This commit is contained in:
TRT
2021-10-19 12:38:36 +02:00
parent c2d44efbc5
commit 386c30a8ae
3 changed files with 38 additions and 24 deletions

View File

@@ -1,6 +1,7 @@
package forge.ai.ability;
import java.util.Collections;
import java.util.List;
import com.google.common.base.Predicates;
import com.google.common.collect.Iterables;
@@ -138,13 +139,17 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
return true;
} else {
// search targetable Opponents
final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(), PlayerPredicates.isTargetableBy(sa));
final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(), PlayerPredicates.isTargetableBy(sa)));
if (oppList.isEmpty()) {
return false;
}
// get the one with the most handsize
Player oppTarget = Collections.max(Lists.newArrayList(oppList), PlayerPredicates.compareByZoneSize(origin));
Player oppTarget = Collections.max(oppList, PlayerPredicates.compareByZoneSize(origin));
// set the target
if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
if (!oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
sa.resetTargets();
sa.getTargets().add(oppTarget);
} else {
@@ -152,24 +157,26 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
}
}
} else if (origin.equals(ZoneType.Battlefield)) {
// this statement is assuming the AI is trying to use this spell
// offensively
// if the AI is using it defensively, then something else needs to
// occur
// this statement is assuming the AI is trying to use this spell offensively
// if the AI is using it defensively, then something else needs to occur
// if only creatures are affected evaluate both lists and pass only
// if human creatures are more valuable
if (sa.usesTargeting()) {
// search targetable Opponents
final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa));
final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa)));
if (oppList.isEmpty()) {
return false;
}
// get the one with the most in graveyard
// zone is visible so evaluate which would be hurt the most
Player oppTarget = Collections.max(Lists.newArrayList(oppList),
Player oppTarget = Collections.max(oppList,
PlayerPredicates.compareByZoneSize(origin));
// set the target
if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
if (oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
sa.resetTargets();
sa.getTargets().add(oppTarget);
} else {
@@ -234,7 +241,7 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
AiPlayerPredicates.compareByZoneValue(sa.getParam("ChangeType"), origin, sa));
// set the target
if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
if (!oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
sa.resetTargets();
sa.getTargets().add(oppTarget);
} else {
@@ -380,15 +387,19 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
if (origin.equals(ZoneType.Hand) || origin.equals(ZoneType.Library)) {
if (sa.usesTargeting()) {
// search targetable Opponents
final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa));
final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa)));
if (oppList.isEmpty()) {
return false;
}
// get the one with the most handsize
Player oppTarget = Collections.max(Lists.newArrayList(oppList),
Player oppTarget = Collections.max(oppList,
PlayerPredicates.compareByZoneSize(origin));
// set the target
if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
if (!oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
sa.resetTargets();
sa.getTargets().add(oppTarget);
} else {
@@ -418,16 +429,20 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
} else if (origin.equals(ZoneType.Graveyard)) {
if (sa.usesTargeting()) {
// search targetable Opponents
final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa));
final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
PlayerPredicates.isTargetableBy(sa)));
if (oppList.isEmpty()) {
return false;
}
// get the one with the most in graveyard
// zone is visible so evaluate which would be hurt the most
Player oppTarget = Collections.max(Lists.newArrayList(oppList),
Player oppTarget = Collections.max(oppList,
AiPlayerPredicates.compareByZoneValue(sa.getParam("ChangeType"), origin, sa));
// set the target
if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
if (!oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
sa.resetTargets();
sa.getTargets().add(oppTarget);
} else {

View File

@@ -787,7 +787,7 @@ public class CountersPutAi extends CountersAi {
List<Player> playerList = Lists.newArrayList(Iterables.filter(
sa.getTargetRestrictions().getAllCandidates(sa, true, true), Player.class));
if (playerList.isEmpty() && mandatory) {
if (playerList.isEmpty()) {
return false;
}

View File

@@ -117,8 +117,7 @@ public class MillAi extends SpellAbilityAi {
// if it would mill none, try other one
if (numCards <= 0) {
if ((sa.getParam("NumCards").equals("X") || sa.getParam("NumCards").equals("Z")))
{
if ((sa.getParam("NumCards").equals("X") || sa.getParam("NumCards").equals("Z"))) {
if (source.getSVar("X").startsWith("Count$xPaid")) {
// Spell is PayX based
} else if (source.getSVar("X").startsWith("Remembered$ChromaSource")) {
@@ -136,7 +135,7 @@ public class MillAi extends SpellAbilityAi {
continue;
}
// if that player can be miled, select this one.
// if that player can be milled, select this one.
if (numCards >= pLibrary.size()) {
sa.getTargets().add(o);
return true;