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- Vanguard: Added Ashling, the Extinguisher Avatar
- More cards converted to replacement effects
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.gitattributes
vendored
1
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vendored
@@ -534,6 +534,7 @@ res/cardsfolder/a/ashenmoor_liege.txt svneol=native#text/plain
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res/cardsfolder/a/ashes_of_the_fallen.txt svneol=native#text/plain
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res/cardsfolder/a/ashes_to_ashes.txt svneol=native#text/plain
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res/cardsfolder/a/ashling_the_extinguisher.txt -text
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res/cardsfolder/a/ashling_the_extinguisher_avatar.txt -text
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res/cardsfolder/a/ashling_the_pilgrim_avatar.txt -text
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res/cardsfolder/a/ashlings_prerogative.txt -text
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res/cardsfolder/a/ashmouth_hound.txt -text
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res/cardsfolder/a/ashling_the_extinguisher_avatar.txt
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res/cardsfolder/a/ashling_the_extinguisher_avatar.txt
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@@ -0,0 +1,10 @@
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Name:Ashling, the Extinguisher Avatar
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ManaCost:no cost
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Types:Vanguard
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Text:no text
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HandLifeModifier:+1/-3
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A:AB$ DestroyAll | ActivationZone$ Command | Cost$ 5 | ValidCards$ Permanent.nonLand | PlayerTurn$ True | SubAbility$ DBRemoveAB | SpellDescription$ Destroy all nonland permanents. Activate this ability only once and only during your turn.
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SVar:DBRemoveAB:DB$ Animate | RemoveAllAbilities$ True | Permanent$ True
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SVar:Picture:http://www.cardforge.org/fpics/vgd-lq/ashling_the_extinguisher_avatar.jpg
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SetInfo:VAN|Special|http://magiccards.info/extras/other/vanguard-mtgo-2/ashling-the-extinguisher.jpg
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End
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@@ -3,7 +3,7 @@ ManaCost:4
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Types:Artifact
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Text:no text
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K:ETBReplacement:Other:ChooseP
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SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.
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SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.
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S:Mode$ Continuous | Affected$ Player.Chosen | SetMaxHandSize$ 4 | Description$ The chosen player's maximum hand size is four.
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cursed_rack.jpg
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@@ -5,6 +5,8 @@ Text:no text
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PT:1/1
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A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
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A:AB$ Pump | Cost$ tapXType<1/Gate> | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.
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SVar:RemRandomDeck:True
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DeckNeeds:Type$Gate
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SVar:Picture:http://www.wizards.com/global/images/magic/general/gateway_shade.jpg
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SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/65.jpg
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Oracle:{B}: Gateway Shade gets +1/+1 until end of turn.\nTap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
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@@ -3,8 +3,8 @@ ManaCost:3 R
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Types:Creature Elemental
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Text:no text
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PT:*/*
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlip | Static$ True | TriggerDescription$ As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBAttacker | LoseSubAbility$ DBDefender
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K:ETBReplacement:Other:TrigFlip
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SVar:TrigFlip:DB$ FlipACoin | WinSubAbility$ DBAttacker | LoseSubAbility$ DBDefender | SpellDescription$ As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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SVar:DBAttacker:DB$ Animate | Cost$ 0 | Defined$ Self | Power$ 5 | Toughness$ 2 | Types$ Creature | Keywords$ Haste | Permanent$ True
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SVar:DBDefender:DB$ Animate | Cost$ 0 | Defined$ Self | Power$ 2 | Toughness$ 5 | Types$ Creature | Keywords$ Defender | Permanent$ True
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SVar:Rarity:Rare
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@@ -3,8 +3,9 @@ ManaCost:2 U
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Types:Creature Merfolk Wizard
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Text:no text
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Wizard+Other+YouCtrl |TriggerZones$ Battlefield | Execute$ TrigPutCounter | Static$ True | TriggerDescription$ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1
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R:Event$ Moved | ActiveZones$ Battlefield | Destination$ Battlefield | ValidCard$ Creature.Wizard+Other+YouCtrl | ReplaceWith$ AddExtraCounter | Description$ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
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SVar:AddExtraCounter:AB$ PutCounter | Cost$ 0 | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ MoveToBattlefield
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SVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
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A:AB$ Draw | Cost$ 2 SubCounter<1/P1P1/Creature.YouCtrl/Creature you Control> | NumCards$ 1 | SpellDescription$ Draw a card.
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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