- Take 4. Avoid creating an extra CardCollection unless needed.

This commit is contained in:
Agetian
2025-10-08 12:29:12 +03:00
committed by Chris H
parent 590abbe8e6
commit 3a956c4e20

View File

@@ -2016,7 +2016,7 @@ public class ComputerUtilCombat {
* @param defender
* @param overrideOrder overriding combatant order
*/
public static Map<Card, Integer> distributeAIDamage(final Player self, final Card attacker, final CardCollectionView block, final CardCollectionView remaining, int dmgCanDeal, GameEntity defender, boolean overrideOrder) {
public static Map<Card, Integer> distributeAIDamage(final Player self, final Card attacker, CardCollectionView block, final CardCollectionView remaining, int dmgCanDeal, GameEntity defender, boolean overrideOrder) {
Map<Card, Integer> damageMap = Maps.newHashMap();
Combat combat = attacker.getGame().getCombat();
@@ -2047,14 +2047,12 @@ public class ComputerUtilCombat {
}
// Order the combatants in preferred order in case legacy ordering is disabled
final boolean legacyOrderCombatants = self.getGame().getRules().hasOrderCombatants();
CardCollection orderedBlockers = new CardCollection(block);
if (!legacyOrderCombatants) {
orderedBlockers = AiBlockController.orderBlockers(attacker, orderedBlockers); // assume sorted in case the legacy option is enabled
if (!self.getGame().getRules().hasOrderCombatants()) {
block = AiBlockController.orderBlockers(attacker, new CardCollection(block)); // assume sorted in case the legacy option is enabled
}
if (orderedBlockers.size() == 1) {
final Card blocker = orderedBlockers.getFirst();
if (block.size() == 1) {
final Card blocker = block.getFirst();
int dmgToBlocker = dmgCanDeal;
if (hasTrample && isAttacking && !aiDistributesBandingDmg) { // otherwise no entity to deliver damage via trample
@@ -2077,7 +2075,7 @@ public class ComputerUtilCombat {
// Does the attacker deal lethal damage to all blockers
//Blocking Order now determined after declare blockers
Card lastBlocker = null;
for (final Card b : orderedBlockers) {
for (final Card b : block) {
lastBlocker = b;
final int dmgToKill = getEnoughDamageToKill(b, dmgCanDeal, attacker, true);
if (dmgToKill <= dmgCanDeal) {
@@ -2104,7 +2102,7 @@ public class ComputerUtilCombat {
} else {
// In the event of Banding or Defensive Formation, assign max damage to the blocker who
// can tank all the damage or to the worst blocker to lose as little as possible
for (final Card b : orderedBlockers) {
for (final Card b : block) {
final int dmgToKill = getEnoughDamageToKill(b, dmgCanDeal, attacker, true);
if (dmgToKill > dmgCanDeal) {
damageMap.put(b, dmgCanDeal);
@@ -2112,7 +2110,7 @@ public class ComputerUtilCombat {
}
}
if (damageMap.isEmpty()) {
damageMap.put(ComputerUtilCard.getWorstCreatureAI(orderedBlockers), dmgCanDeal);
damageMap.put(ComputerUtilCard.getWorstCreatureAI(block), dmgCanDeal);
}
}
return damageMap;