a few more cleanups

This commit is contained in:
jendave
2011-11-03 16:24:31 +00:00
parent 1a651d0217
commit 3c8225b18c
4 changed files with 1 additions and 14 deletions

View File

@@ -7,12 +7,6 @@ package forge.game;
*/ */
public class GamePlayerRating { public class GamePlayerRating {
/** The has won the coin. */
private boolean hasWonTheCoin;
/** The turns made. */
private int turnsMade = 0;
/** The opening hand size. */ /** The opening hand size. */
private int openingHandSize = 7; private int openingHandSize = 7;

View File

@@ -306,7 +306,7 @@ class CustomLimited {
/** /**
* @param name the name to set * @param name the name to set
*/ */
private void setName(String name1) { private void setName(String name) {
this.name = name; // TODO: Add 0 to parameter's name. this.name = name; // TODO: Add 0 to parameter's name.
} }
} }

View File

@@ -29,7 +29,6 @@ import javax.swing.event.MouseInputAdapter;
import javax.swing.table.DefaultTableModel; import javax.swing.table.DefaultTableModel;
import net.miginfocom.swing.MigLayout; import net.miginfocom.swing.MigLayout;
import forge.CardList;
import forge.MyRandom; import forge.MyRandom;
import forge.card.CardRules; import forge.card.CardRules;
import forge.card.CardType; import forge.card.CardType;
@@ -96,10 +95,6 @@ public class DeckAnalysis extends javax.swing.JDialog {
private JLabel jLabel2; private JLabel jLabel2;
private JButton jButtonOk; private JButton jButtonOk;
private final JFrame jF; private final JFrame jF;
// private ButtonGroup buttonGroup1;
/** The filter card list. */
private CardList filterCardList;
/** The deck. */ /** The deck. */
private ItemPoolView<CardPrinted> deck; private ItemPoolView<CardPrinted> deck;

View File

@@ -24,8 +24,6 @@ public class InputControl extends MyObservable implements java.io.Serializable {
private Input input; private Input input;
/** Constant <code>n=0</code>. */
private static int n = 0;
private final Stack<Input> inputStack = new Stack<Input>(); private final Stack<Input> inputStack = new Stack<Input>();
private final Stack<Input> resolvingStack = new Stack<Input>(); private final Stack<Input> resolvingStack = new Stack<Input>();
private final LinkedList<Input> resolvingQueue = new LinkedList<Input>(); private final LinkedList<Input> resolvingQueue = new LinkedList<Input>();