diff --git a/forge-gui/res/cardsfolder/upcoming/crowded_crypt.txt b/forge-gui/res/cardsfolder/upcoming/crowded_crypt.txt new file mode 100644 index 00000000000..5ac0e118784 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/crowded_crypt.txt @@ -0,0 +1,11 @@ +Name:Crowded Crypt +ManaCost:2 B +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies, put a corpse counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CORPSE | CounterNum$ 1 +A:AB$ Token | Cost$ 4 B B T Sac<1/CARDNAME> | TokenAmount$ X | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ Create a 2/2 black Zombie token for each corpse counter on CARDNAME. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) +SVar:X:Count$CardCounters.CORPSE +SVar:PlayMain1:TRUE +DeckHas:Ability$Token & Ability$Sacrifice +Oracle:{T}: Add {B}.\nWhenever a creature you control dies, put a corpse counter on Crowded Crypt.\n{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)