diff --git a/forge-gui/res/cardsfolder/upcoming/ill_tempered_loner_howlpack_avenger.txt b/forge-gui/res/cardsfolder/upcoming/ill_tempered_loner_howlpack_avenger.txt new file mode 100644 index 00000000000..35862336b34 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ill_tempered_loner_howlpack_avenger.txt @@ -0,0 +1,28 @@ +Name:Ill-Tempered Loner +ManaCost:2 R R +Types:Creature Human Werewolf +PT:3/3 +T:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any target. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target +SVar:X:TriggerCount$DamageAmount +SVar:HasCombatEffect:TRUE +A:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. +K:Daybound +AlternateMode:DoubleFaced +Oracle:Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.\n{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.) + +ALTERNATE + +Name:Howlpack Avenger +ManaCost:no cost +Colors:red +Types:Creature Werewolf +PT:4/4 +T:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Permanent.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent you control is dealt damage, CARDNAME deals that much damage to any target. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target +SVar:X:TriggerCount$DamageAmount +S:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddSVar$ CE +SVar:CE:SVar:HasCombatEffect:TRUE +A:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. +K:Nightbound +Oracle:Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.\n{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)