CardState: use KeywordCollection internal

This commit is contained in:
Hanmac
2017-10-21 15:47:43 +00:00
parent e939218a65
commit 3f3875cc0c

View File

@@ -19,7 +19,6 @@ package forge.game.card;
import com.google.common.base.Predicate;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import forge.card.*;
import forge.card.mana.ManaCost;
@@ -27,6 +26,7 @@ import forge.card.mana.ManaCostParser;
import forge.game.ForgeScript;
import forge.game.GameObject;
import forge.game.card.CardView.CardStateView;
import forge.game.keyword.KeywordCollection;
import forge.game.player.Player;
import forge.game.replacement.ReplacementEffect;
import forge.game.spellability.SpellAbility;
@@ -35,7 +35,6 @@ import forge.game.trigger.Trigger;
import forge.util.collect.FCollection;
import forge.util.collect.FCollectionView;
import java.util.List;
import java.util.Map;
public class CardState extends GameObject {
@@ -45,7 +44,8 @@ public class CardState extends GameObject {
private byte color = MagicColor.COLORLESS;
private int basePower = 0;
private int baseToughness = 0;
private List<String> intrinsicKeywords = Lists.newArrayList();
private KeywordCollection intrinsicKeywords = new KeywordCollection();
private final FCollection<SpellAbility> nonManaAbilities = new FCollection<SpellAbility>();
private final FCollection<SpellAbility> manaAbilities = new FCollection<SpellAbility>();
private FCollection<Trigger> triggers = new FCollection<Trigger>();
@@ -152,8 +152,9 @@ public class CardState extends GameObject {
public final boolean hasIntrinsicKeyword(String k) {
return intrinsicKeywords.contains(k);
}
public final void setIntrinsicKeywords(final List<String> intrinsicKeyword0) {
intrinsicKeywords = intrinsicKeyword0;
public final void setIntrinsicKeywords(final Iterable<String> intrinsicKeyword0) {
intrinsicKeywords.clear();
intrinsicKeywords.addAll(intrinsicKeyword0);
}
public final boolean addIntrinsicKeyword(final String s) {
@@ -352,7 +353,7 @@ public class CardState extends GameObject {
setColor(source.getColor());
setBasePower(source.getBasePower());
setBaseToughness(source.getBaseToughness());
intrinsicKeywords = Lists.newArrayList(source.intrinsicKeywords);
setIntrinsicKeywords(source.intrinsicKeywords);
setImageKey(source.getImageKey());
setRarity(source.rarity);
setSetCode(source.setCode);