Fixed unlimited lands bug.

This commit is contained in:
Doublestrike
2012-05-20 13:27:37 +00:00
parent 412ff708bb
commit 3ce0410d3a

View File

@@ -49,7 +49,7 @@ import forge.game.zone.PlayerZone;
import forge.game.zone.PlayerZoneComesIntoPlay; import forge.game.zone.PlayerZoneComesIntoPlay;
import forge.game.zone.ZoneType; import forge.game.zone.ZoneType;
import forge.gui.GuiUtils; import forge.gui.GuiUtils;
import forge.gui.match.views.VDev; import forge.properties.ForgePreferences.FPref;
import forge.util.MyRandom; import forge.util.MyRandom;
/** /**
@@ -1838,7 +1838,8 @@ public abstract class Player extends GameEntity {
* @return a boolean. * @return a boolean.
*/ */
public final boolean canPlayLand() { public final boolean canPlayLand() {
if (VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().getEnabled() && this.isHuman() if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.DEV_UNLIMITED_LAND)
&& this.isHuman()
&& Constant.Runtime.DEV_MODE[0]) { && Constant.Runtime.DEV_MODE[0]) {
return PhaseHandler.canCastSorcery(this); return PhaseHandler.canCastSorcery(this);
} }