Deck moved to player (still hardcoded, but no longer in constants)

This commit is contained in:
Maxmtg
2012-10-02 07:40:16 +00:00
parent f91020a8b1
commit 3d732706eb
15 changed files with 62 additions and 73 deletions

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@@ -20,7 +20,6 @@ package forge;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import forge.deck.Deck;
import forge.game.GameType; import forge.game.GameType;
import forge.properties.ForgeProps; import forge.properties.ForgeProps;
import forge.properties.NewConstants; import forge.properties.NewConstants;
@@ -42,36 +41,21 @@ public final class Constant {
* The Class Runtime. * The Class Runtime.
*/ */
public static class Preferences { public static class Preferences {
/** The Constant Mill. */
public static boolean MILL;
/** The Constant DevMode. */ /** The Constant DevMode. */
// one for normal mode, one for quest mode // one for normal mode, one for quest mode
public static boolean DEV_MODE; public static boolean DEV_MODE;
/** The Constant UpldDrft. */ /** The Constant UpldDrft. */
public static boolean UPLOAD_DRAFT; public static boolean UPLOAD_DRAFT;
/** The Constant RndCFoil. */
public static boolean RANDOM_FOIL;
} }
public static class Runtime { public static class Runtime {
/** The Constant HumanDeck. */
public static final Deck[] HUMAN_DECK = new Deck[1];
/** The Constant ComputerDeck. */
public static final Deck[] COMPUTER_DECK = new Deck[1];
/** The skin name. */ /** The skin name. */
private static String skinName = "default"; private static String skinName = "default";
/** The game type. */ /** The game type. */
private static GameType gameType = GameType.Constructed; private static GameType gameType = GameType.Constructed;
/** The Constant Smooth. */
public static final boolean[] SMOOTH = new boolean[1];
/** The Constant NetConn. */ /** The Constant NetConn. */
public static final boolean[] NET_CONN = new boolean[1]; public static final boolean[] NET_CONN = new boolean[1];

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@@ -135,7 +135,7 @@ public class GameNew {
CMessage.SINGLETON_INSTANCE.updateGameInfo(); CMessage.SINGLETON_INSTANCE.updateGameInfo();
// friendliness // friendliness
final boolean canRandomFoil = Preferences.RANDOM_FOIL final boolean canRandomFoil = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL)
&& Constant.Runtime.getGameType().equals(GameType.Constructed); && Constant.Runtime.getGameType().equals(GameType.Constructed);
final Random generator = MyRandom.getRandom(); final Random generator = MyRandom.getRandom();
@@ -246,7 +246,7 @@ public class GameNew {
} }
// do this instead of shuffling Computer's deck // do this instead of shuffling Computer's deck
final boolean smoothLand = Constant.Runtime.SMOOTH[0]; final boolean smoothLand = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_SMOOTH_LAND);
if (smoothLand) { if (smoothLand) {
final Iterable<Card> c1 = GameNew.smoothComputerManaCurve(AllZone.getComputerPlayer().getCardsIn(ZoneType.Library)); final Iterable<Card> c1 = GameNew.smoothComputerManaCurve(AllZone.getComputerPlayer().getCardsIn(ZoneType.Library));

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@@ -21,6 +21,7 @@ import javax.swing.SwingUtilities;
import javax.swing.SwingWorker; import javax.swing.SwingWorker;
import java.util.List; import java.util.List;
import forge.AllZone;
import forge.Constant; import forge.Constant;
import forge.Singletons; import forge.Singletons;
import forge.deck.Deck; import forge.deck.Deck;
@@ -91,8 +92,8 @@ public class GauntletMini {
public void resetCurrentRound() { public void resetCurrentRound() {
wins = 0; wins = 0;
losses = 0; losses = 0;
Constant.Runtime.HUMAN_DECK[0] = humanDeck; AllZone.getHumanPlayer().setDeck(humanDeck);
Constant.Runtime.COMPUTER_DECK[0] = aiDecks.get(0); AllZone.getComputerPlayer().setDeck(aiDecks.get(0));
currentRound = 1; currentRound = 1;
} }
@@ -108,8 +109,8 @@ public class GauntletMini {
return; return;
} }
Constant.Runtime.HUMAN_DECK[0] = humanDeck; AllZone.getHumanPlayer().setDeck(humanDeck);
Constant.Runtime.COMPUTER_DECK[0] = aiDecks.get(currentRound); AllZone.getComputerPlayer().setDeck(aiDecks.get(currentRound));
currentRound += 1; currentRound += 1;
} }
@@ -163,7 +164,7 @@ public class GauntletMini {
Constant.Runtime.setGameType(gauntletType); Constant.Runtime.setGameType(gauntletType);
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]); GameNew.newGame(AllZone.getHumanPlayer().getDeck(), AllZone.getComputerPlayer().getDeck());
return null; return null;
} }

