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Fixed unlimited lands bug.
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@@ -49,7 +49,7 @@ import forge.game.zone.PlayerZone;
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import forge.game.zone.PlayerZoneComesIntoPlay;
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import forge.game.zone.ZoneType;
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import forge.gui.GuiUtils;
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import forge.gui.match.views.VDev;
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import forge.properties.ForgePreferences.FPref;
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import forge.util.MyRandom;
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/**
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@@ -1838,7 +1838,8 @@ public abstract class Player extends GameEntity {
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* @return a boolean.
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*/
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public final boolean canPlayLand() {
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if (VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().getEnabled() && this.isHuman()
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if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.DEV_UNLIMITED_LAND)
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&& this.isHuman()
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&& Constant.Runtime.DEV_MODE[0]) {
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return PhaseHandler.canCastSorcery(this);
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}
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