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https://github.com/Card-Forge/forge.git
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Improve responsiveness of opening ConstructedScreen by loading decks asynchronously
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@@ -6,6 +6,7 @@ import org.apache.commons.lang3.StringUtils;
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import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
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import forge.FThreads;
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import forge.Forge;
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import forge.Graphics;
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import forge.GuiBase;
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@@ -26,7 +27,6 @@ import forge.deck.FDeckChooser;
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import forge.game.GameType;
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import forge.game.player.RegisteredPlayer;
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import forge.item.PaperCard;
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import forge.model.CardCollections;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.properties.ForgePreferences.FPref;
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@@ -101,6 +101,8 @@ public class ConstructedScreen extends LaunchScreen {
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public ConstructedScreen() {
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super("Constructed");
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btnStart.setEnabled(false); //disable start button until decks loaded
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add(lblPlayers);
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cbPlayerCount = add(new FComboBox<Integer>());
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cbPlayerCount.setFont(VARIANTS_FONT);
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@@ -164,17 +166,29 @@ public class ConstructedScreen extends LaunchScreen {
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add(playersScroll);
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getDeckChooser(0).initialize(FPref.CONSTRUCTED_P1_DECK_STATE, DeckType.PRECONSTRUCTED_DECK);
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getDeckChooser(1).initialize(FPref.CONSTRUCTED_P2_DECK_STATE, DeckType.COLOR_DECK);
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/*getDeckChooser(2).initialize(FPref.CONSTRUCTED_P3_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(3).initialize(FPref.CONSTRUCTED_P4_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(4).initialize(FPref.CONSTRUCTED_P5_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(5).initialize(FPref.CONSTRUCTED_P6_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(6).initialize(FPref.CONSTRUCTED_P7_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(7).initialize(FPref.CONSTRUCTED_P8_DECK_STATE, DeckType.COLOR_DECK);*/ //TODO: Support multiplayer and improve performance of loading this screen by using background thread
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updatePlayersFromPrefs();
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FThreads.invokeInBackgroundThread(new Runnable() {
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@Override
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public void run() {
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getDeckChooser(0).initialize(FPref.CONSTRUCTED_P1_DECK_STATE, DeckType.PRECONSTRUCTED_DECK);
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getDeckChooser(1).initialize(FPref.CONSTRUCTED_P2_DECK_STATE, DeckType.COLOR_DECK);
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/*getDeckChooser(2).initialize(FPref.CONSTRUCTED_P3_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(3).initialize(FPref.CONSTRUCTED_P4_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(4).initialize(FPref.CONSTRUCTED_P5_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(5).initialize(FPref.CONSTRUCTED_P6_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(6).initialize(FPref.CONSTRUCTED_P7_DECK_STATE, DeckType.COLOR_DECK);
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getDeckChooser(7).initialize(FPref.CONSTRUCTED_P8_DECK_STATE, DeckType.COLOR_DECK);*/ //TODO: Support multiplayer and improve performance of loading this screen by using background thread
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FThreads.invokeInEdtLater(new Runnable() {
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@Override
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public void run() {
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btnStart.setEnabled(true);
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}
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});
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}
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});
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//disable player count and variants for now until they work properly
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lblPlayers.setEnabled(false);
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cbPlayerCount.setEnabled(false);
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@@ -432,7 +446,7 @@ public class ConstructedScreen extends LaunchScreen {
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private FComboBox<Object> cbTeam = new FComboBox<Object>();
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private FComboBox<Object> cbArchenemyTeam = new FComboBox<Object>();
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private final FLabel btnDeck = new FLabel.ButtonBuilder().text("Deck: (None)").build();
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private final FLabel btnDeck = new FLabel.ButtonBuilder().text("Loading Deck...").build();
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private final FLabel btnSchemeDeck = new FLabel.ButtonBuilder().text("Scheme Deck: (None)").build();
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private final FLabel btnCommanderDeck = new FLabel.ButtonBuilder().text("Commander Deck: (None)").build();
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private final FLabel btnPlanarDeck = new FLabel.ButtonBuilder().text("Planar Deck: (None)").build();
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@@ -445,15 +459,16 @@ public class ConstructedScreen extends LaunchScreen {
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super();
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index = index0;
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playerIsArchenemy = index == 0;
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btnDeck.setEnabled(false); //disable deck button until done loading decks
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deckChooser = new FDeckChooser(isPlayerAI());
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deckChooser.getLstDecks().setSelectionChangedHandler(new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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btnDeck.setEnabled(true);
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btnDeck.setText(deckChooser.getSelectedDeckType().toString() + ": " +
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Lang.joinHomogenous(deckChooser.getLstDecks().getSelectedItems(), DeckProxy.FN_GET_NAME));
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}
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});
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deckChooser.initialize();
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lstSchemeDecks = new DeckList();
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lstCommanderDecks = new DeckList();
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lstPlanarDecks = new DeckList();
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@@ -488,7 +503,7 @@ public class ConstructedScreen extends LaunchScreen {
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Forge.openScreen(deckChooser);
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}
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});
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add(btnCommanderDeck);
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/*add(btnCommanderDeck);
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btnCommanderDeck.setCommand(new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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@@ -519,11 +534,11 @@ public class ConstructedScreen extends LaunchScreen {
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deckChooser.setHeaderCaption("Select Vanguard Avatar for " + txtPlayerName.getText());
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Forge.openScreen(deckChooser);
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}
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});
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});*/
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updateVariantControlsVisibility();
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final CardCollections decks = FModel.getDecks();
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/*final CardCollections decks = FModel.getDecks();
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lstCommanderDecks.list.addItem("Generate");
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if (decks.getCommander().size() > 0) {
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@@ -554,7 +569,7 @@ public class ConstructedScreen extends LaunchScreen {
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}
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lstPlanarDecks.setSelectedIndex(0);
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updateVanguardList();
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updateVanguardList();*/
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//disable team combo boxes for now
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cbTeam.setEnabled(false);
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@@ -224,7 +224,7 @@ public class FLabel extends FDisplayObject implements IButton {
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g.startClip(0, 0, w, h); //start clip to ensure nothing escapes bounds
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boolean applyAlphaComposite = (opaque && !pressed);
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boolean applyAlphaComposite = (opaque && !pressed && isEnabled());
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if (applyAlphaComposite) {
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g.setAlphaComposite(alphaComposite);
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}
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