mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 04:08:01 +00:00
*Fixed Tangle Wire.
This commit is contained in:
@@ -4902,6 +4902,7 @@ public class GameActionUtil {
|
|||||||
return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped();
|
return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
for(int i = 0; i < num; i++) {
|
for(int i = 0; i < num; i++) {
|
||||||
if(player.isComputer()) {
|
if(player.isComputer()) {
|
||||||
Card toTap = CardFactoryUtil.AI_getWorstPermanent(list, false, false, false, false);
|
Card toTap = CardFactoryUtil.AI_getWorstPermanent(list, false, false, false, false);
|
||||||
@@ -4922,6 +4923,7 @@ public class GameActionUtil {
|
|||||||
if(zone.is(Constant.Zone.Battlefield, AllZone.HumanPlayer) && list.contains(card)) {
|
if(zone.is(Constant.Zone.Battlefield, AllZone.HumanPlayer) && list.contains(card)) {
|
||||||
card.tap();
|
card.tap();
|
||||||
list.remove(card);
|
list.remove(card);
|
||||||
|
if(list.size() == 0) AllZone.InputControl.resetInput();
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user