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@@ -48,6 +48,7 @@ import forge.card.replacement.ReplacementResult;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
import forge.card.staticability.StaticAbility; import forge.card.staticability.StaticAbility;
import forge.card.trigger.TriggerType; import forge.card.trigger.TriggerType;
import forge.deck.Deck;
import forge.game.GameLossReason; import forge.game.GameLossReason;
import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseHandler;
import forge.game.zone.DefaultPlayerZone; import forge.game.zone.DefaultPlayerZone;
@@ -149,6 +150,10 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
public static final List<ZoneType> ALL_ZONES = Collections.unmodifiableList(Arrays.asList(ZoneType.Battlefield, public static final List<ZoneType> ALL_ZONES = Collections.unmodifiableList(Arrays.asList(ZoneType.Battlefield,
ZoneType.Library, ZoneType.Graveyard, ZoneType.Hand, ZoneType.Exile, ZoneType.Command, ZoneType.Ante, ZoneType.Stack)); ZoneType.Library, ZoneType.Graveyard, ZoneType.Hand, ZoneType.Exile, ZoneType.Command, ZoneType.Ante, ZoneType.Stack));
// Moved deck here from Constants.Runtime
private Deck deck;
/** /**
* <p> * <p>
* Constructor for Player. * Constructor for Player.
@@ -1304,7 +1309,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
AllZone.getTriggerHandler().runTrigger(TriggerType.Drawn, runParams); AllZone.getTriggerHandler().runTrigger(TriggerType.Drawn, runParams);
} }
// lose: // lose:
else if (!Preferences.DEV_MODE || Preferences.MILL) { else if (!Preferences.DEV_MODE || Singletons.getModel().getPreferences().getPrefBoolean(FPref.DEV_MILLING_LOSS)) {
// if devMode is off, or canLoseByDecking is Enabled, run Lose condition // if devMode is off, or canLoseByDecking is Enabled, run Lose condition
if (!this.cantLose()) { if (!this.cantLose()) {
this.loseConditionMet(GameLossReason.Milled, null); this.loseConditionMet(GameLossReason.Milled, null);
@@ -2691,4 +2696,12 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
public int hashCode() { public int hashCode() {
return (41 * (41 + this.getName().hashCode())); return (41 * (41 + this.getName().hashCode()));
} }
public Deck getDeck() {
return deck;
}
public void setDeck(Deck deck) {
this.deck = deck;
}
} }

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@@ -20,7 +20,7 @@ package forge.gui.deckeditor.controllers;
import javax.swing.JOptionPane; import javax.swing.JOptionPane;
import javax.swing.SwingUtilities; import javax.swing.SwingUtilities;
import forge.Constant; import forge.AllZone;
import forge.Singletons; import forge.Singletons;
import forge.control.FControl; import forge.control.FControl;
import forge.deck.Deck; import forge.deck.Deck;
@@ -169,7 +169,7 @@ public class CEditorDraftingProcess extends ACEditorBase<CardPrinted, DeckGroup>
*/ */
private Deck getPlayersDeck() { private Deck getPlayersDeck() {
final Deck deck = new Deck(); final Deck deck = new Deck();
Constant.Runtime.HUMAN_DECK[0] = deck; AllZone.getHumanPlayer().setDeck(deck);
// add sideboard to deck // add sideboard to deck
deck.getSideboard().addAll(this.getTableDeck().getCards()); deck.getSideboard().addAll(this.getTableDeck().getCards());

