From 3b5a8e9897cf61c6d7b4368aaa0c0cd006bc9c1b Mon Sep 17 00:00:00 2001 From: Sol Date: Wed, 7 Nov 2012 23:32:09 +0000 Subject: [PATCH] - Fixing Auras requesting SpellPermanent and causing a crash, since Auras no longer use the SpellPermanent class --- src/main/java/forge/GameAction.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/forge/GameAction.java b/src/main/java/forge/GameAction.java index 35ca5b84401..867338e73bf 100644 --- a/src/main/java/forge/GameAction.java +++ b/src/main/java/forge/GameAction.java @@ -1086,7 +1086,8 @@ public class GameAction { if (c.isAura()) { // Check if Card Aura is attached to is a legal target final GameEntity entity = c.getEnchanting(); - final SpellAbility sa = c.getSpellPermanent(); + final SpellAbility sa = c.getSpells().get(0);; + Target tgt = null; if (sa != null) { tgt = sa.getTarget();