mirror of
https://github.com/Card-Forge/forge.git
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a few more cleanups
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@@ -7,12 +7,6 @@ package forge.game;
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*/
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*/
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public class GamePlayerRating {
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public class GamePlayerRating {
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/** The has won the coin. */
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private boolean hasWonTheCoin;
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/** The turns made. */
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private int turnsMade = 0;
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/** The opening hand size. */
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/** The opening hand size. */
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private int openingHandSize = 7;
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private int openingHandSize = 7;
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@@ -306,7 +306,7 @@ class CustomLimited {
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/**
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/**
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* @param name the name to set
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* @param name the name to set
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*/
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*/
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private void setName(String name1) {
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private void setName(String name) {
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this.name = name; // TODO: Add 0 to parameter's name.
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this.name = name; // TODO: Add 0 to parameter's name.
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}
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}
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}
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}
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@@ -29,7 +29,6 @@ import javax.swing.event.MouseInputAdapter;
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import javax.swing.table.DefaultTableModel;
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import javax.swing.table.DefaultTableModel;
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import net.miginfocom.swing.MigLayout;
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import net.miginfocom.swing.MigLayout;
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import forge.CardList;
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import forge.MyRandom;
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import forge.MyRandom;
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import forge.card.CardRules;
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import forge.card.CardRules;
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import forge.card.CardType;
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import forge.card.CardType;
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@@ -96,10 +95,6 @@ public class DeckAnalysis extends javax.swing.JDialog {
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private JLabel jLabel2;
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private JLabel jLabel2;
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private JButton jButtonOk;
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private JButton jButtonOk;
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private final JFrame jF;
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private final JFrame jF;
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// private ButtonGroup buttonGroup1;
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/** The filter card list. */
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private CardList filterCardList;
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/** The deck. */
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/** The deck. */
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private ItemPoolView<CardPrinted> deck;
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private ItemPoolView<CardPrinted> deck;
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@@ -24,8 +24,6 @@ public class InputControl extends MyObservable implements java.io.Serializable {
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private Input input;
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private Input input;
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/** Constant <code>n=0</code>. */
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private static int n = 0;
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private final Stack<Input> inputStack = new Stack<Input>();
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private final Stack<Input> inputStack = new Stack<Input>();
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private final Stack<Input> resolvingStack = new Stack<Input>();
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private final Stack<Input> resolvingStack = new Stack<Input>();
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private final LinkedList<Input> resolvingQueue = new LinkedList<Input>();
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private final LinkedList<Input> resolvingQueue = new LinkedList<Input>();
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