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Update SoundEffect
-replace wav to mp3 -converted the mp3 files to have smaller size
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forge-gui/res/sound/add_counter.mp3
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forge-gui/res/sound/add_counter.mp3
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forge-gui/res/sound/artifact.mp3
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forge-gui/res/sound/artifact.mp3
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forge-gui/res/sound/artifact_creature.mp3
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forge-gui/res/sound/artifact_creature.mp3
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forge-gui/res/sound/black_land.mp3
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forge-gui/res/sound/black_land.mp3
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forge-gui/res/sound/block.mp3
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forge-gui/res/sound/block.mp3
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forge-gui/res/sound/blue_land.mp3
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forge-gui/res/sound/blue_land.mp3
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forge-gui/res/sound/creature.mp3
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forge-gui/res/sound/creature.mp3
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forge-gui/res/sound/destroy.mp3
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forge-gui/res/sound/destroy.mp3
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forge-gui/res/sound/discard.mp3
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forge-gui/res/sound/discard.mp3
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forge-gui/res/sound/draw.mp3
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forge-gui/res/sound/draw.mp3
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forge-gui/res/sound/enchant.mp3
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forge-gui/res/sound/enchant.mp3
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forge-gui/res/sound/end_of_turn.mp3
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forge-gui/res/sound/end_of_turn.mp3
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forge-gui/res/sound/equip.mp3
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forge-gui/res/sound/equip.mp3
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forge-gui/res/sound/flip_coin.mp3
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forge-gui/res/sound/flip_coin.mp3
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forge-gui/res/sound/green_land.mp3
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forge-gui/res/sound/green_land.mp3
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forge-gui/res/sound/instant.mp3
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forge-gui/res/sound/instant.mp3
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forge-gui/res/sound/life_loss.mp3
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forge-gui/res/sound/life_loss.mp3
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forge-gui/res/sound/lose_duel.mp3
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forge-gui/res/sound/lose_duel.mp3
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forge-gui/res/sound/mana_burn.mp3
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forge-gui/res/sound/mana_burn.mp3
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forge-gui/res/sound/planeswalker.mp3
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forge-gui/res/sound/planeswalker.mp3
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forge-gui/res/sound/poison.mp3
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forge-gui/res/sound/poison.mp3
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forge-gui/res/sound/red_land.mp3
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forge-gui/res/sound/red_land.mp3
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forge-gui/res/sound/shuffle.mp3
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forge-gui/res/sound/shuffle.mp3
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forge-gui/res/sound/sorcery.mp3
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forge-gui/res/sound/sorcery.mp3
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forge-gui/res/sound/tap.mp3
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forge-gui/res/sound/tap.mp3
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forge-gui/res/sound/token.mp3
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forge-gui/res/sound/token.mp3
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forge-gui/res/sound/untap.mp3
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forge-gui/res/sound/untap.mp3
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forge-gui/res/sound/white_land.mp3
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forge-gui/res/sound/white_land.mp3
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forge-gui/res/sound/win_duel.mp3
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forge-gui/res/sound/win_duel.mp3
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@@ -36,65 +36,65 @@ package forge.sound;
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public enum SoundEffectType {
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// Sounds must be listed in alphabetic order.
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AddCounter("add_counter.wav", true),
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Artifact("artifact.wav", false),
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ArtifactCreature("artifact_creature.wav", false),
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BlackLand("black_land.wav", false),
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BlackRedGreenLand("black_red_green_land.wav", false),
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BlackRedLand("black_red_land.wav", false),
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BlackWhiteGreenLand("black_white_green_land.wav", false),
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BlackWhiteLand("black_white_land.wav", false),
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Block("block.wav", false),
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BlueBlackLand("blue_black_land.wav", false),
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BlueBlackRedLand("blue_black_red_land.wav", false),
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BlueLand("blue_land.wav", false),
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Creature("creature.wav", false),
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Damage("damage.wav", true),
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Destroy("destroy.wav", true),
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Discard("discard.wav", false),
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Draw("draw.wav", false),
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Enchantment("enchant.wav", false),
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EndOfTurn("end_of_turn.wav", false),
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Equip("equip.wav", false),
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Exile("exile.wav", false),
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FlipCoin("flip_coin.wav", false),
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GreenBlackBlueLand("green_black_blue_land.wav", false),
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GreenBlackLand("green_black_land.wav", false),
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GreenBlueLand("green_blue_land.wav", false),
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GreenBlueRedLand("green_blue_red_land.wav", false),
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GreenLand("green_land.wav", false),
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GreenRedLand("green_red_land.wav", false),
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GreenRedWhiteLand("green_red_white_land.wav", false),
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Instant("instant.wav", false),
