Small fixes (#1596)

* Update the_red_terror.txt

* Update keldon_strike_team.txt
This commit is contained in:
Simisays
2022-09-28 15:28:54 +02:00
committed by GitHub
parent 8c778d71c6
commit 3ee18404ee
2 changed files with 2 additions and 1 deletions

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@@ -6,6 +6,7 @@ K:Kicker:1 W
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | TokenOwner$ You
S:Mode$ Continuous | IsPresent$ Card.Self+ThisTurnEntered | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ As long as CARDNAME entered the battlefield this turn, creatures you control have haste.
SVar:PlayMain1:TRUE
DeckHints:Color$White
DeckHas:Ability$Token
Oracle:Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nWhen Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.\nAs long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

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@@ -2,7 +2,7 @@ Name:The Red Terror
ManaCost:3 R
Types:Legendary Creature Tyranid
PT:4/3
T:Mode$ DamageDealtOnce | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player,Permanent | Execute$ TrigPutCounter | TriggerDescription$ Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on CARDNAME.
T:Mode$ DamageDealtOnce | TriggerZones$ Battlefield | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player,Permanent | Execute$ TrigPutCounter | TriggerDescription$ Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters
Oracle:Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.