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@@ -27,7 +27,6 @@ import com.google.common.base.Function;
import com.google.common.base.Supplier; import com.google.common.base.Supplier;
import forge.AllZone; import forge.AllZone;
import forge.Constant;
import forge.deck.Deck; import forge.deck.Deck;
import forge.gui.deckeditor.SEditorIO; import forge.gui.deckeditor.SEditorIO;
import forge.gui.deckeditor.SEditorUtil; import forge.gui.deckeditor.SEditorUtil;
@@ -222,8 +221,8 @@ public final class CEditorQuest extends ACEditorBase<CardPrinted, Deck> {
this.getTableCatalog().setup(VCardCatalog.SINGLETON_INSTANCE, columnsCatalog); this.getTableCatalog().setup(VCardCatalog.SINGLETON_INSTANCE, columnsCatalog);
this.getTableDeck().setup(VCurrentDeck.SINGLETON_INSTANCE, columnsDeck); this.getTableDeck().setup(VCurrentDeck.SINGLETON_INSTANCE, columnsDeck);
Deck deck = Constant.Runtime.HUMAN_DECK[0] == null ? null : this.questData.getMyDecks().get( Deck deck = AllZone.getHumanPlayer().getDeck() == null ? null : this.questData.getMyDecks().get(
Constant.Runtime.HUMAN_DECK[0].getName()); AllZone.getHumanPlayer().getDeck().getName());
if (deck == null) { if (deck == null) {
deck = new Deck(); deck = new Deck();

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@@ -232,8 +232,8 @@ public class SSubmenuQuestUtil {
final SwingWorker<Object, Void> worker = new SwingWorker<Object, Void>() { final SwingWorker<Object, Void> worker = new SwingWorker<Object, Void>() {
@Override @Override
public Object doInBackground() { public Object doInBackground() {
Constant.Runtime.HUMAN_DECK[0] = SSubmenuQuestUtil.getCurrentDeck(); AllZone.getHumanPlayer().setDeck(SSubmenuQuestUtil.getCurrentDeck());
Constant.Runtime.COMPUTER_DECK[0] = event.getEventDeck(); AllZone.getComputerPlayer().setDeck(event.getEventDeck());
Constant.Runtime.setGameType(GameType.Quest); Constant.Runtime.setGameType(GameType.Quest);
qData.getChallengesManager().randomizeOpponents(); qData.getChallengesManager().randomizeOpponents();
@@ -255,8 +255,8 @@ public class SSubmenuQuestUtil {
} }
GameNew.newGame( GameNew.newGame(
Constant.Runtime.HUMAN_DECK[0], AllZone.getHumanPlayer().getDeck(),
Constant.Runtime.COMPUTER_DECK[0], AllZone.getComputerPlayer().getDeck(),
QuestUtil.getHumanStartingCards(qData, event), QuestUtil.getHumanStartingCards(qData, event),
QuestUtil.getComputerStartingCards(event), QuestUtil.getComputerStartingCards(event),
baseLifeHuman + extraLifeHuman, baseLifeHuman + extraLifeHuman,

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@@ -344,15 +344,15 @@ public enum CSubmenuConstructed implements ICDoc {
final SwingWorker<Object, Void> worker = new SwingWorker<Object, Void>() { final SwingWorker<Object, Void> worker = new SwingWorker<Object, Void>() {
@Override @Override
public Object doInBackground() { public Object doInBackground() {
Constant.Runtime.HUMAN_DECK[0] = AllZone.getHumanPlayer().setDeck(
generateDeck(VSubmenuConstructed.SINGLETON_INSTANCE.getLstHumanDecks(), PlayerType.HUMAN); generateDeck(VSubmenuConstructed.SINGLETON_INSTANCE.getLstHumanDecks(), PlayerType.HUMAN));
Constant.Runtime.COMPUTER_DECK[0] = AllZone.getComputerPlayer().setDeck(
generateDeck(VSubmenuConstructed.SINGLETON_INSTANCE.getLstAIDecks(), PlayerType.COMPUTER); generateDeck(VSubmenuConstructed.SINGLETON_INSTANCE.getLstAIDecks(), PlayerType.COMPUTER));
Constant.Runtime.setGameType(GameType.Constructed); Constant.Runtime.setGameType(GameType.Constructed);
if (Constant.Runtime.HUMAN_DECK[0] != null && Constant.Runtime.COMPUTER_DECK[0] != null) { if (AllZone.getHumanPlayer().getDeck() != null && AllZone.getComputerPlayer().getDeck() != null) {
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]); GameNew.newGame(AllZone.getHumanPlayer().getDeck(), AllZone.getComputerPlayer().getDeck());
} }
return null; return null;
} }

