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Fix Master of the Wild Hunt waiting forever in cases when all his wolves have died before damage allocation is complete.
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@@ -193,10 +193,19 @@ public class CardFactoryCreatures {
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}
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}
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if (target.getController().isHuman()) { // Human choose spread damage
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if (target.getController().isHuman()) { // Human choose spread damage
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final Predicate<Card> stillInPlay = new Predicate<Card>() {
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@Override
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public boolean apply(final Card c){
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return c.isInPlay();
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}
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};
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final int netAttack = target.getNetAttack();
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final int netAttack = target.getNetAttack();
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for (int x = 0; x < netAttack; x++) {
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for (int points = netAttack; points > 0; points--) {
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if (!Iterables.any(wolves, stillInPlay)) break;
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InputSelectCards inp = new InputSelectCardsFromList(1,1,wolves);
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InputSelectCards inp = new InputSelectCardsFromList(1,1,wolves);
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inp.setMessage("Select target wolf to damage for " + getSourceCard());
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inp.setMessage(String.format("Select target wolf to damage for %s (%d point%s to allocate)",
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target, points, points > 1? "s": ""));
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Singletons.getControl().getInputQueue().setInputAndWait(inp);
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Singletons.getControl().getInputQueue().setInputAndWait(inp);
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inp.getSelected().get(0).addDamage(1, target);
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inp.getSelected().get(0).addDamage(1, target);
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}
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}
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