From 3f80bdf1cc335fe0e3295c0afd4aa71a6f9331f9 Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 15 Jan 2012 11:35:51 +0000 Subject: [PATCH] - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. --- CHANGES.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/CHANGES.txt b/CHANGES.txt index e7614e9dce0..36bc5af83de 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -279,6 +279,26 @@ Reiver Demon - Added canPlayFromEffectAI to AF Pump. - Little fix for Cascade. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- Added canPlayFromEffectAI to AF Draw and Discard. +- Removed the hardcoded cascade ability of Bituminous Blast. +- Changed Ripple to use canPlayFromEffectAI. +- Changed Fungus Sliver to grant a trigger instead of a keyword. +- Removed the now unused keyword it used to grant. +- Temporarily fixing infinite loop in AF Pump, not sure if this is what it should do though. +- Fixed Equilibrium. +- CheckStyle. +- Added the function playSpellAbilityWithoutPayingManaCost to ComputerUtil. +- Fixed the AI part of Cascade and Ripple skipping payment of non mana costs. +- fixed problem with Any color mana abilities added through continuous effects e.g. Gemhide Sliver +- Internalized win/lose frame into match UI using overlay. +- Fixed icons display for mana overlay setting. Now, icons and counters will show all the time, but title, p/t, and casting cost is toggle-able. +- Performance enhancement: fonts used in UI are now pre-derived once in skin. +- Updated the AffectedZone of some continuous static abilities. +- Added canPlayFromEffectAI to AF Destroy. +- Cleanup. +- Changed "removed" to "exiled" for consistency +- Minor fix to comments in ControlDetail. +- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. Added pre-release cards to DKA cardfolder branch: @@ -377,6 +397,8 @@ Gravity Well Clash of Realities Telekinesis Rapid Fire +Lantern of Insight +Ulasht, the Hate Seed end