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@@ -202,15 +202,15 @@ public enum CSubmenuDraft implements ICDoc {
public Object doInBackground() { public Object doInBackground() {
DeckGroup opponentDecks = Singletons.getModel().getDecks().getDraft().get(human.getName()); DeckGroup opponentDecks = Singletons.getModel().getDecks().getDraft().get(human.getName());
Constant.Runtime.HUMAN_DECK[0] = human; AllZone.getHumanPlayer().setDeck(human);
Constant.Runtime.COMPUTER_DECK[0] = opponentDecks.getAiDecks().get(aiIndex); //zero is human deck, so it must be +1 AllZone.getComputerPlayer().setDeck(opponentDecks.getAiDecks().get(aiIndex)); //zero is human deck, so it must be +1
if (Constant.Runtime.COMPUTER_DECK[0] == null) { if (AllZone.getComputerPlayer().getDeck() == null) {
throw new IllegalStateException("Draft: Computer deck is null!"); throw new IllegalStateException("Draft: Computer deck is null!");
} }
Constant.Runtime.setGameType(GameType.Draft); Constant.Runtime.setGameType(GameType.Draft);
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]); GameNew.newGame(AllZone.getHumanPlayer().getDeck(), AllZone.getComputerPlayer().getDeck());
return null; return null;
} }

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@@ -8,7 +8,6 @@ import java.awt.event.MouseEvent;
import org.apache.commons.lang3.text.WordUtils; import org.apache.commons.lang3.text.WordUtils;
import forge.Command; import forge.Command;
import forge.Constant;
import forge.Constant.Preferences; import forge.Constant.Preferences;
import forge.Singletons; import forge.Singletons;
import forge.control.RestartUtil; import forge.control.RestartUtil;
@@ -120,9 +119,7 @@ public enum CSubmenuPreferences implements ICDoc {
view.getCbStackLand().addItemListener(new ItemListener() { view.getCbStackLand().addItemListener(new ItemListener() {
@Override @Override
public void itemStateChanged(final ItemEvent arg0) { public void itemStateChanged(final ItemEvent arg0) {
final boolean toggle = view.getCbStackLand().isSelected(); prefs.setPref(FPref.UI_SMOOTH_LAND, view.getCbRandomFoil().isSelected());
prefs.setPref(FPref.UI_SMOOTH_LAND, String.valueOf(toggle));
Constant.Runtime.SMOOTH[0] = toggle;
prefs.save(); prefs.save();
} }
}); });
@@ -130,9 +127,7 @@ public enum CSubmenuPreferences implements ICDoc {
view.getCbRandomFoil().addItemListener(new ItemListener() { view.getCbRandomFoil().addItemListener(new ItemListener() {
@Override @Override
public void itemStateChanged(final ItemEvent arg0) { public void itemStateChanged(final ItemEvent arg0) {
final boolean toggle = view.getCbRandomFoil().isSelected(); prefs.setPref(FPref.UI_RANDOM_FOIL, view.getCbRandomFoil().isSelected());
prefs.setPref(FPref.UI_RANDOM_FOIL, String.valueOf(toggle));
Preferences.RANDOM_FOIL = toggle;
prefs.save(); prefs.save();
} }
}); });

