- Added Phyrexian Grimoire, Purging Scythe, and Noxious Vapors

This commit is contained in:
swordshine
2013-03-18 01:57:39 +00:00
parent 84cdfcc107
commit 3914e8c277
5 changed files with 64 additions and 2 deletions

3
.gitattributes vendored
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@@ -7282,6 +7282,7 @@ res/cardsfolder/n/noxious_ghoul.txt svneol=native#text/plain
res/cardsfolder/n/noxious_hatchling.txt svneol=native#text/plain res/cardsfolder/n/noxious_hatchling.txt svneol=native#text/plain
res/cardsfolder/n/noxious_revival.txt svneol=native#text/plain res/cardsfolder/n/noxious_revival.txt svneol=native#text/plain
res/cardsfolder/n/noxious_toad.txt svneol=native#text/plain res/cardsfolder/n/noxious_toad.txt svneol=native#text/plain
res/cardsfolder/n/noxious_vapors.txt -text
res/cardsfolder/n/nucklavee.txt svneol=native#text/plain res/cardsfolder/n/nucklavee.txt svneol=native#text/plain
res/cardsfolder/n/nuisance_engine.txt svneol=native#text/plain res/cardsfolder/n/nuisance_engine.txt svneol=native#text/plain
res/cardsfolder/n/null_brooch.txt svneol=native#text/plain res/cardsfolder/n/null_brooch.txt svneol=native#text/plain
@@ -7747,6 +7748,7 @@ res/cardsfolder/p/phyrexian_furnace.txt -text
res/cardsfolder/p/phyrexian_gargantua.txt svneol=native#text/plain res/cardsfolder/p/phyrexian_gargantua.txt svneol=native#text/plain
res/cardsfolder/p/phyrexian_ghoul.txt svneol=native#text/plain res/cardsfolder/p/phyrexian_ghoul.txt svneol=native#text/plain
res/cardsfolder/p/phyrexian_gremlins.txt svneol=native#text/plain res/cardsfolder/p/phyrexian_gremlins.txt svneol=native#text/plain
res/cardsfolder/p/phyrexian_grimoire.txt -text
res/cardsfolder/p/phyrexian_hulk.txt svneol=native#text/plain res/cardsfolder/p/phyrexian_hulk.txt svneol=native#text/plain
res/cardsfolder/p/phyrexian_hydra.txt svneol=native#text/plain res/cardsfolder/p/phyrexian_hydra.txt svneol=native#text/plain
res/cardsfolder/p/phyrexian_infiltrator.txt -text res/cardsfolder/p/phyrexian_infiltrator.txt -text
@@ -8097,6 +8099,7 @@ res/cardsfolder/p/puresteel_paladin.txt -text
res/cardsfolder/p/purgatory.txt -text res/cardsfolder/p/purgatory.txt -text
res/cardsfolder/p/purge.txt svneol=native#text/plain res/cardsfolder/p/purge.txt svneol=native#text/plain
res/cardsfolder/p/purge_the_profane.txt -text res/cardsfolder/p/purge_the_profane.txt -text
res/cardsfolder/p/purging_scythe.txt -text
res/cardsfolder/p/purify.txt svneol=native#text/plain res/cardsfolder/p/purify.txt svneol=native#text/plain
res/cardsfolder/p/purify_the_grave.txt -text res/cardsfolder/p/purify_the_grave.txt -text
res/cardsfolder/p/purity.txt svneol=native#text/plain res/cardsfolder/p/purity.txt svneol=native#text/plain

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@@ -0,0 +1,16 @@
Name:Noxious Vapors
ManaCost:1 B B
Types:Sorcery
A:SP$ RepeatEach | Cost$ 1 B B | RepeatPlayers$ Player | RepeatSubAbility$ DBReveal | StackDescription$ SpellDescription | SpellDescription$ Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
SVar:DBReveal:DB$ RevealHand | Defined$ Player.IsRemembered | SubAbility$ DBChooseW
SVar:DBChooseW:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+White | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseG
SVar:DBChooseG:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Green | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseR
SVar:DBChooseR:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Red | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseB
SVar:DBChooseB:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Black | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseU
SVar:DBChooseU:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Blue | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ Player.IsRemembered | DefinedCards$ ValidHand Card.IsNotRemembered+nonLand+RememberedPlayerCtrl | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/noxious_vapors.jpg
Oracle:Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
SetInfo:PLS Uncommon

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@@ -0,0 +1,12 @@
Name:Phyrexian Grimoire
ManaCost:3
Types:Artifact
A:AB$ PumpAll | Cost$ 4 T | ValidCards$ Card.TopGraveyard2+YouCtrl | PumpZone$ Graveyard | RememberAllPumped$ True | SubAbility$ DBChoose | StackDescription$ None | SpellDescription$ Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
SVar:DBChoose:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/phyrexian_grimoire.jpg
Oracle:{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
SetInfo:TMP Rare

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@@ -0,0 +1,12 @@
Name:Purging Scythe
ManaCost:5
Types:Artifact
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChooseDmg | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
SVar:TrigChooseDmg:AB$ ChooseCard | Cost$ 0 | Defined$ You | Choices$ Creature.leastToughness | Mandatory$ True | SubAbility$ DBDmg
SVar:DBDmg:DB$ DealDamage | NumDmg$ 2 | Defined$ ChosenCard
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/purging_scythe.jpg
Oracle:At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
SetInfo:USG Rare

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@@ -6574,8 +6574,20 @@ public class Card extends GameEntity implements Comparable<Card> {
} else if (property.startsWith("TopGraveyard")) { } else if (property.startsWith("TopGraveyard")) {
final List<Card> list = new ArrayList<Card>(this.getOwner().getCardsIn(ZoneType.Graveyard)); final List<Card> list = new ArrayList<Card>(this.getOwner().getCardsIn(ZoneType.Graveyard));
Collections.reverse(list); Collections.reverse(list);
if (list.isEmpty() || !this.equals(list.get(0))) { if (property.substring(12).matches("[0-9][0-9]?")) {
return false; int n = Integer.parseInt(property.substring(12));
int num = Math.min(n, list.size());
final List<Card> newlist = new ArrayList<Card>();
for (int i = 0; i < num; i++) {
newlist.add(list.get(i));
}
if (list.isEmpty() || !newlist.contains(this)) {
return false;
}
} else {
if (list.isEmpty() || !this.equals(list.get(0))) {
return false;
}
} }
} else if (property.startsWith("BottomGraveyard")) { } else if (property.startsWith("BottomGraveyard")) {
final List<Card> list = this.getOwner().getCardsIn(ZoneType.Graveyard); final List<Card> list = this.getOwner().getCardsIn(ZoneType.Graveyard);
@@ -6999,6 +7011,13 @@ public class Card extends GameEntity implements Comparable<Card> {
return false; return false;
} }
} }
} else if (property.startsWith("leastToughness")) {
final List<Card> list = CardLists.filter(Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield), Presets.CREATURES);
for (final Card crd : list) {
if (crd.getNetDefense() < this.getNetDefense()) {
return false;
}
}
} else if (property.startsWith("greatestCMC")) { } else if (property.startsWith("greatestCMC")) {
final List<Card> list = CardLists.filter(Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield), Presets.CREATURES); final List<Card> list = CardLists.filter(Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield), Presets.CREATURES);
for (final Card crd : list) { for (final Card crd : list) {