class UnattachAllEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
Card source = sa.getSourceCard();
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
final List<Object> targets = getTargetObjects(sa);
// If Cast Targets will be checked on the Stack

View File

@@ -43,7 +43,7 @@ import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerHandler;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.player.Player;
@@ -284,7 +284,7 @@ public class CardFactoryCreatures {
@Override
public void run() {
final GameState game = card.getGame();
final Game game = card.getGame();
int intermSumPower = 0;
int intermSumToughness = 0;
// intermSumPower = intermSumToughness = 0;
@@ -343,7 +343,7 @@ public class CardFactoryCreatures {
final Ability sacOrSac = new Ability(card, ManaCost.NO_COST) {
@Override
public void resolve() {
final GameState game = player.getGame();
final Game game = player.getGame();
if (player.isHuman()) {
final InputSelectCards target = new InputSelectCardsForDreadnought(player, 0, Integer.MAX_VALUE); // Input
String toDisplay = cardName + " - Select any number of creatures to sacrifice.\n" +

View File

@@ -33,7 +33,7 @@ import forge.card.spellability.SpellAbility;
import forge.control.input.InputPayManaExecuteCommands;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.AiController;
import forge.game.player.Player;
import forge.game.player.PlayerControllerAi;
@@ -50,7 +50,7 @@ import forge.gui.GuiChoose;
*/
public class CardFactorySorceries {
private static final void balanceLands(GameState game, Spell card) {
private static final void balanceLands(Game game, Spell card) {
List<List<Card>> lands = new ArrayList<List<Card>>();
for (Player p : game.getPlayers()) {
@@ -88,7 +88,7 @@ public class CardFactorySorceries {
}
}
private static final void balanceHands(GameState game, Spell spell) {
private static final void balanceHands(Game game, Spell spell) {
int min = Integer.MAX_VALUE;
for (Player p : game.getPlayers()) {
min = Math.min(min, p.getZone(ZoneType.Hand).size());
@@ -116,7 +116,7 @@ public class CardFactorySorceries {
}
}
private static final void balanceCreatures(GameState game, Spell card) {
private static final void balanceCreatures(Game game, Spell card) {
List<List<Card>> creats = new ArrayList<List<Card>>();
for (Player p : game.getPlayers()) {
@@ -160,7 +160,7 @@ public class CardFactorySorceries {
@Override
public void resolve() {
final GameState game = this.getActivatingPlayer().getGame();
final Game game = this.getActivatingPlayer().getGame();
balanceLands(game, this);
balanceHands(game, this);
balanceCreatures(game, this);
@@ -211,7 +211,7 @@ public class CardFactorySorceries {
@Override
public void resolve() {
final Player p = card.getController();
final GameState game = p.getGame();
final Game game = p.getGame();
int baseCMC = -1;
final Card[] newArtifact = new Card[1];

View File

@@ -63,7 +63,7 @@ import forge.card.trigger.TriggerHandler;
import forge.card.trigger.TriggerType;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseHandler;
@@ -423,7 +423,7 @@ public class CardFactoryUtil {
@Override
public void resolve() {
final GameState game = sourceCard.getGame();
final Game game = sourceCard.getGame();
final Card c = game.getAction().exile(sourceCard);
int counters = AbilityUtils.calculateAmount(c, timeCounters, this);
@@ -1001,7 +1001,7 @@ public class CardFactoryUtil {
final String[] l = s.split("/");
final String m = extractOperators(s);
final GameState game = player.getGame();
final Game game = player.getGame();
// count valid cards in any specified zone/s
if (l[0].startsWith("Valid") && !l[0].contains("Valid ")) {
@@ -1130,7 +1130,7 @@ public class CardFactoryUtil {
final Player cc = c.getController();
final Player ccOpp = cc.getOpponent();
final GameState game = c.getGame();
final Game game = c.getGame();
final Player activePlayer = game.getPhaseHandler().getPlayerTurn();
@@ -1597,7 +1597,7 @@ public class CardFactoryUtil {
private static List<Card> getCardListForXCount(final Card c, final Player cc, final Player ccOpp, final String[] sq) {
List<Card> someCards = new ArrayList<Card>();
final GameState game = c.getGame();
final Game game = c.getGame();
// Generic Zone-based counting
// Count$QualityAndZones.Subquality
@@ -2769,7 +2769,7 @@ public class CardFactoryUtil {
final Ability haunterDiesSetup = new Ability(card, ManaCost.ZERO) {
@Override
public void resolve() {
final GameState game = card.getGame();
final Game game = card.getGame();
this.setActivatingPlayer(card.getController());
final List<Card> creats = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Presets.CREATURES);
for (int i = 0; i < creats.size(); i++) {
@@ -3095,7 +3095,7 @@ public class CardFactoryUtil {
@Override
public void run() {
final GameState game = card.getGame();
final Game game = card.getGame();
final List<Card> cardsInPlay = CardLists.getType(game.getCardsIn(ZoneType.Battlefield), "World");
cardsInPlay.remove(card);
for (int i = 0; i < cardsInPlay.size(); i++) {
@@ -3180,7 +3180,7 @@ public class CardFactoryUtil {
private void devour(Card eater, Card dinner) {
final GameState game = eater.getGame();
final Game game = eater.getGame();
eater.addDevoured(dinner);
game.getAction().sacrifice(dinner, null);
final HashMap<String, Object> runParams = new HashMap<String, Object>();

View File

@@ -20,7 +20,7 @@ package forge.card.cost;
import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.gui.GuiDialog;
@@ -76,7 +76,7 @@ public class CostDamage extends CostPart {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
final Player activator = ability.getActivatingPlayer();
final int life = activator.getLife();