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@@ -91,10 +91,11 @@ public class ControlWinLose {
boolean isAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE); boolean isAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
GameType gameType = Constant.Runtime.getGameType(); GameType gameType = Constant.Runtime.getGameType();
Deck hDeck = AllZone.getHumanPlayer().getDeck();
Deck cDeck = AllZone.getComputerPlayer().getDeck();
//This is called from QuestWinLoseHandler also. If we're in a quest, this is already handled elsewhere //This is called from QuestWinLoseHandler also. If we're in a quest, this is already handled elsewhere
if (isAnte && !gameType.equals(GameType.Quest)) { if (isAnte && !gameType.equals(GameType.Quest)) {
Deck hDeck = Constant.Runtime.HUMAN_DECK[0];
Deck cDeck = Constant.Runtime.COMPUTER_DECK[0];
if (Singletons.getModel().getMatchState().hasWonLastGame(AllZone.getHumanPlayer().getName())) { if (Singletons.getModel().getMatchState().hasWonLastGame(AllZone.getHumanPlayer().getName())) {
List<Card> compAntes = AllZone.getComputerPlayer().getCardsIn(ZoneType.Ante); List<Card> compAntes = AllZone.getComputerPlayer().getCardsIn(ZoneType.Ante);
@@ -104,8 +105,6 @@ public class ControlWinLose {
cDeck.getMain().remove(toRemove); cDeck.getMain().remove(toRemove);
} }
Constant.Runtime.COMPUTER_DECK[0] = cDeck;
List<Card> o = GuiChoose.noneOrMany("Select cards to add to your deck", compAntes); List<Card> o = GuiChoose.noneOrMany("Select cards to add to your deck", compAntes);
if (null != o) { if (null != o) {
for (Card c : o) { for (Card c : o) {
@@ -121,11 +120,11 @@ public class ControlWinLose {
CardPrinted toRemove = CardDb.instance().getCard(c); CardPrinted toRemove = CardDb.instance().getCard(c);
hDeck.getMain().remove(toRemove); hDeck.getMain().remove(toRemove);
} }
Constant.Runtime.HUMAN_DECK[0] = hDeck; AllZone.getHumanPlayer().setDeck(hDeck);
} }
} }
Singletons.getModel().savePrefs(); Singletons.getModel().savePrefs();
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]); GameNew.newGame(hDeck, cDeck);
} }
/** /**

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@@ -19,7 +19,6 @@ package forge.gui.match;
import forge.AllZone; import forge.AllZone;
import forge.Card; import forge.Card;
import forge.Constant;
import forge.Singletons; import forge.Singletons;
import forge.control.FControl; import forge.control.FControl;
@@ -133,7 +132,7 @@ public class QuestWinLoseHandler extends ControlWinLose {
computerLife = ((QuestEventChallenge) qEvent).getAILife(); computerLife = ((QuestEventChallenge) qEvent).getAILife();
} }
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0], GameNew.newGame(AllZone.getHumanPlayer().getDeck(), AllZone.getComputerPlayer().getDeck(),
humanList, computerList, humanLife, computerLife, qEvent.getIconFilename()); humanList, computerList, humanLife, computerLife, qEvent.getIconFilename());
} else { } else {
super.startNextRound(); super.startNextRound();

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@@ -36,7 +36,6 @@ import forge.Card;
import forge.CardListUtil; import forge.CardListUtil;
import forge.CardPredicates.Presets; import forge.CardPredicates.Presets;
import forge.Command; import forge.Command;
import forge.Constant;
import forge.Singletons; import forge.Singletons;
import forge.deck.Deck; import forge.deck.Deck;
import forge.game.phase.CombatUtil; import forge.game.phase.CombatUtil;
@@ -194,10 +193,10 @@ public enum CDock implements ICDoc {
public void actionPerformed(final ActionEvent e) { public void actionPerformed(final ActionEvent e) {
Deck targetDeck; Deck targetDeck;
if (!Constant.Runtime.HUMAN_DECK[0].getMain().isEmpty()) { if (!AllZone.getHumanPlayer().getDeck().getMain().isEmpty()) {
targetDeck = Constant.Runtime.HUMAN_DECK[0]; targetDeck = AllZone.getHumanPlayer().getDeck();
} else if (!Constant.Runtime.COMPUTER_DECK[0].getMain().isEmpty()) { } else if (!AllZone.getComputerPlayer().getDeck().getMain().isEmpty()) {
targetDeck = Constant.Runtime.COMPUTER_DECK[0]; targetDeck = AllZone.getComputerPlayer().getDeck();
} else { } else {
return; return;
} }

