From 3b20487e9b5c8af0275e5a7aba3568eeff7d7dba Mon Sep 17 00:00:00 2001 From: Sloth Date: Mon, 7 May 2012 16:40:24 +0000 Subject: [PATCH] - Improved the AILogic "MostProminentHumanControls". --- .../java/forge/card/abilityfactory/AbilityFactoryChoose.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/forge/card/abilityfactory/AbilityFactoryChoose.java b/src/main/java/forge/card/abilityfactory/AbilityFactoryChoose.java index 3dce2e9dfaf..0926cde22fc 100644 --- a/src/main/java/forge/card/abilityfactory/AbilityFactoryChoose.java +++ b/src/main/java/forge/card/abilityfactory/AbilityFactoryChoose.java @@ -359,6 +359,10 @@ public final class AbilityFactoryChoose { if (logic.equals("MostProminentHumanControls")) { chosen = CardFactoryUtil.getMostProminentCreatureType(AllZone.getHumanPlayer() .getCardsIn(ZoneType.Battlefield)); + if (!CardUtil.isACreatureType(chosen) || invalidTypes.contains(chosen)) { + chosen = CardFactoryUtil.getMostProminentCreatureType(AllZoneUtil.getCardsInGame() + .getController(AllZone.getHumanPlayer())); + } } if (logic.equals("MostProminentInComputerDeck")) { chosen = CardFactoryUtil.getMostProminentCreatureType(AllZoneUtil.getCardsInGame()