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https://github.com/Card-Forge/forge.git
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update PlayerStatisticScene, update filters
- add active planaswalker achievements - add Shards count - use Textralabel region icon to render - update textratypist - update filter for hud elements, splash for adventure
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@@ -522,12 +522,13 @@ public enum FSkinImage implements FImage {
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public void load(Pixmap preferredIcons) {
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String filename = sourceFile.getFilename();
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boolean is2D = sourceFile == SourceFile.ADVENTURE;
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FileHandle preferredFile = FSkin.getSkinFile(filename);
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Texture texture = Forge.getAssets().getTexture(preferredFile, false);
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Texture texture = Forge.getAssets().getTexture(preferredFile, is2D, false);
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if (texture == null) {
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if (preferredFile.exists()) {
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try {
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texture = Forge.getAssets().getTexture(preferredFile, false);
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texture = Forge.getAssets().getTexture(preferredFile, is2D, false);
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}
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catch (final Exception e) {
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System.err.println("Failed to load skin file: " + preferredFile);
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@@ -594,11 +595,11 @@ public enum FSkinImage implements FImage {
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//use default file if can't use preferred file
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FileHandle defaultFile = FSkin.getDefaultSkinFile(filename);
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texture = Forge.getAssets().getTexture(defaultFile, false);
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texture = Forge.getAssets().getTexture(defaultFile, is2D, false);
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if (texture == null) {
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if (defaultFile.exists()) {
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try {
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texture = Forge.getAssets().getTexture(defaultFile, false);
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texture = Forge.getAssets().getTexture(defaultFile, is2D, false);
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}
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catch (final Exception e) {
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System.err.println("Failed to load skin file: " + defaultFile);
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