*Fixed Tangle Wire.

This commit is contained in:
jendave
2011-08-06 21:33:37 +00:00
parent df438ad8d3
commit 38f6da446c

View File

@@ -4902,6 +4902,7 @@ public class GameActionUtil {
return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped(); return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped();
} }
}); });
for(int i = 0; i < num; i++) { for(int i = 0; i < num; i++) {
if(player.isComputer()) { if(player.isComputer()) {
Card toTap = CardFactoryUtil.AI_getWorstPermanent(list, false, false, false, false); Card toTap = CardFactoryUtil.AI_getWorstPermanent(list, false, false, false, false);
@@ -4922,6 +4923,7 @@ public class GameActionUtil {
if(zone.is(Constant.Zone.Battlefield, AllZone.HumanPlayer) && list.contains(card)) { if(zone.is(Constant.Zone.Battlefield, AllZone.HumanPlayer) && list.contains(card)) {
card.tap(); card.tap();
list.remove(card); list.remove(card);
if(list.size() == 0) AllZone.InputControl.resetInput();
stop(); stop();
} }
} }