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Rename c_a_gold_draw > c_a_gold_sac
This commit is contained in:
@@ -451,7 +451,7 @@
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"equipmentSlot": "Right",
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"equipmentSlot": "Right",
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"effect": {
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"effect": {
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"startBattleWithCard": [
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"startBattleWithCard": [
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"c_a_gold_draw"
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"c_a_gold_sac"
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]
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]
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},
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},
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"iconName": "Gold"
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"iconName": "Gold"
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@@ -4,6 +4,6 @@ Types:Enchantment Aura Curse
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K:Enchant player
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K:Enchant player
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A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
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A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
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T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
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T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
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SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_draw | SubAbility$ DBToken
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SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_draw
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SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_sac
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Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
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@@ -2,5 +2,5 @@ Name:Gild
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ManaCost:3 B
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ManaCost:3 B
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Types:Sorcery
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Types:Sorcery
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A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_draw | TokenOwner$ You
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SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_sac | TokenOwner$ You
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Oracle:Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Oracle:Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Noble
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PT:2/3
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PT:2/3
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T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBToken
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SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_draw | TokenOwner$ You | TokenAmount$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
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SVar:DBToken:DB$ Token | TokenScript$ c_a_gold_sac | TokenOwner$ You | TokenAmount$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Remembered$Amount
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SVar:X:Remembered$Amount
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Oracle:Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Oracle:Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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@@ -5,6 +5,6 @@ K:Saga:4:TrigToken,TrigPutCounter,TrigDraw,TrigGold
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier token.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier token.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature you control.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature you control.
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SVar:TrigDraw:DB$ Draw | NumCards$ 2 | ConditionPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ If you control a creature with power 4 or greater, draw two cards.
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SVar:TrigDraw:DB$ Draw | NumCards$ 2 | ConditionPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ If you control a creature with power 4 or greater, draw two cards.
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SVar:TrigGold:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_gold_draw | TokenOwner$ You | SpellDescription$ Create a Gold token.
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SVar:TrigGold:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_gold_sac | TokenOwner$ You | SpellDescription$ Create a Gold token.
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DeckHas:Ability$Counters|Token
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DeckHas:Ability$Counters|Token
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Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create a 1/1 white Human Soldier creature token.\nII — Put three +1/+1 counters on target creature you control.\nIII — If you control a creature with power 4 or greater, draw two cards.\nIV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create a 1/1 white Human Soldier creature token.\nII — Put three +1/+1 counters on target creature you control.\nIII — If you control a creature with power 4 or greater, draw two cards.\nIV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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@@ -179,7 +179,7 @@ ScryfallCode=BNG
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[tokens]
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[tokens]
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b_2_2_e_zombie
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b_2_2_e_zombie
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c_a_gold_draw
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c_a_gold_sac
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g_2_2_wolf
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g_2_2_wolf
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g_3_3_e_centaur
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g_3_3_e_centaur
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r_3_1_e_elemental_haste
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r_3_1_e_elemental_haste
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@@ -355,7 +355,7 @@ ScryfallCode=C15
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b_0_0_phyrexian_germ
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b_0_0_phyrexian_germ
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b_2_2_zombie
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b_2_2_zombie
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c_1_1_shapeshifter_changeling
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c_1_1_shapeshifter_changeling
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c_a_gold_draw
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c_a_gold_sac
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g_1_1_saproling
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g_1_1_saproling
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g_1_1_snake
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g_1_1_snake
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g_1_2_spider_reach
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g_1_2_spider_reach
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@@ -325,7 +325,7 @@ b_1_1_vampire
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b_2_2_zombie
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b_2_2_zombie
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brg_3_3_cat_dragon_flying
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brg_3_3_cat_dragon_flying
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c_0_1_eldrazi_spawn_sac
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c_0_1_eldrazi_spawn_sac
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c_a_gold_draw
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c_a_gold_sac
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g_2_2_cat_warrior_forestwalk
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g_2_2_cat_warrior_forestwalk
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r_4_4_dragon_flying
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r_4_4_dragon_flying
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r_6_6_dragon_flying
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r_6_6_dragon_flying
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@@ -180,7 +180,7 @@ ScryfallCode=JOU
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[tokens]
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[tokens]
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b_x_x_zombie
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b_x_x_zombie
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bg_1_1_e_snake_deathtouch
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bg_1_1_e_snake_deathtouch
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c_a_gold_draw
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c_a_gold_sac
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g_1_3_e_spider_reach
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g_1_3_e_spider_reach
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g_x_x_hydra
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g_x_x_hydra
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r_2_3_minotaur_haste
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r_2_3_minotaur_haste
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@@ -655,7 +655,7 @@ Unknown Shores|THB|1
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[tokens]
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[tokens]
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b_2_2_zombie
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b_2_2_zombie
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c_0_4_a_wall_defender
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c_0_4_a_wall_defender
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c_a_gold_draw
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c_a_gold_sac
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g_1_2_spider_reach
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g_1_2_spider_reach
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g_2_2_wolf
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g_2_2_wolf
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r_1_1_satyr_noblock
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r_1_1_satyr_noblock
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