Added Flames of the Blood Hand

This commit is contained in:
moomarc
2012-03-27 13:59:32 +00:00
parent 013f12ba3a
commit 40373f93fd
2 changed files with 13 additions and 0 deletions

1
.gitattributes vendored
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@@ -3092,6 +3092,7 @@ res/cardsfolder/f/flamecore_elemental.txt svneol=native#text/plain
res/cardsfolder/f/flamekin_brawler.txt svneol=native#text/plain res/cardsfolder/f/flamekin_brawler.txt svneol=native#text/plain
res/cardsfolder/f/flamekin_harbinger.txt svneol=native#text/plain res/cardsfolder/f/flamekin_harbinger.txt svneol=native#text/plain
res/cardsfolder/f/flamekin_spitfire.txt svneol=native#text/plain res/cardsfolder/f/flamekin_spitfire.txt svneol=native#text/plain
res/cardsfolder/f/flames_of_the_blood_hand.txt -text
res/cardsfolder/f/flameshot.txt svneol=native#text/plain res/cardsfolder/f/flameshot.txt svneol=native#text/plain
res/cardsfolder/f/flamestick_courier.txt svneol=native#text/plain res/cardsfolder/f/flamestick_courier.txt svneol=native#text/plain
res/cardsfolder/f/flametongue_kavu.txt svneol=native#text/plain res/cardsfolder/f/flametongue_kavu.txt svneol=native#text/plain

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@@ -0,0 +1,12 @@
Name:Flames of the Blood Hand
ManaCost:2 R
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 4 | NoPrevention$ True | SubAbility$ PreventHealing | SpellDescription$ CARDNAME deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
SVar:PreventHealing:DB$ Effect | ReplacementEffects$ GainLifeEvent | RememberObjects$ Targeted
SVar:GainLifeEvent:Event$ GainLife | ValidPlayer$ Player.IsRemembered | Prevent$ True | Description$ If the targeted player would gain life this turn, that player gains no life instead.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/flames_of_the_blood_hand.jpg
SetInfo:BOK|Uncommon|http://magiccards.info/scans/en/bok/101.jpg
Oracle:Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
End