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@@ -38,7 +38,6 @@ import javax.swing.border.MatteBorder;
import net.miginfocom.swing.MigLayout; import net.miginfocom.swing.MigLayout;
import forge.AllZone; import forge.AllZone;
import forge.Command; import forge.Command;
import forge.Constant;
import forge.Singletons; import forge.Singletons;
import forge.control.FControl; import forge.control.FControl;
import forge.deck.CardCollections; import forge.deck.CardCollections;
@@ -425,7 +424,7 @@ public class DeckLister extends JPanel implements ILocalRepaint {
private <T extends DeckBase> void editDeck(final Deck d0) { private <T extends DeckBase> void editDeck(final Deck d0) {
switch (this.gametype) { switch (this.gametype) {
case Quest: case Quest:
Constant.Runtime.HUMAN_DECK[0] = d0; AllZone.getHumanPlayer().setDeck(d0);
final CEditorQuest qEditor = new CEditorQuest(AllZone.getQuest()); final CEditorQuest qEditor = new CEditorQuest(AllZone.getQuest());
CDeckEditorUI.SINGLETON_INSTANCE.setCurrentEditorController(qEditor); CDeckEditorUI.SINGLETON_INSTANCE.setCurrentEditorController(qEditor);
FControl.SINGLETON_INSTANCE.changeState(FControl.DECK_EDITOR_QUEST); FControl.SINGLETON_INSTANCE.changeState(FControl.DECK_EDITOR_QUEST);

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@@ -234,14 +234,13 @@ public class ForgePreferences {
this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled())); this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled())); this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fieldViews.get(1).getLblMain2().getEnabled())); this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fieldViews.get(1).getLblMain2().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_EOT, String.valueOf(fieldViews.get(1).getLblEndTurn().getEnabled())); this.setPref(FPref.PHASE_HUMAN_EOT, fieldViews.get(1).getLblEndTurn().getEnabled());
this.setPref(FPref.PHASE_HUMAN_CLEANUP, String.valueOf(fieldViews.get(1).getLblCleanup().getEnabled())); this.setPref(FPref.PHASE_HUMAN_CLEANUP, fieldViews.get(1).getLblCleanup().getEnabled());
final VDev v = VDev.SINGLETON_INSTANCE; final VDev v = VDev.SINGLETON_INSTANCE;
Preferences.MILL = v.getLblMilling().getEnabled();
this.setPref(FPref.DEV_MILLING_LOSS, String.valueOf(Preferences.MILL)); this.setPref(FPref.DEV_MILLING_LOSS, v.getLblMilling().getEnabled());
this.setPref(FPref.DEV_UNLIMITED_LAND, String.valueOf(v.getLblUnlimitedLands().getEnabled())); this.setPref(FPref.DEV_UNLIMITED_LAND, v.getLblUnlimitedLands().getEnabled());
} }
/** /**
@@ -251,9 +250,7 @@ public class ForgePreferences {
public void actuateMatchPreferences() { public void actuateMatchPreferences() {
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews(); final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
Preferences.MILL = this.getPrefBoolean(FPref.DEV_MILLING_LOSS);
Preferences.DEV_MODE = this.getPrefBoolean(FPref.DEV_MODE_ENABLED); Preferences.DEV_MODE = this.getPrefBoolean(FPref.DEV_MODE_ENABLED);
Preferences.RANDOM_FOIL = this.getPrefBoolean(FPref.UI_RANDOM_FOIL);
Preferences.UPLOAD_DRAFT = (Constant.Runtime.NET_CONN[0] ? this.getPrefBoolean(FPref.UI_UPLOAD_DRAFT) : false); Preferences.UPLOAD_DRAFT = (Constant.Runtime.NET_CONN[0] ? this.getPrefBoolean(FPref.UI_UPLOAD_DRAFT) : false);
// AI field is at index [0] // AI field is at index [0]
@@ -336,6 +333,10 @@ public class ForgePreferences {
preferenceValues.put(q0, s0); preferenceValues.put(q0, s0);
} }
public void setPref(FPref q0, boolean val) {
setPref(q0, String.valueOf(val));
}
/** /**
* Returns a non-difficulty-indexed preference value. * Returns a non-difficulty-indexed preference value.
* *