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update adventure deckaward
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@@ -40,6 +40,7 @@ import forge.adventure.util.*;
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import forge.adventure.world.WorldSave;
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import forge.assets.FImageComplex;
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import forge.assets.FSkin;
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import forge.assets.FSkinImage;
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import forge.card.CardRenderer;
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import forge.deck.Deck;
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import forge.deck.DeckProxy;
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@@ -254,11 +255,11 @@ public class MapStage extends GameStage {
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Image art = new Image(cardArt.getTextureRegion());
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art.setWidth(50);
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art.setHeight(40);
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art.setPosition(10, 43);
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Image image = new Image(FSkin.getDeckbox().get(1));
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image.setWidth(70);
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image.setHeight(100);
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image.setPosition(0, 15);
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art.setPosition(8, 40);
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Image image = new Image(FSkinImage.ADV_DECKBOX.getTextureRegion());
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image.setWidth(59);
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image.setHeight(80);
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image.setPosition(4, 7);
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TypingLabel label = Controls.newTypingLabel("[%125]"+Controls.colorIdToTypingString(DeckProxy.getColorIdentity(deck)).toUpperCase()+"\n[%]"+deck.getName());
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label.skipToTheEnd();
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label.setAlignment(Align.center);
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.Array;
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public enum AdventureModes {
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Standard("Standard"),
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Constructed("Constructed"),
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Chaos("[RED]Chaos"),
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Chaos("[GOLD]Chaos"),
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Pile("Pile"),
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Custom("Custom");
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@@ -233,6 +233,7 @@ public enum FSkinImage implements FImage {
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//adventure
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MANASHARD (FSkinProp.ICO_MANASHARD, SourceFile.ADVENTURE),
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MENU_ADVLOGO (FSkinProp.ICO_ADVLOGO, SourceFile.ADVENTURE),
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ADV_DECKBOX (FSkinProp.ICO_ADVDECKBOX, SourceFile.ADVENTURE),
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//menu icon
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MENU_GALAXY (FSkinProp.ICO_MENU_GALAXY, SourceFile.ICONS),
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