Rename c_a_gold_draw > c_a_gold_sac

This commit is contained in:
paul_snoops
2022-06-08 20:04:25 +01:00
parent 02ae6282ba
commit 3a5ec9e846
11 changed files with 11 additions and 11 deletions

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@@ -451,7 +451,7 @@
"equipmentSlot": "Right",
"effect": {
"startBattleWithCard": [
"c_a_gold_draw"
"c_a_gold_sac"
]
},
"iconName": "Gold"

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@@ -4,6 +4,6 @@ Types:Enchantment Aura Curse
K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_draw | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_draw
SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_sac
Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

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@@ -2,5 +2,5 @@ Name:Gild
ManaCost:3 B
Types:Sorcery
A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_draw | TokenOwner$ You
SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_sac | TokenOwner$ You
Oracle:Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Noble
PT:2/3
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_draw | TokenOwner$ You | TokenAmount$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_sac | TokenOwner$ You | TokenAmount$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
Oracle:Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

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@@ -5,6 +5,6 @@ K:Saga:4:TrigToken,TrigPutCounter,TrigDraw,TrigGold
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier token.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature you control.
SVar:TrigDraw:DB$ Draw | NumCards$ 2 | ConditionPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ If you control a creature with power 4 or greater, draw two cards.
SVar:TrigGold:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_gold_draw | TokenOwner$ You | SpellDescription$ Create a Gold token.
SVar:TrigGold:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_gold_sac | TokenOwner$ You | SpellDescription$ Create a Gold token.
DeckHas:Ability$Counters|Token
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create a 1/1 white Human Soldier creature token.\nII — Put three +1/+1 counters on target creature you control.\nIII — If you control a creature with power 4 or greater, draw two cards.\nIV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

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@@ -179,7 +179,7 @@ ScryfallCode=BNG
[tokens]
b_2_2_e_zombie
c_a_gold_draw
c_a_gold_sac
g_2_2_wolf
g_3_3_e_centaur
r_3_1_e_elemental_haste

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@@ -355,7 +355,7 @@ ScryfallCode=C15
b_0_0_phyrexian_germ
b_2_2_zombie
c_1_1_shapeshifter_changeling
c_a_gold_draw
c_a_gold_sac
g_1_1_saproling
g_1_1_snake
g_1_2_spider_reach

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@@ -325,7 +325,7 @@ b_1_1_vampire
b_2_2_zombie
brg_3_3_cat_dragon_flying
c_0_1_eldrazi_spawn_sac
c_a_gold_draw
c_a_gold_sac
g_2_2_cat_warrior_forestwalk
r_4_4_dragon_flying
r_6_6_dragon_flying

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@@ -180,7 +180,7 @@ ScryfallCode=JOU
[tokens]
b_x_x_zombie
bg_1_1_e_snake_deathtouch
c_a_gold_draw
c_a_gold_sac
g_1_3_e_spider_reach
g_x_x_hydra
r_2_3_minotaur_haste

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@@ -655,7 +655,7 @@ Unknown Shores|THB|1
[tokens]
b_2_2_zombie
c_0_4_a_wall_defender
c_a_gold_draw
c_a_gold_sac
g_1_2_spider_reach
g_2_2_wolf
r_1_1_satyr_noblock