- We'd better not remove "TriggeredCardController$Valid Spirit.YouCtrl" in Kodama of the Center Tree, otherwise there would be bugs when it was not controlled by the owner

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swordshine
2014-09-13 13:58:09 +00:00
parent 2ff284831c
commit 3d7aa2a864

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@@ -4,8 +4,9 @@ Types:Legendary Creature Spirit
PT:*/* PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of Spirits you control. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of Spirits you control.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ CARDNAME has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ CARDNAME has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)
SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.cmcLEX | TargetsWithDefinedController$ TriggeredCardController | References$ X SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.cmcLEY | TargetsWithDefinedController$ TriggeredCardController | References$ Y
SVar:X:Count$Valid Spirit.YouCtrl SVar:X:Count$Valid Spirit.YouCtrl
SVar:Y:TriggeredCardController$Valid Spirit.YouCtrl
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/kodama_of_the_center_tree.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/kodama_of_the_center_tree.jpg
Oracle:Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.\nKodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) Oracle:Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.\nKodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)