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Fix: crash when a player leaves the game.
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@@ -548,8 +548,8 @@ public class Game {
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}
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final int shift = turnOrder.getShift();
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final int totalNumPlayers = allPlayers.size();
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if (-1 == iPlayer) { // if playerTurn has just lost
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final int totalNumPlayers = allPlayers.size();
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int iAlive;
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iPlayer = allPlayers.indexOf(playerTurn);
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do {
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@@ -561,10 +561,11 @@ public class Game {
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} while (iAlive < 0);
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iPlayer = iAlive;
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}
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else { // for the case noone has died
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iPlayer = (iPlayer + shift) % totalNumPlayers;
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else { // for the case playerTurn hasn't died
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final int numPlayersInGame = roIngamePlayers.size();
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iPlayer = (iPlayer + shift) % numPlayersInGame;
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if (iPlayer < 0) {
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iPlayer += totalNumPlayers;
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iPlayer += numPlayersInGame;
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}
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}
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