View File

@@ -29,7 +29,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.AiController;
import forge.game.player.Player;
import forge.game.player.PlayerControllerAi;
@@ -158,7 +158,7 @@ public class CostDiscard extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
List<Card> handList = new ArrayList<Card>(activator.getCardsIn(ZoneType.Hand));

View File

@@ -29,7 +29,7 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityStackInstance;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -154,7 +154,7 @@ public class CostExile extends CostPartWithList {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final GameState game = activator.getGame();
final Game game = activator.getGame();
List<Card> typeList = new ArrayList<Card>();
if (this.getType().equals("All")) {
@@ -207,7 +207,7 @@ public class CostExile extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
final Card source = ability.getSourceCard();
Integer c = this.convertAmount();
@@ -335,7 +335,7 @@ public class CostExile extends CostPartWithList {
return true;
}
final GameState game = sa.getActivatingPlayer().getGame();
final Game game = sa.getActivatingPlayer().getGame();
ArrayList<SpellAbility> saList = new ArrayList<SpellAbility>();
ArrayList<String> descList = new ArrayList<String>();

View File

@@ -7,7 +7,7 @@ import forge.Card;
import forge.CardLists;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellPermanent;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.Player;
@@ -93,7 +93,7 @@ public class CostExileAndPay extends CostPartWithList {
* @see forge.card.cost.CostPart#payHuman(forge.card.spellability.SpellAbility, forge.game.GameState)
*/
@Override
public boolean payHuman(SpellAbility ability, GameState game) {
public boolean payHuman(SpellAbility ability, Game game) {
List<Card> validGrave = CardLists.getValidCards(ability.getActivatingPlayer().getZone(ZoneType.Graveyard), "Creature", ability.getActivatingPlayer(), ability.getSourceCard());
Card selectedCard = GuiChoose.oneOrNone("Choose a creature card to exile.", validGrave);

View File

@@ -23,7 +23,7 @@ import java.util.List;
import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.gui.GuiChoose;
@@ -116,7 +116,7 @@ public class CostGainLife extends CostPart {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Card source = ability.getSourceCard();
final String amount = this.getAmount();
final Player activator = ability.getActivatingPlayer();

View File

@@ -22,7 +22,7 @@ import java.util.List;
import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.PlayerZone;
import forge.game.zone.ZoneType;
@@ -88,7 +88,7 @@ public class CostMill extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
Integer c = this.convertAmount();
final Card source = ability.getSourceCard();

View File

@@ -22,7 +22,7 @@ import org.apache.commons.lang3.StringUtils;
import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
/**
@@ -192,7 +192,7 @@ public abstract class CostPart {
* @param game
* @return true, if successful
*/
public abstract boolean payHuman(SpellAbility ability, GameState game);
public abstract boolean payHuman(SpellAbility ability, Game game);
/*
* (non-Javadoc)

View File

@@ -28,7 +28,7 @@ import forge.card.spellability.SpellAbility;
import forge.control.input.InputPayMana;
import forge.control.input.InputPayManaOfCostPayment;
import forge.control.input.InputPayManaX;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.Player;
@@ -107,7 +107,7 @@ public class CostPartMana extends CostPart {
}
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Card source = ability.getSourceCard();
ManaCostBeingPaid toPay = new ManaCostBeingPaid(getManaToPay(), restriction);

View File

@@ -20,7 +20,7 @@ package forge.card.cost;
import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.gui.GuiDialog;
@@ -111,7 +111,7 @@ public class CostPayLife extends CostPart {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Card source = ability.getSourceCard();
final String amount = this.getAmount();
final Player activator = ability.getActivatingPlayer();

View File

@@ -23,7 +23,7 @@ import java.util.List;
import java.util.Map;
import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
/**
@@ -104,7 +104,7 @@ public class CostPayment {
*
* @return a boolean.
*/
public boolean payCost(final GameState game) {
public boolean payCost(final Game game) {
for (final CostPart part : this.cost.getCostParts()) {
if ( false == part.payHuman(this.ability, game) ) {
return false;
@@ -167,7 +167,7 @@ public class CostPayment {
*
* @return a boolean.
*/
public final boolean payComputerCosts(final Player ai, final GameState game) {
public final boolean payComputerCosts(final Player ai, final Game game) {
// canPayAdditionalCosts now Player Agnostic
// Just in case it wasn't set, but honestly it shouldn't have gotten

View File

@@ -28,7 +28,7 @@ import forge.Singletons;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -248,7 +248,7 @@ public class CostPutCounter extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Card source = ability.getSourceCard();
Integer c = getNumberOfCounters(ability);

View File

@@ -29,7 +29,7 @@ import forge.Singletons;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.game.GameState;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -115,7 +115,7 @@ public class CostRemoveCounter extends CostPartWithList {
}
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
final Card source = ability.getSourceCard();
Integer c = this.convertAmount();

View File

@@ -26,7 +26,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -120,7 +120,7 @@ public class CostReturn extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
final Card source = ability.getSourceCard();
Integer c = this.convertAmount();

View File

@@ -29,7 +29,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.AiController;
import forge.game.player.Player;
import forge.game.player.PlayerControllerAi;
@@ -140,7 +140,7 @@ public class CostReveal extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final String amount = this.getAmount();

View File

@@ -26,7 +26,7 @@ import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.Game;
import forge.game.ai.ComputerUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -129,7 +129,7 @@ public class CostSacrifice extends CostPartWithList {
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
public final boolean payHuman(final SpellAbility ability, final Game game) {
final String amount = this.getAmount();
final Card source = ability.getSourceCard();
final String type = this.getType();

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