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LifeGain("life_gain.wav", true),
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LifeLoss("life_loss.wav", true),
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LoseDuel("lose_duel.wav", false),
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ManaBurn("mana_burn.wav", false),
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OtherLand("other_land.wav", false),
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Phasing("phasing.wav", true),
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Planeswalker("planeswalker.wav", false),
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Poison("poison.wav", true),
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RedBlueLand("red_blue_land.wav", false),
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RedBlueWhiteLand("red_blue_white_land.wav", false),
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RedLand("red_land.wav", false),
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Regen("regeneration.wav", false),
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RemoveCounter("remove_counter.wav", true),
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Sacrifice("sacrifice.wav", true),
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AddCounter("add_counter.mp3", true),
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Artifact("artifact.mp3", false),
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ArtifactCreature("artifact_creature.mp3", false),
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BlackLand("black_land.mp3", false),
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BlackRedGreenLand("black_red_green_land.mp3", false),
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BlackRedLand("black_red_land.mp3", false),
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BlackWhiteGreenLand("black_white_green_land.mp3", false),
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BlackWhiteLand("black_white_land.mp3", false),
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Block("block.mp3", false),
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BlueBlackLand("blue_black_land.mp3", false),
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BlueBlackRedLand("blue_black_red_land.mp3", false),
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BlueLand("blue_land.mp3", false),
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Creature("creature.mp3", false),
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Damage("damage.mp3", true),
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Destroy("destroy.mp3", true),
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Discard("discard.mp3", false),
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Draw("draw.mp3", false),
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Enchantment("enchant.mp3", false),
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EndOfTurn("end_of_turn.mp3", false),
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Equip("equip.mp3", false),
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Exile("exile.mp3", false),
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FlipCoin("flip_coin.mp3", false),
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GreenBlackBlueLand("green_black_blue_land.mp3", false),
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GreenBlackLand("green_black_land.mp3", false),
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GreenBlueLand("green_blue_land.mp3", false),
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GreenBlueRedLand("green_blue_red_land.mp3", false),
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GreenLand("green_land.mp3", false),
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GreenRedLand("green_red_land.mp3", false),
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GreenRedWhiteLand("green_red_white_land.mp3", false),
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Instant("instant.mp3", false),
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LifeGain("life_gain.mp3", true),
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LifeLoss("life_loss.mp3", true),
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LoseDuel("lose_duel.mp3", false),
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ManaBurn("mana_burn.mp3", false),
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OtherLand("other_land.mp3", false),
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Phasing("phasing.mp3", true),
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Planeswalker("planeswalker.mp3", false),
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Poison("poison.mp3", true),
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RedBlueLand("red_blue_land.mp3", false),
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RedBlueWhiteLand("red_blue_white_land.mp3", false),
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RedLand("red_land.mp3", false),
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Regen("regeneration.mp3", false),
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RemoveCounter("remove_counter.mp3", true),
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Sacrifice("sacrifice.mp3", true),
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ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
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Shuffle("shuffle.wav", false),
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Sorcery("sorcery.wav", false),
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StartDuel("start_duel.wav",false),
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Tap("tap.wav", false),
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Token("token.wav", true),
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Untap("untap.wav", true),
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WhiteBlueBlackLand("white_blue_black_land.wav", false),
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WhiteBlueLand("white_blue_land.wav", false),
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WhiteGreenBlueLand("white_green_blue_land.wav", false),
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WhiteGreenLand("white_green_land.wav", false),
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WhiteLand("white_land.wav", false),
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WhiteRedBlackLand("white_red_black_land.wav", false),
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WhiteRedLand("white_red_land.wav", false),
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WinDuel("win_duel.wav", false);
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Shuffle("shuffle.mp3", false),
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Sorcery("sorcery.mp3", false),
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StartDuel("start_duel.mp3",false),
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Tap("tap.mp3", false),
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Token("token.mp3", true),
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Untap("untap.mp3", true),
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WhiteBlueBlackLand("white_blue_black_land.mp3", false),
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WhiteBlueLand("white_blue_land.mp3", false),
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WhiteGreenBlueLand("white_green_blue_land.mp3", false),
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WhiteGreenLand("white_green_land.mp3", false),
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WhiteLand("white_land.mp3", false),
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WhiteRedBlackLand("white_red_black_land.mp3", false),
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WhiteRedLand("white_red_land.mp3", false),
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WinDuel("win_duel.mp3", false);
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private final String resourceFileName;
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private final boolean isSync;
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